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    Searched refs:subsetBm (Results 1 - 4 of 4) sorted by null

  /external/skia/fuzz/
fuzz.cpp 381 SkBitmap subsetBm;
384 // Keep track of left and top (for drawing subsetBm into canvas). We could use
402 if (!subsetBm.installPixels(decodeInfo, pixels, rowBytes)) {
  /external/skqp/fuzz/
fuzz.cpp 357 SkBitmap subsetBm;
360 // Keep track of left and top (for drawing subsetBm into canvas). We could use
378 if (!subsetBm.installPixels(decodeInfo, pixels, rowBytes)) {
  /external/skia/dm/
DMSrcSink.cpp 720 SkBitmap subsetBm;
723 // Keep track of left and top (for drawing subsetBm into canvas). We could use
    [all...]
  /external/skqp/dm/
DMSrcSink.cpp 717 SkBitmap subsetBm;
720 // Keep track of left and top (for drawing subsetBm into canvas). We could use
    [all...]

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