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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "draw/draw_context.h"
     27 #include "draw/draw_vbuf.h"
     28 #include "util/u_bitmask.h"
     29 #include "util/u_inlines.h"
     30 #include "pipe/p_state.h"
     31 
     32 #include "svga_cmd.h"
     33 #include "svga_context.h"
     34 #include "svga_shader.h"
     35 #include "svga_swtnl.h"
     36 #include "svga_state.h"
     37 #include "svga_tgsi.h"
     38 #include "svga_swtnl_private.h"
     39 
     40 
     41 #define SVGA_POINT_ADJ_X -0.375f
     42 #define SVGA_POINT_ADJ_Y -0.5f
     43 
     44 #define SVGA_LINE_ADJ_X -0.5f
     45 #define SVGA_LINE_ADJ_Y -0.5f
     46 
     47 #define SVGA_TRIANGLE_ADJ_X -0.375f
     48 #define SVGA_TRIANGLE_ADJ_Y -0.5f
     49 
     50 
     51 static void set_draw_viewport( struct svga_context *svga )
     52 {
     53    struct pipe_viewport_state vp = svga->curr.viewport;
     54    float adjx = 0.0f;
     55    float adjy = 0.0f;
     56 
     57    if (svga_have_vgpu10(svga)) {
     58       if (svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES) {
     59          adjy = 0.25;
     60       }
     61    }
     62    else {
     63       switch (svga->curr.reduced_prim) {
     64       case PIPE_PRIM_POINTS:
     65          adjx = SVGA_POINT_ADJ_X;
     66          adjy = SVGA_POINT_ADJ_Y;
     67          break;
     68       case PIPE_PRIM_LINES:
     69          /* XXX: This is to compensate for the fact that wide lines are
     70           * going to be drawn with triangles, but we're not catching all
     71           * cases where that will happen.
     72           */
     73          if (svga->curr.rast->need_pipeline & SVGA_PIPELINE_FLAG_LINES)
     74          {
     75             adjx = SVGA_LINE_ADJ_X + 0.175f;
     76             adjy = SVGA_LINE_ADJ_Y - 0.175f;
     77          }
     78          else {
     79             adjx = SVGA_LINE_ADJ_X;
     80             adjy = SVGA_LINE_ADJ_Y;
     81          }
     82          break;
     83       case PIPE_PRIM_TRIANGLES:
     84          adjx += SVGA_TRIANGLE_ADJ_X;
     85          adjy += SVGA_TRIANGLE_ADJ_Y;
     86          break;
     87       }
     88    }
     89 
     90    vp.translate[0] += adjx;
     91    vp.translate[1] += adjy;
     92 
     93    draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp);
     94 }
     95 
     96 static enum pipe_error
     97 update_swtnl_draw( struct svga_context *svga,
     98                    unsigned dirty )
     99 {
    100    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEDRAW);
    101 
    102    draw_flush( svga->swtnl.draw );
    103 
    104    if (dirty & SVGA_NEW_VS)
    105       draw_bind_vertex_shader(svga->swtnl.draw,
    106                               svga->curr.vs->draw_shader);
    107 
    108    if (dirty & SVGA_NEW_FS)
    109       draw_bind_fragment_shader(svga->swtnl.draw,
    110                                 svga->curr.fs->draw_shader);
    111 
    112    if (dirty & SVGA_NEW_VBUFFER)
    113       draw_set_vertex_buffers(svga->swtnl.draw, 0,
    114                               svga->curr.num_vertex_buffers,
    115                               svga->curr.vb);
    116 
    117    if (dirty & SVGA_NEW_VELEMENT)
    118       draw_set_vertex_elements(svga->swtnl.draw,
    119                                svga->curr.velems->count,
    120                                svga->curr.velems->velem );
    121 
    122    if (dirty & SVGA_NEW_CLIP)
    123       draw_set_clip_state(svga->swtnl.draw,
    124                           &svga->curr.clip);
    125 
    126    if (dirty & (SVGA_NEW_VIEWPORT |
    127                 SVGA_NEW_REDUCED_PRIMITIVE |
    128                 SVGA_NEW_RAST))
    129       set_draw_viewport( svga );
    130 
    131    if (dirty & SVGA_NEW_RAST)
    132       draw_set_rasterizer_state(svga->swtnl.draw,
    133                                 &svga->curr.rast->templ,
    134                                 (void *) svga->curr.rast);
    135 
    136    /* Tell the draw module how deep the Z/depth buffer is.
    137     *
    138     * If no depth buffer is bound, send the utility function the
    139     * format for no bound depth (PIPE_FORMAT_NONE).
