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Searched
refs:subsetBm
(Results
1 - 4
of
4
) sorted by null
/external/skia/fuzz/
fuzz.cpp
381
SkBitmap
subsetBm
;
384
// Keep track of left and top (for drawing
subsetBm
into canvas). We could use
402
if (!
subsetBm
.installPixels(decodeInfo, pixels, rowBytes)) {
/external/skqp/fuzz/
fuzz.cpp
357
SkBitmap
subsetBm
;
360
// Keep track of left and top (for drawing
subsetBm
into canvas). We could use
378
if (!
subsetBm
.installPixels(decodeInfo, pixels, rowBytes)) {
/external/skia/dm/
DMSrcSink.cpp
720
SkBitmap
subsetBm
;
723
// Keep track of left and top (for drawing
subsetBm
into canvas). We could use
[
all
...]
/external/skqp/dm/
DMSrcSink.cpp
717
SkBitmap
subsetBm
;
720
// Keep track of left and top (for drawing
subsetBm
into canvas). We could use
[
all
...]
Completed in 2233 milliseconds