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      1 /* -----------------------------------------------------------------------------
      2 Software License for The Fraunhofer FDK AAC Codec Library for Android
      3 
      4  Copyright  1995 - 2018 Fraunhofer-Gesellschaft zur Frderung der angewandten
      5 Forschung e.V. All rights reserved.
      6 
      7  1.    INTRODUCTION
      8 The Fraunhofer FDK AAC Codec Library for Android ("FDK AAC Codec") is software
      9 that implements the MPEG Advanced Audio Coding ("AAC") encoding and decoding
     10 scheme for digital audio. This FDK AAC Codec software is intended to be used on
     11 a wide variety of Android devices.
     12 
     13 AAC's HE-AAC and HE-AAC v2 versions are regarded as today's most efficient
     14 general perceptual audio codecs. AAC-ELD is considered the best-performing
     15 full-bandwidth communications codec by independent studies and is widely
     16 deployed. AAC has been standardized by ISO and IEC as part of the MPEG
     17 specifications.
     18 
     19 Patent licenses for necessary patent claims for the FDK AAC Codec (including
     20 those of Fraunhofer) may be obtained through Via Licensing
     21 (www.vialicensing.com) or through the respective patent owners individually for
     22 the purpose of encoding or decoding bit streams in products that are compliant
     23 with the ISO/IEC MPEG audio standards. Please note that most manufacturers of
     24 Android devices already license these patent claims through Via Licensing or
     25 directly from the patent owners, and therefore FDK AAC Codec software may
     26 already be covered under those patent licenses when it is used for those
     27 licensed purposes only.
     28 
     29 Commercially-licensed AAC software libraries, including floating-point versions
     30 with enhanced sound quality, are also available from Fraunhofer. Users are
     31 encouraged to check the Fraunhofer website for additional applications
     32 information and documentation.
     33 
     34 2.    COPYRIGHT LICENSE
     35 
     36 Redistribution and use in source and binary forms, with or without modification,
     37 are permitted without payment of copyright license fees provided that you
     38 satisfy the following conditions:
     39 
     40 You must retain the complete text of this software license in redistributions of
     41 the FDK AAC Codec or your modifications thereto in source code form.
     42 
     43 You must retain the complete text of this software license in the documentation
     44 and/or other materials provided with redistributions of the FDK AAC Codec or
     45 your modifications thereto in binary form. You must make available free of
     46 charge copies of the complete source code of the FDK AAC Codec and your
     47 modifications thereto to recipients of copies in binary form.
     48 
     49 The name of Fraunhofer may not be used to endorse or promote products derived
     50 from this library without prior written permission.
     51 
     52 You may not charge copyright license fees for anyone to use, copy or distribute
     53 the FDK AAC Codec software or your modifications thereto.
     54 
     55 Your modified versions of the FDK AAC Codec must carry prominent notices stating
     56 that you changed the software and the date of any change. For modified versions
     57 of the FDK AAC Codec, the term "Fraunhofer FDK AAC Codec Library for Android"
     58 must be replaced by the term "Third-Party Modified Version of the Fraunhofer FDK
     59 AAC Codec Library for Android."
     60 
     61 3.    NO PATENT LICENSE
     62 
     63 NO EXPRESS OR IMPLIED LICENSES TO ANY PATENT CLAIMS, including without
     64 limitation the patents of Fraunhofer, ARE GRANTED BY THIS SOFTWARE LICENSE.
     65 Fraunhofer provides no warranty of patent non-infringement with respect to this
     66 software.
     67 
     68 You may use this FDK AAC Codec software or modifications thereto only for
     69 purposes that are authorized by appropriate patent licenses.
