/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n"; 152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n"; 161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++ [all...] |
/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n"; 163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 165 if (texNdx == 0) 173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; 187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++ [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureUnitTests.cpp | 719 void upload2dTexture (int texNdx, sglr::Context& context); 720 void uploadCubeTexture (int texNdx, sglr::Context& context); 721 void upload2dArrayTexture (int texNdx, sglr::Context& context); 722 void upload3dTexture (int texNdx, sglr::Context& context); 804 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 947 int texNdx = m_unitTextures[i]; 948 GLenum type = m_textureTypes[texNdx]; 949 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx].internalFormat) [all...] |
es3fFboTestUtil.cpp | 345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) 347 string samplerName = string("u_sampler") + de::toString(texNdx); 348 string scaleName = string("u_texScale") + de::toString(texNdx); 349 string biasName = string("u_texBias") + de::toString(texNdx); 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); 352 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr()); 353 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); [all...] |
es3fTextureShadowTests.cpp | 277 int texNdx; 298 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); 304 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 307 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); 831 int texNdx; 855 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; [all...] |
es3fTextureFilteringTests.cpp | 229 int texNdx; 247 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); 252 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 253 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 255 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 633 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) 777 int texNdx = m_unitTextures[i]; 778 int texNdxInType = m_ndx2dOrCube[texNdx]; 779 GLenum type = m_textureTypes[texNdx]; 835 int texNdx = m_unitTextures[unitNdx]; 839 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]); 841 if (!isTextureSetUp[texNdx]) [all...] |
es2fTextureFilteringTests.cpp | 211 int texNdx; 229 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); 234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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/external/deqp/modules/gles31/functional/ |
es31fLayoutBindingTests.cpp | [all...] |
es31fFboTestUtil.cpp | 188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) 190 string samplerName = string("u_sampler") + de::toString(texNdx); 191 string scaleName = string("u_texScale") + de::toString(texNdx); 192 string biasName = string("u_texBias") + de::toString(texNdx); 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); 195 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr()); 196 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr());
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es31fTextureMultisampleTests.cpp | [all...] |
es31fOpaqueTypeIndexingTests.cpp | 602 const int texNdx = lookupIndices[lookupNdx]; 604 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0)); 625 const int texNdx = lookupIndices[lookupNdx]; 632 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); 647 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); [all...] |
/external/deqp/modules/glshared/ |
glsLongStressCase.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureShadowTests.cpp | 277 const int texNdx; 295 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); 301 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); 302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 304 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); 704 const int texNdx; 725 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0; [all...] |
vktTextureFilteringTests.cpp | 162 const int texNdx; 177 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); 182 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); 183 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 185 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 436 for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++) 443 tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face);
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 977 const int texNdx = m_lookupIndices[lookupNdx]; 979 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0)); 1000 const int texNdx = m_lookupIndices[lookupNdx]; 1007 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); 1022 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); [all...] |