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  /external/mesa3d/src/gallium/drivers/svga/
svga_cmd.c 61 surface_to_surfaceid(struct svga_winsys_context *swc, // IN
68 swc->surface_relocation(swc, &id->sid, NULL, s->handle, flags);
73 swc->surface_relocation(swc, &id->sid, NULL, NULL, flags);
108 SVGA3D_FIFOReserve(struct svga_winsys_context *swc,
115 header = swc->reserve(swc, sizeof *header + cmdSize, nr_relocs);
122 swc->last_command = cmd;
129 SVGA_FIFOCommitAll(struct svga_winsys_context *swc)
    [all...]
svga_cmd_vgpu10.c 47 view_relocation(struct svga_winsys_context *swc, // IN
55 swc->surface_relocation(swc, id, NULL, s->handle, flags);
58 swc->surface_relocation(swc, id, NULL, NULL, flags);
67 surface_to_resourceid(struct svga_winsys_context *swc, // IN
73 swc->surface_relocation(swc, sid, NULL, surface, flags);
76 swc->surface_relocation(swc, sid, NULL, NULL, flags)
    [all...]
svga_cmd.h 59 SVGA3D_FIFOReserve(struct svga_winsys_context *swc, uint32 cmd, uint32 cmdSize, uint32 nr_relocs);
62 SVGA_FIFOCommitAll(struct svga_winsys_context *swc);
68 SVGA3D_GetLastCommand(const struct svga_winsys_context *swc)
70 return swc->last_command;
78 SVGA3D_ResetLastCommand(struct svga_winsys_context *swc)
80 swc->last_command = 0;
89 SVGA3D_DefineContext(struct svga_winsys_context *swc);
92 SVGA3D_DestroyContext(struct svga_winsys_context *swc);
100 SVGA3D_BeginDefineSurface(struct svga_winsys_context *swc,
108 SVGA3D_DefineSurface2D(struct svga_winsys_context *swc,
    [all...]
svga_resource_buffer.h 269 return svga->swc->surface_map(svga->swc, sbuf->handle, flags, retry);
286 struct svga_winsys_context *swc = svga->swc; local
288 swc->surface_unmap(swc, sbuf->handle, &rebind);
291 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
295 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
svga_shader.c 276 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader);
290 struct svga_winsys_context *swc = svga->swc; local
304 variant->gb_shader = swc->shader_create(swc,
322 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader,
331 swc->shader_destroy(swc, variant->gb_shader);
373 ret = SVGA3D_DefineShader(svga->swc,
413 ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id)
442 struct svga_winsys_context *swc = svga->swc; local
490 struct svga_winsys_context *swc = svga->swc; local
    [all...]
svga_winsys.h 239 (*destroy)(struct svga_winsys_context *swc);
242 (*reserve)(struct svga_winsys_context *swc,
249 (*get_command_buffer_size)(struct svga_winsys_context *swc);
260 (*surface_relocation)(struct svga_winsys_context *swc,
275 (*region_relocation)(struct svga_winsys_context *swc,
288 (*shader_relocation)(struct svga_winsys_context *swc,
302 (*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
316 (*mob_relocation)(struct svga_winsys_context *swc,
330 (*query_relocation)(struct svga_winsys_context *swc,
344 (*commit)(struct svga_winsys_context *swc);
    [all...]
svga_pipe_streamout.c 137 ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
143 ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
174 ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id);
177 ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id);
195 ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
198 ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
303 ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
307 ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
320 struct svga_winsys_context *swc = svga->swc; local
    [all...]
svga_draw.c 56 hwtnl->cmd.swc = svga->swc;
179 struct svga_winsys_context *swc = hwtnl->cmd.swc; local
243 ret = SVGA3D_BeginDrawPrimitives(swc,
272 swc->surface_relocation(swc,
281 swc->surface_relocation(swc,
287 SVGA_FIFOCommitAll(swc);
    [all...]
svga_state_framebuffer.c 74 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i,
84 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf);
90 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL,
96 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
128 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_COLOR0 + i,
137 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, hw->zsbuf);
144 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, hw->zsbuf);
150 ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, NULL);
214 ret = SVGA3D_vgpu10_SetRenderTargets(svga->swc, num_color, rtv, dsv);
307 ret = svga->swc->resource_rebind(svga->swc
    [all...]
svga_context.c 93 svga->swc->destroy(svga->swc);
136 svga->swc = svgascreen->sws->context_create(svgascreen->sws);
137 if (!svga->swc)
289 if (svga->swc)
290 svga->swc->destroy(svga->swc);
335 svga->swc->get_command_buffer_size(svga->swc);
340 svga->swc->flush(svga->swc, &fence)
    [all...]
svga_pipe_query.c 143 ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
146 ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
159 ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf);
162 ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf);
180 ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf);
183 ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf);
500 if (svga->swc->query_bind(svga->swc, svga->gb_query,
503 svga->swc->query_bind(svga->swc, svga->gb_query
    [all...]
