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  /external/deqp/external/vulkancts/framework/vulkan/
vkShaderProgram.cpp 31 GlslSource& GlslSource::operator<< (const glu::ShaderSource& shaderSource)
33 sources[shaderSource.shaderType].push_back(shaderSource.source);
43 HlslSource& HlslSource::operator<< (const glu::ShaderSource& shaderSource)
45 sources[shaderSource.shaderType].push_back(shaderSource.source);
82 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource)
84 return logShader(log, shaderSource.sources)
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vkShaderProgram.hpp 75 GlslSource& operator<< (const glu::ShaderSource& shaderSource);
85 HlslSource& operator<< (const glu::ShaderSource& shaderSource);
89 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource);
90 tcu::TestLog& operator<< (tcu::TestLog& log, const HlslSource& shaderSource);
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFunctionTests.cpp 183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource)
186 const char* source = shaderSource.c_str();
187 const int length = (int) shaderSource.size();
377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
405 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
431 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, (…)
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es31fNegativePreciseTests.cpp 146 std::string shaderSource = generateShaderSource(ctx, shaderType, test);
147 const char* const source = shaderSource.c_str();
148 const int length = (int) shaderSource.size();
es31fNegativeSampleVariablesTests.cpp 45 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect)
51 const char* const source = shaderSource.c_str();
52 const int length = (int) shaderSource.size();
es31fNegativeShaderDirectiveTests.cpp 76 void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect)
82 const char* const source = shaderSource.c_str();
83 const int length = (int) shaderSource.size();
  /external/deqp/external/openglcts/modules/gl/
gl4cShadingLanguage420PackTests.hpp 213 struct shaderSource
215 shaderSource();
216 shaderSource(const shaderSource& source);
217 shaderSource(const glw::GLchar* source_code);
232 shaderCompilationException(const shaderSource& source, const glw::GLchar* message);
240 shaderSource m_shader_source;
271 void build(const shaderSource& compute_shader, const shaderSource& fragment_shader,
272 const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader
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gl4cShadingLanguage420PackTests.cpp     [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/
ShaderHelper.java 137 * @param shaderSource The shader source code.
140 public static int compileShader(final int shaderType, final String shaderSource) {
145 GLES20.glShaderSource(shaderHandle, shaderSource);
  /external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
vktSpvAsmConditionalBranchTests.cpp 65 const StringTemplate shaderSource (
119 spec.assembly = shaderSource.specialize(specs);
vktSpvAsmUboMatrixPaddingTests.cpp 53 const string shaderSource =
135 spec.assembly = shaderSource;
vktSpvAsmIndexingTests.cpp 102 const StringTemplate shaderSource(
261 spec.assembly = shaderSource.specialize(specs);
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 218 gl.shaderSource(fs_id, 1, /* count */
223 gl.shaderSource(fs_id, 1, /* count */
242 gl.shaderSource(vs_id, 1, /* count */
248 gl.shaderSource(vs_id, 1, /* count */
es31cTextureStorageMultisampleFunctionalTests.cpp 424 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL);
439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL);
457 gl.shaderSource(fs_depth_preview_id, 1 /* count */, &fs_depth_preview_body, NULL);
893 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL);
894 gl.shaderSource(vs_id, 1 /* count */, &vs_body, NULL);
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  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
98 m_vertShaderSource = shaderSource;
108 m_fragShaderSource = shaderSource;
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
79 m_fragShaderSource = shaderSource;
  /external/deqp/modules/gles3/functional/
es3fShaderReturnTests.cpp 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
87 m_vertShaderSource = shaderSource;
99 m_fragShaderSource = shaderSource;
es3fShaderDiscardTests.cpp 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
73 m_fragShaderSource = shaderSource;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderReturnTests.cpp 74 const std::string& shaderSource,
84 const std::string& shaderSource,
91 m_vertShaderSource = shaderSource;
103 m_fragShaderSource = shaderSource;
vktShaderRenderDiscardTests.cpp 104 const char* shaderSource,
121 const char* shaderSource,
127 m_fragShaderSource = shaderSource;
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayETC2Support.cpp 168 std::string shaderSource(glu::getGLSLVersionDeclaration(glslVersion));
169 shaderSource += shader[i].source;
170 const char* source = shaderSource.c_str();
172 gl.shaderSource(shader[i].id, 1, &source, NULL);
198 << shaderSource << "\n"
  /external/deqp/external/openglcts/modules/common/
glcLimitTest.inl 79 std::string shaderSource = createShader();
80 const GLchar* source = shaderSource.c_str();
85 gl.shaderSource(shader, 1, &source, NULL);
glcShaderIntegerMixTests.cpp 130 gl.shaderSource(shader, 1, strings, 0);
241 gl.shaderSource(shader, 1, strings, 0);
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 260 struct ShaderSource
265 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {}
266 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); }
269 struct VertexSource : public ShaderSource
271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
274 struct FragmentSource : public ShaderSource
276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
279 struct GeometrySource : public ShaderSource
281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {}
284 struct ComputeSource : public ShaderSource
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  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferPrecision.cpp 223 gl.shaderSource(m_sh_id, 1, &shader_code_ptr, DE_NULL);

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