     70 
     71 4.    DISCLAIMER
     72 
     73 This FDK AAC Codec software is provided by Fraunhofer on behalf of the copyright
     74 holders and contributors "AS IS" and WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,
     75 including but not limited to the implied warranties of merchantability and
     76 fitness for a particular purpose. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
     77 CONTRIBUTORS BE LIABLE for any direct, indirect, incidental, special, exemplary,
     78 or consequential damages, including but not limited to procurement of substitute
     79 goods or services; loss of use, data, or profits, or business interruption,
     80 however caused and on any theory of liability, whether in contract, strict
     81 liability, or tort (including negligence), arising in any way out of the use of
     82 this software, even if advised of the possibility of such damage.
     83 
     84 5.    CONTACT INFORMATION
     85 
     86 Fraunhofer Institute for Integrated Circuits IIS
     87 Attention: Audio and Multimedia Departments - FDK AAC LL
     88 Am Wolfsmantel 33
     89 91058 Erlangen, Germany
     90 
     91 www.iis.fraunhofer.de/amm
     92 amm-info (at) iis.fraunhofer.de
     93 ----------------------------------------------------------------------------- */
     94 
     95 /**************************** AAC encoder library ******************************
     96 
     97    Author(s):   M. Werner, Tobias Chalupka
     98 
     99    Description: Block switching
    100 
    101 *******************************************************************************/
    102 
    103 /****************** Includes *****************************/
    104 
    105 #include "block_switch.h"
    106 #include "genericStds.h"
    107 
    108 #define LOWOV_WINDOW _LOWOV_WINDOW
    109 
    110 /**************** internal function prototypes ***********/
    111 
    112 static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[],
    113                                           const INT blSwWndIdx);
    114 
    115 static void FDKaacEnc_CalcWindowEnergy(
    116     BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl, INT windowLen,
    117     const INT_PCM *pTimeSignal);
    118 
    119 /****************** Constants *****************************/
    120 /*                                                LONG         START
    121  * SHORT         STOP         LOWOV                  */
    122 static const INT blockType2windowShape[2][5] = {
    123     {SINE_WINDOW, KBD_WINDOW, WRONG_WINDOW, SINE_WINDOW, KBD_WINDOW},  /* LD */
    124     {KBD_WINDOW, SINE_WINDOW, SINE_WINDOW, KBD_WINDOW, WRONG_WINDOW}}; /* LC */
    125 
    126 /* IIR high pass coeffs */
    127 
    128 #ifndef SINETABLE_16BIT
    129 
    130 static const FIXP_DBL hiPassCoeff[BLOCK_SWITCHING_IIR_LEN] = {
    131     FL2FXCONST_DBL(-0.5095), FL2FXCONST_DBL(0.7548)};
    132 
    133 static const FIXP_DBL accWindowNrgFac =
    134     FL2FXCONST_DBL(0.3f); /* factor for accumulating filtered window energies */
    135 static const FIXP_DBL oneMinusAccWindowNrgFac = FL2FXCONST_DBL(0.7f);
    136 /* static const float attackRatio = 10.0; */ /* lower ratio limit for attacks */
    137 static const FIXP_DBL invAttackRatio =
    138     FL2FXCONST_DBL(0.1f); /* inverted lower ratio limit for attacks */
    139 
    140 /* The next constants are scaled, because they are used for comparison with
    141  * scaled values*/
    142 /* minimum energy for attacks */
    143 static const FIXP_DBL minAttackNrg =
