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      1 /*
      2  * Copyright  2013 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     21  * DEALINGS IN THE SOFTWARE.
     22  */
     23 
     24 /**
     25  * \file builtin_type_macros.h
     26  *
     27  * This contains definitions for all GLSL built-in types, regardless of what
     28  * language version or extension might provide them.
     29  */
     30 
     31 DECL_TYPE(error,  GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0)
     32 DECL_TYPE(void,   GL_INVALID_ENUM, GLSL_TYPE_VOID,  0, 0)
     33 
     34 DECL_TYPE(bool,   GL_BOOL,         GLSL_TYPE_BOOL,  1, 1)
     35 DECL_TYPE(bvec2,  GL_BOOL_VEC2,    GLSL_TYPE_BOOL,  2, 1)
     36 DECL_TYPE(bvec3,  GL_BOOL_VEC3,    GLSL_TYPE_BOOL,  3, 1)
     37 DECL_TYPE(bvec4,  GL_BOOL_VEC4,    GLSL_TYPE_BOOL,  4, 1)
     38 
     39 DECL_TYPE(int,    GL_INT,          GLSL_TYPE_INT,   1, 1)
     40 DECL_TYPE(ivec2,  GL_INT_VEC2,     GLSL_TYPE_INT,   2, 1)
     41 DECL_TYPE(ivec3,  GL_INT_VEC3,     GLSL_TYPE_INT,   3, 1)
     42 DECL_TYPE(ivec4,  GL_INT_VEC4,     GLSL_TYPE_INT,   4, 1)
     43 
     44 DECL_TYPE(uint,   GL_UNSIGNED_INT,      GLSL_TYPE_UINT, 1, 1)
     45 DECL_TYPE(uvec2,  GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1)
     46 DECL_TYPE(uvec3,  GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1)
     47 DECL_TYPE(uvec4,  GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1)
     48 
     49 DECL_TYPE(float,  GL_FLOAT,        GLSL_TYPE_FLOAT, 1, 1)
     50 DECL_TYPE(vec2,   GL_FLOAT_VEC2,   GLSL_TYPE_FLOAT, 2, 1)
     51 DECL_TYPE(vec3,   GL_FLOAT_VEC3,   GLSL_TYPE_FLOAT, 3, 1)
     52 DECL_TYPE(vec4,   GL_FLOAT_VEC4,   GLSL_TYPE_FLOAT, 4, 1)
     53 
     54 DECL_TYPE(mat2,   GL_FLOAT_MAT2,   GLSL_TYPE_FLOAT, 2, 2)
     55 DECL_TYPE(mat3,   GL_FLOAT_MAT3,   GLSL_TYPE_FLOAT, 3, 3)
     56 DECL_TYPE(mat4,   GL_FLOAT_MAT4,   GLSL_TYPE_FLOAT, 4, 4)
     57 
     58 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
     59 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
     60 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
     61 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
     62 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
     63 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
     64 
     65 DECL_TYPE(double,  GL_DOUBLE,        GLSL_TYPE_DOUBLE, 1, 1)
     66 DECL_TYPE(dvec2,   GL_DOUBLE_VEC2,   GLSL_TYPE_DOUBLE, 2, 1)
     67 DECL_TYPE(dvec3,   GL_DOUBLE_VEC3,   GLSL_TYPE_DOUBLE, 3, 1)
     68 DECL_TYPE(dvec4,   GL_DOUBLE_VEC4,   GLSL_TYPE_DOUBLE, 4, 1)
     69 
     70 DECL_TYPE(dmat2,   GL_DOUBLE_MAT2,   GLSL_TYPE_DOUBLE, 2, 2)
     71 DECL_TYPE(dmat3,   GL_DOUBLE_MAT3,   GLSL_TYPE_DOUBLE, 3, 3)
     72 DECL_TYPE(dmat4,   GL_DOUBLE_MAT4,   GLSL_TYPE_DOUBLE, 4, 4)
     73 
     74 DECL_TYPE(dmat2x3, GL_DOUBLE_MAT2x3, GLSL_TYPE_DOUBLE, 3, 2)
     75 DECL_TYPE(dmat2x4, GL_DOUBLE_MAT2x4, GLSL_TYPE_DOUBLE, 4, 2)
     76 DECL_TYPE(dmat3x2, GL_DOUBLE_MAT3x2, GLSL_TYPE_DOUBLE, 2, 3)
     77 DECL_TYPE(dmat3x4, GL_DOUBLE_MAT3x4, GLSL_TYPE_DOUBLE, 4, 3)
     78 DECL_TYPE(dmat4x2, GL_DOUBLE_MAT4x2, GLSL_TYPE_DOUBLE, 2, 4)
     79 DECL_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4)
     80 
     81 DECL_TYPE(sampler,           GL_SAMPLER_1D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_VOID)
     82 DECL_TYPE(sampler1D,         GL_SAMPLER_1D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_FLOAT)
     83 DECL_TYPE(sampler2D,         GL_SAMPLER_2D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_FLOAT)
     84 DECL_TYPE(sampler3D,         GL_SAMPLER_3D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D,   0, 0, GLSL_TYPE_FLOAT)
     85 DECL_TYPE(samplerCube,       GL_SAMPLER_CUBE,                 GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT)
