1 /* 2 * Copyright (c) 2015-2016 The Khronos Group Inc. 3 * Copyright (c) 2015-2016 Valve Corporation 4 * Copyright (c) 2015-2016 LunarG, Inc. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 /* 19 * Fragment shader for cube demo 20 */ 21 #version 400 22 #extension GL_ARB_separate_shader_objects : enable 23 #extension GL_ARB_shading_language_420pack : enable 24 layout (binding = 1) uniform sampler2D tex; 25 26 layout (location = 0) in vec4 texcoord; 27 layout (location = 0) out vec4 uFragColor; 28 void main() { 29 uFragColor = texture(tex, texcoord.xy); 30 } 31