    144     (FL2FXCONST_DBL(1e+6f * NORM_PCM_ENERGY) >>
    145      BLOCK_SWITCH_ENERGY_SHIFT); /* minimum energy for attacks */
    146 
    147 #else
    148 
    149 static const FIXP_SGL hiPassCoeff[BLOCK_SWITCHING_IIR_LEN] = {
    150     FL2FXCONST_SGL(-0.5095), FL2FXCONST_SGL(0.7548)};
    151 
    152 static const FIXP_DBL accWindowNrgFac =
    153     FL2FXCONST_DBL(0.3f); /* factor for accumulating filtered window energies */
    154 static const FIXP_SGL oneMinusAccWindowNrgFac = FL2FXCONST_SGL(0.7f);
    155 /* static const float attackRatio = 10.0; */ /* lower ratio limit for attacks */
    156 static const FIXP_SGL invAttackRatio =
    157     FL2FXCONST_SGL(0.1f); /* inverted lower ratio limit for attacks */
    158 /* minimum energy for attacks */
    159 static const FIXP_DBL minAttackNrg =
    160     (FL2FXCONST_DBL(1e+6f * NORM_PCM_ENERGY) >>
    161      BLOCK_SWITCH_ENERGY_SHIFT); /* minimum energy for attacks */
    162 
    163 #endif
    164 
    165 /**************** internal function prototypes ***********/
    166 
    167 /****************** Routines ****************************/
    168 void FDKaacEnc_InitBlockSwitching(
    169     BLOCK_SWITCHING_CONTROL *blockSwitchingControl, INT isLowDelay) {
    170   FDKmemclear(blockSwitchingControl, sizeof(BLOCK_SWITCHING_CONTROL));
    171 
    172   if (isLowDelay) {
    173     blockSwitchingControl->nBlockSwitchWindows = 4;
    174     blockSwitchingControl->allowShortFrames = 0;
    175     blockSwitchingControl->allowLookAhead = 0;
    176   } else {
    177     blockSwitchingControl->nBlockSwitchWindows = 8;
    178     blockSwitchingControl->allowShortFrames = 1;
    179     blockSwitchingControl->allowLookAhead = 1;
    180   }
    181 
    182   blockSwitchingControl->noOfGroups = MAX_NO_OF_GROUPS;
    183 
    184   /* Initialize startvalue for blocktype */
    185   blockSwitchingControl->lastWindowSequence = LONG_WINDOW;
    186   blockSwitchingControl->windowShape =
    187       blockType2windowShape[blockSwitchingControl->allowShortFrames]
    188                            [blockSwitchingControl->lastWindowSequence];
    189 }
    190 
    191 static const INT suggestedGroupingTable[TRANS_FAC][MAX_NO_OF_GROUPS] = {
    192     /* Attack in Window 0 */ {1, 3, 3, 1},
    193     /* Attack in Window 1 */ {1, 1, 3, 3},
    194     /* Attack in Window 2 */ {2, 1, 3, 2},
    195     /* Attack in Window 3 */ {3, 1, 3, 1},
    196     /* Attack in Window 4 */ {3, 1, 1, 3},
    197     /* Attack in Window 5 */ {3, 2, 1, 2},
    198     /* Attack in Window 6 */ {3, 3, 1, 1},
    199     /* Attack in Window 7 */ {3, 3, 1, 1}};
    200 
    201 /* change block type depending on current blocktype and whether there's an
    202  * attack */
    203 /* assume no look-ahead */
    204 static const INT chgWndSq[2][N_BLOCKTYPES] = {
    205     /*             LONG WINDOW   START_WINDOW  SHORT_WINDOW  STOP_WINDOW,
    206        LOWOV_WINDOW, WRONG_WINDOW */
    207     /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW,
    208                    STOP_WINDOW, WRONG_WINDOW},
    209     /*attack   */ {START_WINDOW, LOWOV_WINDOW, WRONG_WINDOW, START_WINDOW,
    210                    LOWOV_WINDOW, WRONG_WINDOW}};
    211 
    212 /* change block type depending on current blocktype and whether there's an
    213  * attack */
    214 /* assume look-ahead */
    215 static const INT chgWndSqLkAhd[2][2][N_BLOCKTYPES] = {
    216     /*attack         LONG WINDOW    START_WINDOW   SHORT_WINDOW   STOP_WINDOW   LOWOV_WINDOW, WRONG_WINDOW */ /* last attack */