svga_resource_buffer_upload.c 233 struct svga_winsys_context *swc = svga->swc; local
255 invalidate_cmd = SVGA3D_FIFOReserve(swc,
263 swc->surface_relocation(swc, &invalidate_cmd->image.sid, NULL, sbuf->handle,
283 update_cmd = SVGA3D_FIFOReserve(swc,
297 swc->surface_relocation(swc, &update_cmd->image.sid, NULL, sbuf->handle,
315 swc->surface_relocation(swc, &whole_update_cmd->body.image.sid, NULL
344 struct svga_winsys_context *swc = svga->swc; local
    [all...]
svga_state_tss.c 181 if (SVGA3D_BeginSetTextureState( svga->swc,
198 svga->swc->surface_relocation(svga->swc,
207 SVGA_FIFOCommitAll( svga->swc );
264 ret = SVGA3D_BeginSetTextureState(svga->swc,
279 svga->swc->surface_relocation(svga->swc,
286 SVGA_FIFOCommitAll(svga->swc);
410 if (SVGA3D_BeginSetTextureState( svga->swc,
419 SVGA_FIFOCommitAll( svga->swc );
    [all...]
svga_pipe_clear.c 166 ret = SVGA3D_SetViewport(svga->swc, &rect);
194 ret = SVGA3D_vgpu10_ClearRenderTargetView(svga->swc,
207 ret = SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv, flags,
214 ret = SVGA3D_ClearRect(svga->swc, flags, uc.ui[0], (float) depth, stencil,
221 ret = SVGA3D_SetViewport(svga->swc, &svga->state.hw_clear.viewport);
336 ret = SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv,
342 ret = SVGA3D_vgpu10_ClearDepthStencilView(svga->swc, dsv,
403 ret = SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv,
407 ret = SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv,
479 return SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv, color->f)
    [all...]
svga_resource_texture.c 90 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
93 ret = SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags);
302 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
305 ret = SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level);
322 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
325 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf, subResource);
477 map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
485 map = svga->swc->surface_map(svga->swc, surf, usage, &retry)
676 struct svga_winsys_context *swc = svga->swc; local
    [all...]
svga_swtnl_state.c 208 ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
211 ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
312 ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
316 ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
338 ret = SVGA3D_vgpu10_SetInputLayout(svga->swc, svga_render->layout_id);
341 ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
svga_state.c 280 ret = SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
301 ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, id);
310 ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
322 SVGA_FIFOCommitAll( svga->swc );
svga_state_sampler.c 211 ret = SVGA3D_vgpu10_DefineShaderResourceView(svga->swc,
281 ret = SVGA3D_vgpu10_SetShaderResources(svga->swc,
318 svga->swc,
373 ret = SVGA3D_vgpu10_SetSamplers(svga->swc,
399 ret = SVGA3D_vgpu10_SetSamplers(svga->swc,
svga_surface.c 89 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
95 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
102 SVGA_FIFOCommitAll(svga->swc);
449 ret = SVGA3D_InvalidateGBSurface(svga->swc, stex->handle);
467 ret = SVGA3D_vgpu10_DefineDepthStencilView(svga->swc,
488 ret = SVGA3D_vgpu10_DefineRenderTargetView(svga->swc,
540 ret = SVGA3D_vgpu10_DestroyDepthStencilView(svga->swc, s->view_id);
543 ret = SVGA3D_vgpu10_DestroyRenderTargetView(svga->swc, s->view_id);
svga_pipe_vertex.c 197 ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
201 ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, velems->count,
308 ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, velems->id);
311 ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc, velems->id);
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_context.h 69 vmw_swc_surface_clear_reference(struct svga_winsys_context *swc,
vmw_surface.h 90 vmw_svga_winsys_surface_map(struct svga_winsys_context *swc,
94 vmw_svga_winsys_surface_unmap(struct svga_winsys_context *swc,
vmw_context.c 157 vmw_svga_winsys_context(struct svga_winsys_context *swc)
159 assert(swc);
160 return (struct vmw_svga_winsys_context *)swc;
178 vmw_swc_flush(struct svga_winsys_context *swc,
181 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
254 swc->hints &= ~SVGA_HINT_FLAG_CAN_PRE_FLUSH;
270 vmw_swc_reserve(struct svga_winsys_context *swc,
273 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
319 vmw_swc_get_command_buffer_size(struct svga_winsys_context *swc)
321 const struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
    [all...]
vmw_query.h 62 vmw_swc_query_bind(struct svga_winsys_context *swc,
vmw_surface.c 39 vmw_svga_winsys_surface_map(struct svga_winsys_context *swc,
126 vmw_swc_surface_clear_reference(swc, vsrf);
163 vmw_svga_winsys_surface_unmap(struct svga_winsys_context *swc,

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