/external/deqp/external/vulkancts/framework/vulkan/ |
vkShaderProgram.cpp | 31 GlslSource& GlslSource::operator<< (const glu::ShaderSource& shaderSource) 33 sources[shaderSource.shaderType].push_back(shaderSource.source); 43 HlslSource& HlslSource::operator<< (const glu::ShaderSource& shaderSource) 45 sources[shaderSource.shaderType].push_back(shaderSource.source); 82 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource) 84 return logShader(log, shaderSource.sources) [all...] |
vkShaderProgram.hpp | 75 GlslSource& operator<< (const glu::ShaderSource& shaderSource); 85 HlslSource& operator<< (const glu::ShaderSource& shaderSource); 89 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource); 90 tcu::TestLog& operator<< (tcu::TestLog& log, const HlslSource& shaderSource);
|
/external/deqp/modules/gles31/functional/ |
es31fNegativeShaderFunctionTests.cpp | 183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource) 186 const char* source = shaderSource.c_str(); 187 const int length = (int) shaderSource.size(); 377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT)); 378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); 401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT)); 402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); 405 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT)); 406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); 431 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, (…) [all...] |
es31fNegativePreciseTests.cpp | 146 std::string shaderSource = generateShaderSource(ctx, shaderType, test); 147 const char* const source = shaderSource.c_str(); 148 const int length = (int) shaderSource.size();
|
es31fNegativeSampleVariablesTests.cpp | 45 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect) 51 const char* const source = shaderSource.c_str(); 52 const int length = (int) shaderSource.size();
|
es31fNegativeShaderDirectiveTests.cpp | 76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect) 82 const char* const source = shaderSource.c_str(); 83 const int length = (int) shaderSource.size();
|
/external/deqp/external/openglcts/modules/gl/ |
gl4cShadingLanguage420PackTests.hpp | 213 struct shaderSource 215 shaderSource(); 216 shaderSource(const shaderSource& source); 217 shaderSource(const glw::GLchar* source_code); 232 shaderCompilationException(const shaderSource& source, const glw::GLchar* message); 240 shaderSource m_shader_source; 271 void build(const shaderSource& compute_shader, const shaderSource& fragment_shader, 272 const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader [all...] |
gl4cShadingLanguage420PackTests.cpp | [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
ShaderHelper.java | 137 * @param shaderSource The shader source code. 140 public static int compileShader(final int shaderType, final String shaderSource) { 145 GLES20.glShaderSource(shaderHandle, shaderSource);
|
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
vktSpvAsmConditionalBranchTests.cpp | 65 const StringTemplate shaderSource ( 119 spec.assembly = shaderSource.specialize(specs);
|
vktSpvAsmUboMatrixPaddingTests.cpp | 53 const string shaderSource = 135 spec.assembly = shaderSource;
|
vktSpvAsmIndexingTests.cpp | 102 const StringTemplate shaderSource( 261 spec.assembly = shaderSource.specialize(specs);
|
/external/deqp/external/openglcts/modules/gles31/ |
es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 218 gl.shaderSource(fs_id, 1, /* count */ 223 gl.shaderSource(fs_id, 1, /* count */ 242 gl.shaderSource(vs_id, 1, /* count */ 248 gl.shaderSource(vs_id, 1, /* count */
|
es31cTextureStorageMultisampleFunctionalTests.cpp | 424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); 439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); 457 gl.shaderSource(fs_depth_preview_id, 1 /* count */, &fs_depth_preview_body, NULL); 893 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); 894 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderReturnTests.cpp | 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0); 92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) 98 m_vertShaderSource = shaderSource; 108 m_fragShaderSource = shaderSource;
|
es2fShaderDiscardTests.cpp | 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) 79 m_fragShaderSource = shaderSource;
|
/external/deqp/modules/gles3/functional/ |
es3fShaderReturnTests.cpp | 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) 87 m_vertShaderSource = shaderSource; 99 m_fragShaderSource = shaderSource;
|
es3fShaderDiscardTests.cpp | 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); 68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) 73 m_fragShaderSource = shaderSource;
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderReturnTests.cpp | 74 const std::string& shaderSource, 84 const std::string& shaderSource, 91 m_vertShaderSource = shaderSource; 103 m_fragShaderSource = shaderSource;
|
vktShaderRenderDiscardTests.cpp | 104 const char* shaderSource, 121 const char* shaderSource, 127 m_fragShaderSource = shaderSource;
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayETC2Support.cpp | 168 std::string shaderSource(glu::getGLSLVersionDeclaration(glslVersion)); 169 shaderSource += shader[i].source; 170 const char* source = shaderSource.c_str(); 172 gl.shaderSource(shader[i].id, 1, &source, NULL); 198 << shaderSource << "\n"
|
/external/deqp/external/openglcts/modules/common/ |
glcLimitTest.inl | 79 std::string shaderSource = createShader(); 80 const GLchar* source = shaderSource.c_str(); 85 gl.shaderSource(shader, 1, &source, NULL);
|
glcShaderIntegerMixTests.cpp | 130 gl.shaderSource(shader, 1, strings, 0); 241 gl.shaderSource(shader, 1, strings, 0);
|
/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 260 struct ShaderSource 265 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} 266 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); } 269 struct VertexSource : public ShaderSource 271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} 274 struct FragmentSource : public ShaderSource 276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} 279 struct GeometrySource : public ShaderSource 281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} 284 struct ComputeSource : public ShaderSource [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferPrecision.cpp | 223 gl.shaderSource(m_sh_id, 1, &shader_code_ptr, DE_NULL);
|