    217     /*no attack*/ {
    218         {LONG_WINDOW, SHORT_WINDOW, STOP_WINDOW, LONG_WINDOW, WRONG_WINDOW,
    219          WRONG_WINDOW}, /* no attack   */
    220         /*attack   */ {START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, START_WINDOW,
    221                        WRONG_WINDOW, WRONG_WINDOW}}, /* no attack   */
    222     /*no attack*/ {{LONG_WINDOW, SHORT_WINDOW, SHORT_WINDOW, LONG_WINDOW,
    223                     WRONG_WINDOW, WRONG_WINDOW}, /* attack      */
    224                    /*attack   */ {START_WINDOW, SHORT_WINDOW, SHORT_WINDOW,
    225                                   START_WINDOW, WRONG_WINDOW,
    226                                   WRONG_WINDOW}} /* attack      */
    227 };
    228 
    229 int FDKaacEnc_BlockSwitching(BLOCK_SWITCHING_CONTROL *blockSwitchingControl,
    230                              const INT granuleLength, const int isLFE,
    231                              const INT_PCM *pTimeSignal) {
    232   UINT i;
    233   FIXP_DBL enM1, enMax;
    234 
    235   UINT nBlockSwitchWindows = blockSwitchingControl->nBlockSwitchWindows;
    236 
    237   /* for LFE : only LONG window allowed */
    238   if (isLFE) {
    239     /* case LFE: */
    240     /* only long blocks, always use sine windows (MPEG2 AAC, MPEG4 AAC) */
    241     blockSwitchingControl->lastWindowSequence = LONG_WINDOW;
    242     blockSwitchingControl->windowShape = SINE_WINDOW;
    243     blockSwitchingControl->noOfGroups = 1;
    244     blockSwitchingControl->groupLen[0] = 1;
    245 
    246     return (0);
    247   };
    248 
    249   /* Save current attack index as last attack index */
    250   blockSwitchingControl->lastattack = blockSwitchingControl->attack;
    251   blockSwitchingControl->lastAttackIndex = blockSwitchingControl->attackIndex;
    252 
    253   /* Save current window energy as last window energy */
    254   FDKmemcpy(blockSwitchingControl->windowNrg[0],
    255             blockSwitchingControl->windowNrg[1],
    256             sizeof(blockSwitchingControl->windowNrg[0]));
    257   FDKmemcpy(blockSwitchingControl->windowNrgF[0],
    258             blockSwitchingControl->windowNrgF[1],
    259             sizeof(blockSwitchingControl->windowNrgF[0]));
    260 
    261   if (blockSwitchingControl->allowShortFrames) {
    262     /* Calculate suggested grouping info for the last frame */
    263 
    264     /* Reset grouping info */
    265     FDKmemclear(blockSwitchingControl->groupLen,
    266                 sizeof(blockSwitchingControl->groupLen));
    267 
    268     /* Set grouping info */
    269     blockSwitchingControl->noOfGroups = MAX_NO_OF_GROUPS;
    270 
    271     FDKmemcpy(blockSwitchingControl->groupLen,
    272               suggestedGroupingTable[blockSwitchingControl->lastAttackIndex],
    273               sizeof(blockSwitchingControl->groupLen));
    274 
    275     if (blockSwitchingControl->attack == TRUE)
    276       blockSwitchingControl->maxWindowNrg =
    277           FDKaacEnc_GetWindowEnergy(blockSwitchingControl->windowNrg[0],
    278                                     blockSwitchingControl->lastAttackIndex);
    279     else
    280       blockSwitchingControl->maxWindowNrg = FL2FXCONST_DBL(0.0);
    281   }
    282 
    283   /* Calculate unfiltered and filtered energies in subwindows and combine to
    284    * segments */
    285   FDKaacEnc_CalcWindowEnergy(
    286       blockSwitchingControl,
    287       granuleLength >> (nBlockSwitchWindows == 4 ? 2 : 3), pTimeSignal);
    288 