    140     */
    141    if (dirty & SVGA_NEW_FRAME_BUFFER)
    142       draw_set_zs_format(svga->swtnl.draw,
    143          (svga->curr.framebuffer.zsbuf) ?
    144              svga->curr.framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
    145 
    146    SVGA_STATS_TIME_POP(svga_sws(svga));
    147    return PIPE_OK;
    148 }
    149 
    150 
    151 struct svga_tracked_state svga_update_swtnl_draw =
    152 {
    153    "update draw module state",
    154    (SVGA_NEW_VS |
    155     SVGA_NEW_VBUFFER |
    156     SVGA_NEW_VELEMENT |
    157     SVGA_NEW_CLIP |
    158     SVGA_NEW_VIEWPORT |
    159     SVGA_NEW_RAST |
    160     SVGA_NEW_FRAME_BUFFER |
    161     SVGA_NEW_REDUCED_PRIMITIVE),
    162    update_swtnl_draw
    163 };
    164 
    165 
    166 static SVGA3dSurfaceFormat
    167 translate_vertex_format(SVGA3dDeclType format)
    168 {
    169    switch (format) {
    170    case SVGA3D_DECLTYPE_FLOAT1:
    171       return SVGA3D_R32_FLOAT;
    172    case SVGA3D_DECLTYPE_FLOAT2:
    173       return SVGA3D_R32G32_FLOAT;
    174    case SVGA3D_DECLTYPE_FLOAT3:
    175       return SVGA3D_R32G32B32_FLOAT;
    176    case SVGA3D_DECLTYPE_FLOAT4:
    177       return SVGA3D_R32G32B32A32_FLOAT;
    178    default:
    179       assert(!"Unexpected format in translate_vertex_format()");
    180       return SVGA3D_R32G32B32A32_FLOAT;
    181    }
    182 }
    183 
    184 
    185 static SVGA3dElementLayoutId
    186 svga_vdecl_to_input_element(struct svga_context *svga,
    187                             const SVGA3dVertexDecl *vdecl, unsigned num_decls)
    188 {
    189    SVGA3dElementLayoutId id;
    190    SVGA3dInputElementDesc elements[PIPE_MAX_ATTRIBS];
    191    enum pipe_error ret;
    192    unsigned i;
    193 
    194    assert(num_decls <= PIPE_MAX_ATTRIBS);
    195    assert(svga_have_vgpu10(svga));
    196 
    197    for (i = 0; i < num_decls; i++) {
    198       elements[i].inputSlot = 0; /* vertex buffer index */
    199       elements[i].alignedByteOffset = vdecl[i].array.offset;
    200       elements[i].format = translate_vertex_format(vdecl[i].identity.type);
    201       elements[i].inputSlotClass = SVGA3D_INPUT_PER_VERTEX_DATA;
    202       elements[i].instanceDataStepRate = 0;
    203       elements[i].inputRegister = i;
    204    }
    205 
    206    id = util_bitmask_add(svga->input_element_object_id_bm);
    207 
    208    ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
    209    if (ret != PIPE_OK) {
    210       svga_context_flush(svga, NULL);
    211       ret = SVGA3D_vgpu10_DefineElementLayout(svga->swc, num_decls, id, elements);
    212       assert(ret == PIPE_OK);
    213    }
    214 
    215    return id;
    216 }
    217 
    218 
    219 enum pipe_error
    220 svga_swtnl_update_vdecl( struct svga_context *svga )
    221 {
    222    struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
    223    struct draw_context *draw = svga->swtnl.draw;
    224    struct vertex_info *vinfo = &svga_render->vertex_info;
    225    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
    226    struct svga_fragment_shader *fs = svga->curr.fs;
    227    int offset = 0;
    228    int nr_decls = 0;
    229    int src;
    230    unsigned i;
    231    int any_change;
    232 
    233    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLUPDATEVDECL);
    234 
    235    memset(vinfo, 0, sizeof(*vinfo));
    236    memset(vdecl, 0, sizeof(vdecl));
    237 
    238    draw_prepare_shader_outputs(draw);
    239 
    240    /* always add position */
    241    src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
    242    draw_emit_vertex_attr(vinfo, EMIT_4F, src);
    243    vinfo->attrib[0].emit = EMIT_4F;
    244    vdecl[0].array.offset = offset;
    245    vdecl[0].identity.method = SVGA3D_DECLMETHOD_DEFAULT;
    246    vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
    247    vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
    248    vdecl[0].identity.usageIndex = 0;
    249    offset += 16;
    250    nr_decls++;
    251 
    252    for (i = 0; i < fs->base.info.num_inputs; i++) {
    253       const unsigned sem_name = fs->base.info.input_semantic_name[i];
    254       const unsigned sem_index = fs->base.info.input_semantic_index[i];
    255 
    256       src = draw_find_shader_output(draw, sem_name, sem_index);
    257 
    258       vdecl[nr_decls].array.offset = offset;
    259       vdecl[nr_decls].identity.usageIndex = sem_index;
    260 
    261       switch (sem_name) {