     86 DECL_TYPE(sampler1DArray,    GL_SAMPLER_1D_ARRAY,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 1, GLSL_TYPE_FLOAT)
     87 DECL_TYPE(sampler2DArray,    GL_SAMPLER_2D_ARRAY,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 1, GLSL_TYPE_FLOAT)
     88 DECL_TYPE(samplerCubeArray,  GL_SAMPLER_CUBE_MAP_ARRAY,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT)
     89 DECL_TYPE(sampler2DRect,     GL_SAMPLER_2D_RECT,              GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT)
     90 DECL_TYPE(samplerBuffer,     GL_SAMPLER_BUFFER,               GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF,  0, 0, GLSL_TYPE_FLOAT)
     91 DECL_TYPE(sampler2DMS,       GL_SAMPLER_2D_MULTISAMPLE,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS,   0, 0, GLSL_TYPE_FLOAT)
     92 DECL_TYPE(sampler2DMSArray,  GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS,   0, 1, GLSL_TYPE_FLOAT)
     93 
     94 DECL_TYPE(isampler1D,        GL_INT_SAMPLER_1D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_INT)
     95 DECL_TYPE(isampler2D,        GL_INT_SAMPLER_2D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_INT)
     96 DECL_TYPE(isampler3D,        GL_INT_SAMPLER_3D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D,   0, 0, GLSL_TYPE_INT)
     97 DECL_TYPE(isamplerCube,      GL_INT_SAMPLER_CUBE,                 GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT)
     98 DECL_TYPE(isampler1DArray,   GL_INT_SAMPLER_1D_ARRAY,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 1, GLSL_TYPE_INT)
     99 DECL_TYPE(isampler2DArray,   GL_INT_SAMPLER_2D_ARRAY,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 1, GLSL_TYPE_INT)
    100 DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT)
    101 DECL_TYPE(isampler2DRect,    GL_INT_SAMPLER_2D_RECT,              GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT)
    102 DECL_TYPE(isamplerBuffer,    GL_INT_SAMPLER_BUFFER,               GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF,  0, 0, GLSL_TYPE_INT)
    103 DECL_TYPE(isampler2DMS,      GL_INT_SAMPLER_2D_MULTISAMPLE,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS,   0, 0, GLSL_TYPE_INT)
    104 DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS,   0, 1, GLSL_TYPE_INT)
    105 
    106 DECL_TYPE(usampler1D,        GL_UNSIGNED_INT_SAMPLER_1D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_UINT)
    107 DECL_TYPE(usampler2D,        GL_UNSIGNED_INT_SAMPLER_2D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_UINT)
    108 DECL_TYPE(usampler3D,        GL_UNSIGNED_INT_SAMPLER_3D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D,   0, 0, GLSL_TYPE_UINT)
    109 DECL_TYPE(usamplerCube,      GL_UNSIGNED_INT_SAMPLER_CUBE,                 GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
    110 DECL_TYPE(usampler1DArray,   GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 1, GLSL_TYPE_UINT)
    111 DECL_TYPE(usampler2DArray,   GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 1, GLSL_TYPE_UINT)
    112 DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT)
    113 DECL_TYPE(usampler2DRect,    GL_UNSIGNED_INT_SAMPLER_2D_RECT,              GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT)
    114 DECL_TYPE(usamplerBuffer,    GL_UNSIGNED_INT_SAMPLER_BUFFER,               GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF,  0, 0, GLSL_TYPE_UINT)
    115 DECL_TYPE(usampler2DMS,      GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS,   0, 0, GLSL_TYPE_UINT)
    116 DECL_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS,   0, 1, GLSL_TYPE_UINT)
    117 
    118 DECL_TYPE(sampler1DShadow,        GL_SAMPLER_1D_SHADOW,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,       1, 0, GLSL_TYPE_FLOAT)