    289   /* now calculate if there is an attack */
    290 
    291   /* reset attack */
    292   blockSwitchingControl->attack = FALSE;
    293 
    294   /* look for attack */
    295   enMax = FL2FXCONST_DBL(0.0f);
    296   enM1 = blockSwitchingControl->windowNrgF[0][nBlockSwitchWindows - 1];
    297 
    298   for (i = 0; i < nBlockSwitchWindows; i++) {
    299     FIXP_DBL tmp =
    300         fMultDiv2(oneMinusAccWindowNrgFac, blockSwitchingControl->accWindowNrg);
    301     blockSwitchingControl->accWindowNrg = fMultAdd(tmp, accWindowNrgFac, enM1);
    302 
    303     if (fMult(blockSwitchingControl->windowNrgF[1][i], invAttackRatio) >
    304         blockSwitchingControl->accWindowNrg) {
    305       blockSwitchingControl->attack = TRUE;
    306       blockSwitchingControl->attackIndex = i;
    307     }
    308     enM1 = blockSwitchingControl->windowNrgF[1][i];
    309     enMax = fixMax(enMax, enM1);
    310   }
    311 
    312   if (enMax < minAttackNrg) blockSwitchingControl->attack = FALSE;
    313 
    314   /* Check if attack spreads over frame border */
    315   if ((blockSwitchingControl->attack == FALSE) &&
    316       (blockSwitchingControl->lastattack == TRUE)) {
    317     /* if attack is in last window repeat SHORT_WINDOW */
    318     if (((blockSwitchingControl->windowNrgF[0][nBlockSwitchWindows - 1] >> 4) >
    319          fMult((FIXP_DBL)(10 << (DFRACT_BITS - 1 - 4)),
    320                blockSwitchingControl->windowNrgF[1][1])) &&
    321         (blockSwitchingControl->lastAttackIndex ==
    322          (INT)nBlockSwitchWindows - 1)) {
    323       blockSwitchingControl->attack = TRUE;
    324       blockSwitchingControl->attackIndex = 0;
    325     }
    326   }
    327 
    328   if (blockSwitchingControl->allowLookAhead) {
    329     blockSwitchingControl->lastWindowSequence =
    330         chgWndSqLkAhd[blockSwitchingControl->lastattack]
    331                      [blockSwitchingControl->attack]
    332                      [blockSwitchingControl->lastWindowSequence];
    333   } else {
    334     /* Low Delay */
    335     blockSwitchingControl->lastWindowSequence =
    336         chgWndSq[blockSwitchingControl->attack]
    337                 [blockSwitchingControl->lastWindowSequence];
    338   }
    339 
    340   /* update window shape */
    341   blockSwitchingControl->windowShape =
    342       blockType2windowShape[blockSwitchingControl->allowShortFrames]
    343                            [blockSwitchingControl->lastWindowSequence];
    344 
    345   return (0);
    346 }
    347 
    348 static FIXP_DBL FDKaacEnc_GetWindowEnergy(const FIXP_DBL in[],
    349                                           const INT blSwWndIdx) {
    350   /* For coherency, change FDKaacEnc_GetWindowEnergy() to calcluate the energy
    351      for a block switching analysis windows, not for a short block. The same is
    352      done FDKaacEnc_CalcWindowEnergy(). The result of
    353      FDKaacEnc_GetWindowEnergy() is used for a comparision of the max energy of
    354      left/right channel. */
    355 
    356   return in[blSwWndIdx];
    357 }
    358 
    359 static void FDKaacEnc_CalcWindowEnergy(
    360     BLOCK_SWITCHING_CONTROL *RESTRICT blockSwitchingControl, INT windowLen,
    361     const INT_PCM *pTimeSignal) {
    362   INT i;
    363   UINT w;
    364 
    365 #ifndef SINETABLE_16BIT
    366   const FIXP_DBL hiPassCoeff0 = hiPassCoeff[0];
    367   const FIXP_DBL hiPassCoeff1 = hiPassCoeff[1];
    368 #else
    369   const FIXP_SGL hiPassCoeff0 = hiPassCoeff[0];
