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    Searched refs:sampler2DShadow (Results 1 - 5 of 5) sorted by null

  /external/swiftshader/src/OpenGL/compiler/
Initialize.cpp 325 TType *sampler2DShadow = new TType(EbtSampler2DShadow);
329 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
332 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
333 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
337 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
339 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
346 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
359 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
366 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
373 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2)
    [all...]
  /external/mesa3d/src/compiler/glsl/tests/
sampler_types_test.cpp 87 T(sampler2DShadow, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2)
  /external/mesa3d/docs/specs/
MESA_shader_debug.spec 186 void printMESA(const sampler2DShadow value)
  /external/mesa3d/src/compiler/
builtin_type_macros.h 119 DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT)
  /external/mesa3d/src/compiler/glsl/
builtin_types.cpp 211 T(sampler2DShadow, 110, 300)

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