    119 DECL_TYPE(sampler2DShadow,        GL_SAMPLER_2D_SHADOW,             GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,       1, 0, GLSL_TYPE_FLOAT)
    120 DECL_TYPE(samplerCubeShadow,      GL_SAMPLER_CUBE_SHADOW,           GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE,     1, 0, GLSL_TYPE_FLOAT)
    121 DECL_TYPE(sampler1DArrayShadow,   GL_SAMPLER_1D_ARRAY_SHADOW,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,       1, 1, GLSL_TYPE_FLOAT)
    122 DECL_TYPE(sampler2DArrayShadow,   GL_SAMPLER_2D_ARRAY_SHADOW,       GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,       1, 1, GLSL_TYPE_FLOAT)
    123 DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE,     1, 1, GLSL_TYPE_FLOAT)
    124 DECL_TYPE(sampler2DRectShadow,    GL_SAMPLER_2D_RECT_SHADOW,        GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT,     1, 0, GLSL_TYPE_FLOAT)
    125 
    126 DECL_TYPE(samplerExternalOES,     GL_SAMPLER_EXTERNAL_OES,          GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT)
    127 
    128 DECL_TYPE(image1D,         GL_IMAGE_1D,                                GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D,     0, 0, GLSL_TYPE_FLOAT)
    129 DECL_TYPE(image2D,         GL_IMAGE_2D,                                GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D,     0, 0, GLSL_TYPE_FLOAT)
    130 DECL_TYPE(image3D,         GL_IMAGE_3D,                                GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D,     0, 0, GLSL_TYPE_FLOAT)
    131 DECL_TYPE(image2DRect,     GL_IMAGE_2D_RECT,                           GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT,   0, 0, GLSL_TYPE_FLOAT)
    132 DECL_TYPE(imageCube,       GL_IMAGE_CUBE,                              GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE,   0, 0, GLSL_TYPE_FLOAT)
    133 DECL_TYPE(imageBuffer,     GL_IMAGE_BUFFER,                            GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF,    0, 0, GLSL_TYPE_FLOAT)
    134 DECL_TYPE(image1DArray,    GL_IMAGE_1D_ARRAY,                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D,     0, 1, GLSL_TYPE_FLOAT)
    135 DECL_TYPE(image2DArray,    GL_IMAGE_2D_ARRAY,                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D,     0, 1, GLSL_TYPE_FLOAT)
    136 DECL_TYPE(imageCubeArray,  GL_IMAGE_CUBE_MAP_ARRAY,                    GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE,   0, 1, GLSL_TYPE_FLOAT)
    137 DECL_TYPE(image2DMS,       GL_IMAGE_2D_MULTISAMPLE,                    GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS,     0, 0, GLSL_TYPE_FLOAT)
    138 DECL_TYPE(image2DMSArray,  GL_IMAGE_2D_MULTISAMPLE_ARRAY,              GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS,     0, 1, GLSL_TYPE_FLOAT)
    139 DECL_TYPE(iimage1D,        GL_INT_IMAGE_1D,                            GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D,     0, 0, GLSL_TYPE_INT)
    140 DECL_TYPE(iimage2D,        GL_INT_IMAGE_2D,                            GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D,     0, 0, GLSL_TYPE_INT)
    141 DECL_TYPE(iimage3D,        GL_INT_IMAGE_3D,                            GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D,     0, 0, GLSL_TYPE_INT)
    142 DECL_TYPE(iimage2DRect,    GL_INT_IMAGE_2D_RECT,                       GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT,   0, 0, GLSL_TYPE_INT)
    143 DECL_TYPE(iimageCube,      GL_INT_IMAGE_CUBE,                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE,   0, 0, GLSL_TYPE_INT)
    144 DECL_TYPE(iimageBuffer,    GL_INT_IMAGE_BUFFER,                        GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF,    0, 0, GLSL_TYPE_INT)