    370   const FIXP_SGL hiPassCoeff1 = hiPassCoeff[1];
    371 #endif
    372 
    373   FIXP_DBL temp_iirState0 = blockSwitchingControl->iirStates[0];
    374   FIXP_DBL temp_iirState1 = blockSwitchingControl->iirStates[1];
    375 
    376   /* sum up scalarproduct of timesignal as windowed Energies */
    377   for (w = 0; w < blockSwitchingControl->nBlockSwitchWindows; w++) {
    378     ULONG temp_windowNrg = 0x0;
    379     ULONG temp_windowNrgF = 0x0;
    380 
    381     /* windowNrg = sum(timesample^2) */
    382     for (i = 0; i < windowLen; i++) {
    383       FIXP_DBL tempUnfiltered, t1, t2;
    384       /* tempUnfiltered is scaled with 1 to prevent overflows during calculation
    385        * of tempFiltred */
    386 #if SAMPLE_BITS == DFRACT_BITS
    387       tempUnfiltered = (FIXP_DBL)*pTimeSignal++ >> 1;
    388 #else
    389       tempUnfiltered = (FIXP_DBL)*pTimeSignal++
    390                        << (DFRACT_BITS - SAMPLE_BITS - 1);
    391 #endif
    392       t1 = fMultDiv2(hiPassCoeff1, tempUnfiltered - temp_iirState0);
    393       t2 = fMultDiv2(hiPassCoeff0, temp_iirState1);
    394       temp_iirState0 = tempUnfiltered;
    395       temp_iirState1 = (t1 - t2) << 1;
    396 
    397       temp_windowNrg += (LONG)fPow2Div2(temp_iirState0) >>
    398                         (BLOCK_SWITCH_ENERGY_SHIFT - 1 - 2);
    399       temp_windowNrgF += (LONG)fPow2Div2(temp_iirState1) >>
    400                          (BLOCK_SWITCH_ENERGY_SHIFT - 1 - 2);
    401     }
    402     blockSwitchingControl->windowNrg[1][w] =
    403         (LONG)fMin(temp_windowNrg, (UINT)MAXVAL_DBL);
    404     blockSwitchingControl->windowNrgF[1][w] =
    405         (LONG)fMin(temp_windowNrgF, (UINT)MAXVAL_DBL);
    406   }
    407   blockSwitchingControl->iirStates[0] = temp_iirState0;
    408   blockSwitchingControl->iirStates[1] = temp_iirState1;
    409 }
    410 
    411 static const UCHAR synchronizedBlockTypeTable[5][5] = {
    412     /*                  LONG_WINDOW   START_WINDOW  SHORT_WINDOW  STOP_WINDOW
    413        LOWOV_WINDOW*/
    414     /* LONG_WINDOW  */ {LONG_WINDOW, START_WINDOW, SHORT_WINDOW, STOP_WINDOW,
    415                         LOWOV_WINDOW},
    416     /* START_WINDOW */
    417     {START_WINDOW, START_WINDOW, SHORT_WINDOW, SHORT_WINDOW, LOWOV_WINDOW},
    418     /* SHORT_WINDOW */
    419     {SHORT_WINDOW, SHORT_WINDOW, SHORT_WINDOW, SHORT_WINDOW, WRONG_WINDOW},
    420     /* STOP_WINDOW  */
    421     {STOP_WINDOW, SHORT_WINDOW, SHORT_WINDOW, STOP_WINDOW, LOWOV_WINDOW},
    422     /* LOWOV_WINDOW */
    423     {LOWOV_WINDOW, LOWOV_WINDOW, WRONG_WINDOW, LOWOV_WINDOW, LOWOV_WINDOW},
    424 };
    425 
    426 int FDKaacEnc_SyncBlockSwitching(
    427     BLOCK_SWITCHING_CONTROL *blockSwitchingControlLeft,
    428     BLOCK_SWITCHING_CONTROL *blockSwitchingControlRight, const INT nChannels,
    429     const INT commonWindow) {
    430   UCHAR patchType = LONG_WINDOW;
    431 
    432   if (nChannels == 2 && commonWindow == TRUE) {
    433     /* could be better with a channel loop (need a handle to psy_data) */
    434     /* get suggested Block Types and synchronize */
    435     patchType = synchronizedBlockTypeTable[patchType][blockSwitchingControlLeft
    436                                                           ->lastWindowSequence];
    437     patchType = synchronizedBlockTypeTable[patchType][blockSwitchingControlRight
    438                                                           ->lastWindowSequence];
    439 
