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  /external/deqp/framework/opengl/
gluPixelTransfer.hpp 44 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src);
gluPixelTransfer.cpp 87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat, const tcu::ConstPixelBufferAccess& src)
100 gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataType, src.getDataPtr());
gluTexture.cpp 591 if (!gl.texImage3D)
609 gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
713 if (!gl.texImage3D)
731 gl.texImage3D(GL_TEXTURE_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
804 if (!gl.texImage3D)
822 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), access.getDepth(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr());
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gluES3PlusWrapperFuncs.inl 249 dst->texImage3D = src.texImage3D;
gluStateReset.cpp 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
249 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayTex3DValidation.cpp 90 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* level */, GL_RGBA8 /* internalformat*/, correctWidth, correctHeight,
114 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
140 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
esextcTextureCubeMapArrayGenerateMipMap.cpp 278 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
622 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, /* level */
esextcTextureCubeMapArrayGetterCalls.cpp 257 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
269 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
esextcTextureCubeMapArrayStencilAttachments.cpp 559 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
583 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
esextcTextureCubeMapArrayColorDepthAttachments.cpp 756 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0 /* mipmap_level */, internal_format, texture_size, texture_size,
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esextcTextureCubeMapArraySubImage3D.cpp 336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER,
esextcTextureCubeMapArrayImageTextureSize.cpp 285 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_DEPTH_COMPONENT32F, width, height, depth, 0,
298 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32F, width, height, depth, 0, GL_RGBA, GL_FLOAT,
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp 97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
esextcGeometryShaderLayeredFramebuffer.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 67 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL;
sglrContextWrapper.cpp 131 m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format, type, data);
sglrGLContext.hpp 79 virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data);
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 188 gl->texImage3D = &glTexImage3D;
glwInitES31Direct.inl 249 gl->texImage3D = &glTexImage3D;
glwInitES30.inl 188 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
glwInitES32Direct.inl 290 gl->texImage3D = &glTexImage3D;
glwFunctions.inl     [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cShaderViewportLayerArrayTests.cpp 552 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, m_fboSize, m_fboSize, m_layersNum, 0, GL_RGBA, GL_FLOAT, 0);
553 GLU_EXPECT_NO_ERROR(gl.getError(), "texImage3D() call failed.");
gl4cGetTextureSubImageTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsSamplerObjectTest.cpp 419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr());
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