    145 DECL_TYPE(iimage1DArray,   GL_INT_IMAGE_1D_ARRAY,                      GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D,     0, 1, GLSL_TYPE_INT)
    146 DECL_TYPE(iimage2DArray,   GL_INT_IMAGE_2D_ARRAY,                      GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D,     0, 1, GLSL_TYPE_INT)
    147 DECL_TYPE(iimageCubeArray, GL_INT_IMAGE_CUBE_MAP_ARRAY,                GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE,   0, 1, GLSL_TYPE_INT)
    148 DECL_TYPE(iimage2DMS,      GL_INT_IMAGE_2D_MULTISAMPLE,                GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS,     0, 0, GLSL_TYPE_INT)
    149 DECL_TYPE(iimage2DMSArray, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS,     0, 1, GLSL_TYPE_INT)
    150 DECL_TYPE(uimage1D,        GL_UNSIGNED_INT_IMAGE_1D,                   GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D,     0, 0, GLSL_TYPE_UINT)
    151 DECL_TYPE(uimage2D,        GL_UNSIGNED_INT_IMAGE_2D,                   GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D,     0, 0, GLSL_TYPE_UINT)
    152 DECL_TYPE(uimage3D,        GL_UNSIGNED_INT_IMAGE_3D,                   GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D,     0, 0, GLSL_TYPE_UINT)
    153 DECL_TYPE(uimage2DRect,    GL_UNSIGNED_INT_IMAGE_2D_RECT,              GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT,   0, 0, GLSL_TYPE_UINT)
    154 DECL_TYPE(uimageCube,      GL_UNSIGNED_INT_IMAGE_CUBE,                 GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE,   0, 0, GLSL_TYPE_UINT)
    155 DECL_TYPE(uimageBuffer,    GL_UNSIGNED_INT_IMAGE_BUFFER,               GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF,    0, 0, GLSL_TYPE_UINT)
    156 DECL_TYPE(uimage1DArray,   GL_UNSIGNED_INT_IMAGE_1D_ARRAY,             GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D,     0, 1, GLSL_TYPE_UINT)
    157 DECL_TYPE(uimage2DArray,   GL_UNSIGNED_INT_IMAGE_2D_ARRAY,             GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D,     0, 1, GLSL_TYPE_UINT)
    158 DECL_TYPE(uimageCubeArray, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,       GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE,   0, 1, GLSL_TYPE_UINT)
    159 DECL_TYPE(uimage2DMS,      GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,       GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS,     0, 0, GLSL_TYPE_UINT)
    160 DECL_TYPE(uimage2DMSArray, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS,     0, 1, GLSL_TYPE_UINT)
    161 
    162 DECL_TYPE(subpassInput,    0,                                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS,    0, 0, GLSL_TYPE_FLOAT)
    163 DECL_TYPE(subpassInputMS,  0,                                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_FLOAT)
    164 DECL_TYPE(isubpassInput,   0,                                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS,    0, 0, GLSL_TYPE_INT)
    165 DECL_TYPE(isubpassInputMS, 0,                                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_INT)
    166 DECL_TYPE(usubpassInput,   0,                                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS,    0, 0, GLSL_TYPE_UINT)
    167 DECL_TYPE(usubpassInputMS, 0,                                          GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_SUBPASS_MS, 0, 0, GLSL_TYPE_UINT)
    168 
    169 DECL_TYPE(atomic_uint, GL_UNSIGNED_INT_ATOMIC_COUNTER, GLSL_TYPE_ATOMIC_UINT, 1, 1)
    170 
    171 STRUCT_TYPE(gl_DepthRangeParameters)
    172 STRUCT_TYPE(gl_PointParameters)
    173 STRUCT_TYPE(gl_MaterialParameters)
    174 STRUCT_TYPE(gl_LightSourceParameters)
    175 STRUCT_TYPE(gl_LightModelParameters)
    176 STRUCT_TYPE(gl_LightModelProducts)
    177 STRUCT_TYPE(gl_LightProducts)
    178 STRUCT_TYPE(gl_FogParameters)
    179