    440     /* sanity check (no change from low overlap window to short winow and vice
    441      * versa) */
    442     if (patchType == WRONG_WINDOW) return -1; /* mixed up AAC-LC and AAC-LD */
    443 
    444     /* Set synchronized Blocktype */
    445     blockSwitchingControlLeft->lastWindowSequence = patchType;
    446     blockSwitchingControlRight->lastWindowSequence = patchType;
    447 
    448     /* update window shape */
    449     blockSwitchingControlLeft->windowShape =
    450         blockType2windowShape[blockSwitchingControlLeft->allowShortFrames]
    451                              [blockSwitchingControlLeft->lastWindowSequence];
    452     blockSwitchingControlRight->windowShape =
    453         blockType2windowShape[blockSwitchingControlLeft->allowShortFrames]
    454                              [blockSwitchingControlRight->lastWindowSequence];
    455   }
    456 
    457   if (blockSwitchingControlLeft->allowShortFrames) {
    458     int i;
    459 
    460     if (nChannels == 2) {
    461       if (commonWindow == TRUE) {
    462         /* Synchronize grouping info */
    463         int windowSequenceLeftOld =
    464             blockSwitchingControlLeft->lastWindowSequence;
    465         int windowSequenceRightOld =
    466             blockSwitchingControlRight->lastWindowSequence;
    467 
    468         /* Long Blocks */
    469         if (patchType != SHORT_WINDOW) {
    470           /* Set grouping info */
    471           blockSwitchingControlLeft->noOfGroups = 1;
    472           blockSwitchingControlRight->noOfGroups = 1;
    473           blockSwitchingControlLeft->groupLen[0] = 1;
    474           blockSwitchingControlRight->groupLen[0] = 1;
    475 
    476           for (i = 1; i < MAX_NO_OF_GROUPS; i++) {
    477             blockSwitchingControlLeft->groupLen[i] = 0;
    478             blockSwitchingControlRight->groupLen[i] = 0;
    479           }
    480         }
    481 
    482         /* Short Blocks */
    483         else {
    484           /* in case all two channels were detected as short-blocks before
    485            * syncing, use the grouping of channel with higher maxWindowNrg */
    486           if ((windowSequenceLeftOld == SHORT_WINDOW) &&
    487               (windowSequenceRightOld == SHORT_WINDOW)) {
    488             if (blockSwitchingControlLeft->maxWindowNrg >
    489                 blockSwitchingControlRight->maxWindowNrg) {
    490               /* Left Channel wins */
    491               blockSwitchingControlRight->noOfGroups =
    492                   blockSwitchingControlLeft->noOfGroups;
    493               for (i = 0; i < MAX_NO_OF_GROUPS; i++) {
    494                 blockSwitchingControlRight->groupLen[i] =
    495                     blockSwitchingControlLeft->groupLen[i];
    496               }
    497             } else {
    498               /* Right Channel wins */
    499               blockSwitchingControlLeft->noOfGroups =
    500                   blockSwitchingControlRight->noOfGroups;
    501               for (i = 0; i < MAX_NO_OF_GROUPS; i++) {
    502                 blockSwitchingControlLeft->groupLen[i] =
    503                     blockSwitchingControlRight->groupLen[i];
    504               }
    505             }
    506           } else if ((windowSequenceLeftOld == SHORT_WINDOW) &&
    507                      (windowSequenceRightOld != SHORT_WINDOW)) {
    508             /* else use grouping of short-block channel */
    509             blockSwitchingControlRight->noOfGroups =