    262       case TGSI_SEMANTIC_COLOR:
    263          draw_emit_vertex_attr(vinfo, EMIT_4F, src);
    264          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
    265          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
    266          offset += 16;
    267          nr_decls++;
    268          break;
    269       case TGSI_SEMANTIC_GENERIC:
    270          draw_emit_vertex_attr(vinfo, EMIT_4F, src);
    271          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
    272          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
    273          vdecl[nr_decls].identity.usageIndex =
    274             svga_remap_generic_index(fs->generic_remap_table, sem_index);
    275          offset += 16;
    276          nr_decls++;
    277          break;
    278       case TGSI_SEMANTIC_FOG:
    279          draw_emit_vertex_attr(vinfo, EMIT_1F, src);
    280          vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
    281          vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
    282          assert(vdecl[nr_decls].identity.usageIndex == 0);
    283          offset += 4;
    284          nr_decls++;
    285          break;
    286       case TGSI_SEMANTIC_POSITION:
    287          /* generated internally, not a vertex shader output */
    288          break;
    289       default:
    290          assert(0);
    291       }
    292    }
    293 
    294    draw_compute_vertex_size(vinfo);
    295 
    296    svga_render->vdecl_count = nr_decls;
    297    for (i = 0; i < svga_render->vdecl_count; i++) {
    298       vdecl[i].array.stride = offset;
    299    }
    300 
    301    any_change = memcmp(svga_render->vdecl, vdecl, sizeof(vdecl));
    302 
    303    if (svga_have_vgpu10(svga)) {
    304       enum pipe_error ret;
    305 
    306       if (!any_change && svga_render->layout_id != SVGA3D_INVALID_ID) {
    307          goto done;
    308       }
    309 
    310       if (svga_render->layout_id != SVGA3D_INVALID_ID) {
    311          /* destroy old */
    312          ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
    313                                                   svga_render->layout_id);
    314          if (ret != PIPE_OK) {
    315             svga_context_flush(svga, NULL);
    316             ret = SVGA3D_vgpu10_DestroyElementLayout(svga->swc,
    317                                                      svga_render->layout_id);
    318             assert(ret == PIPE_OK);
    319          }
    320 
    321          /**
    322           * reset current layout id state after the element layout is
    323           * destroyed, so that if a new layout has the same layout id, we
    324           * will know to re-issue the SetInputLayout command.
    325           */
    326          if (svga->state.hw_draw.layout_id == svga_render->layout_id)
    327             svga->state.hw_draw.layout_id = SVGA3D_INVALID_ID;
    328 
    329          util_bitmask_clear(svga->input_element_object_id_bm,
    330                             svga_render->layout_id);
    331       }
    332 
    333       svga_render->layout_id =
    334          svga_vdecl_to_input_element(svga, vdecl, nr_decls);
    335 
    336       /* bind new */
    337       if (svga->state.hw_draw.layout_id != svga_render->layout_id) {
    338          ret = SVGA3D_vgpu10_SetInputLayout(svga->swc, svga_render->layout_id);
    339          if (ret != PIPE_OK) {
    340             svga_context_flush(svga, NULL);
    341             ret = SVGA3D_vgpu10_SetInputLayout(svga->swc,
    342                                                svga_render->layout_id);
    343             assert(ret == PIPE_OK);
    344          }
    345 
    346          svga->state.hw_draw.layout_id = svga_render->layout_id;
    347       }
    348    }
    349    else {
    350       if (!any_change)
    351          goto done;
    352    }
    353 
    354    memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
    355    svga->swtnl.new_vdecl = TRUE;
    356 
    357 done:
    358    SVGA_STATS_TIME_POP(svga_sws(svga));
    359    return PIPE_OK;
    360 }
    361 
    362 
    363 static enum pipe_error
    364 update_swtnl_vdecl( struct svga_context *svga,
    365                     unsigned dirty )
    366 {
    367    return svga_swtnl_update_vdecl( svga );
    368 }
    369 
    370 
    371 struct svga_tracked_state svga_update_swtnl_vdecl =
    372 {
    373    "update draw module vdecl",
    374    (SVGA_NEW_VS |
    375     SVGA_NEW_FS),
    376    update_swtnl_vdecl
    377 };
    378