    510                 blockSwitchingControlLeft->noOfGroups;
    511             for (i = 0; i < MAX_NO_OF_GROUPS; i++) {
    512               blockSwitchingControlRight->groupLen[i] =
    513                   blockSwitchingControlLeft->groupLen[i];
    514             }
    515           } else if ((windowSequenceRightOld == SHORT_WINDOW) &&
    516                      (windowSequenceLeftOld != SHORT_WINDOW)) {
    517             blockSwitchingControlLeft->noOfGroups =
    518                 blockSwitchingControlRight->noOfGroups;
    519             for (i = 0; i < MAX_NO_OF_GROUPS; i++) {
    520               blockSwitchingControlLeft->groupLen[i] =
    521                   blockSwitchingControlRight->groupLen[i];
    522             }
    523           } else {
    524             /* syncing a start and stop window ... */
    525             blockSwitchingControlLeft->noOfGroups =
    526                 blockSwitchingControlRight->noOfGroups = 2;
    527             blockSwitchingControlLeft->groupLen[0] =
    528                 blockSwitchingControlRight->groupLen[0] = 4;
    529             blockSwitchingControlLeft->groupLen[1] =
    530                 blockSwitchingControlRight->groupLen[1] = 4;
    531           }
    532         } /* Short Blocks */
    533       } else {
    534         /* stereo, no common window */
    535         if (blockSwitchingControlLeft->lastWindowSequence != SHORT_WINDOW) {
    536           blockSwitchingControlLeft->noOfGroups = 1;
    537           blockSwitchingControlLeft->groupLen[0] = 1;
    538           for (i = 1; i < MAX_NO_OF_GROUPS; i++) {
    539             blockSwitchingControlLeft->groupLen[i] = 0;
    540           }
    541         }
    542         if (blockSwitchingControlRight->lastWindowSequence != SHORT_WINDOW) {
    543           blockSwitchingControlRight->noOfGroups = 1;
    544           blockSwitchingControlRight->groupLen[0] = 1;
    545           for (i = 1; i < MAX_NO_OF_GROUPS; i++) {
    546             blockSwitchingControlRight->groupLen[i] = 0;
    547           }
    548         }
    549       } /* common window */
    550     } else {
    551       /* Mono */
    552       if (blockSwitchingControlLeft->lastWindowSequence != SHORT_WINDOW) {
    553         blockSwitchingControlLeft->noOfGroups = 1;
    554         blockSwitchingControlLeft->groupLen[0] = 1;
    555 
    556         for (i = 1; i < MAX_NO_OF_GROUPS; i++) {
    557           blockSwitchingControlLeft->groupLen[i] = 0;
    558         }
    559       }
    560     }
    561   } /* allowShortFrames */
    562 
    563   /* Translate LOWOV_WINDOW block type to a meaningful window shape. */
    564   if (!blockSwitchingControlLeft->allowShortFrames) {
    565     if (blockSwitchingControlLeft->lastWindowSequence != LONG_WINDOW &&
    566         blockSwitchingControlLeft->lastWindowSequence != STOP_WINDOW) {
    567       blockSwitchingControlLeft->lastWindowSequence = LONG_WINDOW;
    568       blockSwitchingControlLeft->windowShape = LOL_WINDOW;
    569     }
    570   }
    571   if (nChannels == 2) {
    572     if (!blockSwitchingControlRight->allowShortFrames) {
    573       if (blockSwitchingControlRight->lastWindowSequence != LONG_WINDOW &&
    574           blockSwitchingControlRight->lastWindowSequence != STOP_WINDOW) {
    575         blockSwitchingControlRight->lastWindowSequence = LONG_WINDOW;
    576         blockSwitchingControlRight->windowShape = LOL_WINDOW;
    577       }
    578     }
    579   }
    580 
    581   return 0;
    582 }
    583