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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Texture filtering accuracy tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es3aTextureFilteringTests.hpp"
     25 #include "glsTextureTestUtil.hpp"
     26 #include "gluPixelTransfer.hpp"
     27 #include "gluTexture.hpp"
     28 #include "gluTextureUtil.hpp"
     29 #include "tcuTextureUtil.hpp"
     30 #include "tcuImageCompare.hpp"
     31 #include "deStringUtil.hpp"
     32 #include "deString.h"
     33 
     34 #include "glwFunctions.hpp"
     35 #include "glwEnums.hpp"
     36 
     37 namespace deqp
     38 {
     39 namespace gles3
     40 {
     41 namespace Accuracy
     42 {
     43 
     44 using std::vector;
     45 using std::string;
     46 using tcu::TestLog;
     47 using namespace gls::TextureTestUtil;
     48 using namespace glu::TextureTestUtil;
     49 
     50 class Texture2DFilteringCase : public tcu::TestCase
     51 {
     52 public:
     53 								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height);
     54 								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
     55 								~Texture2DFilteringCase		(void);
     56 
     57 	void						init						(void);
     58 	void						deinit						(void);
     59 	IterateResult				iterate						(void);
     60 
     61 private:
     62 								Texture2DFilteringCase		(const Texture2DFilteringCase& other);
     63 	Texture2DFilteringCase&		operator=					(const Texture2DFilteringCase& other);
     64 
     65 	glu::RenderContext&			m_renderCtx;
     66 	const glu::ContextInfo&		m_renderCtxInfo;
     67 
     68 	deUint32					m_minFilter;
     69 	deUint32					m_magFilter;
     70 	deUint32					m_wrapS;
     71 	deUint32					m_wrapT;
     72 
     73 	deUint32					m_internalFormat;
     74 	int							m_width;
     75 	int							m_height;
     76 
     77 	std::vector<std::string>	m_filenames;
     78 
     79 	std::vector<glu::Texture2D*>	m_textures;
     80 	TextureRenderer					m_renderer;
     81 };
     82 
     83 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height)
     84 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
     85 	, m_renderCtx		(renderCtx)
     86 	, m_renderCtxInfo	(ctxInfo)
     87 	, m_minFilter		(minFilter)
     88 	, m_magFilter		(magFilter)
     89 	, m_wrapS			(wrapS)
     90 	, m_wrapT			(wrapT)
     91 	, m_internalFormat	(internalFormat)
     92 	, m_width			(width)
     93 	, m_height			(height)
     94 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
     95 {
     96 }
     97 
     98 Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
     99 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
    100 	, m_renderCtx		(renderCtx)
    101 	, m_renderCtxInfo	(ctxInfo)
    102 	, m_minFilter		(minFilter)
    103 	, m_magFilter		(magFilter)
    104 	, m_wrapS			(wrapS)
    105 	, m_wrapT			(wrapT)
    106 	, m_internalFormat	(GL_NONE)
    107 	, m_width			(0)
    108 	, m_height			(0)
    109 	, m_filenames		(filenames)
    110 	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP)
    111 {
    112 }
    113 
    114 Texture2DFilteringCase::~Texture2DFilteringCase (void)
    115 {
    116 	deinit();
    117 }
    118 
    119 void Texture2DFilteringCase::init (void)
    120 {
    121 	try
    122 	{
    123 		if (!m_filenames.empty())
    124 		{
    125 			m_textures.reserve(1);
    126 			m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
    127 		}
    128 		else
    129 		{
    130 			// Create 2 textures.
    131 			m_textures.reserve(2);
    132 			for (int ndx = 0; ndx < 2; ndx++)
    133 				m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
    134 
    135 			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
    136 			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
    137 			tcu::Vec4				cBias		= fmtInfo.valueMin;
    138 			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
    139 
    140 			// Fill first gradient texture.
    141 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    142 			{
    143 				tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
    144 				tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
    145 
    146 				m_textures[0]->getRefTexture().allocLevel(levelNdx);
    147 				tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
    148 			}
    149 
    150 			// Fill second with grid texture.
    151 			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    152 			{
    153 				deUint32	step	= 0x00ffffff / numLevels;
    154 				deUint32	rgb		= step*levelNdx;
    155 				deUint32	colorA	= 0xff000000 | rgb;
    156 				deUint32	colorB	= 0xff000000 | ~rgb;
    157 
    158 				m_textures[1]->getRefTexture().allocLevel(levelNdx);
    159 				tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
    160 			}
    161 
    162 			// Upload.
    163 			for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    164 				(*i)->upload();
    165 		}
    166 	}
    167 	catch (...)
    168 	{
    169 		// Clean up to save memory.
    170 		Texture2DFilteringCase::deinit();
    171 		throw;
    172 	}
    173 }
    174 
    175 void Texture2DFilteringCase::deinit (void)
    176 {
    177 	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    178 		delete *i;
    179 	m_textures.clear();
    180 
    181 	m_renderer.clear();
    182 }
    183 
    184 Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void)
    185 {
    186 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    187 	TestLog&					log					= m_testCtx.getLog();
    188 	const int					defViewportWidth	= 256;
    189 	const int					defViewportHeight	= 256;
    190 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
    191 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    192 	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
    193 	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
    194 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
    195 	ReferenceParams				refParams			(TEXTURETYPE_2D);
    196 	vector<float>				texCoord;
    197 
    198 	// Accuracy measurements are off unless viewport size is 256x256
    199 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
    200 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    201 
    202 	// Viewport is divided into 4 sections.
    203 	int				leftWidth			= viewport.width / 2;
    204 	int				rightWidth			= viewport.width - leftWidth;
    205 	int				bottomHeight		= viewport.height / 2;
    206 	int				topHeight			= viewport.height - bottomHeight;
    207 
    208 	int				curTexNdx			= 0;
    209 
    210 	// Use unit 0.
    211 	gl.activeTexture(GL_TEXTURE0);
    212 
    213 	// Bind gradient texture and setup sampler parameters.
    214 	gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
    215 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    216 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    217 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    218 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    219 
    220 	// Setup params for reference.
    221 	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
    222 	refParams.samplerType	= getSamplerType(texFmt);
    223 	refParams.lodMode		= LODMODE_EXACT;
    224 	refParams.colorBias		= fmtInfo.lookupBias;
    225 	refParams.colorScale	= fmtInfo.lookupScale;
    226 
    227 	// Bottom left: Minification
    228 	{
    229 		gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight);
    230 
    231 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
    232 
    233 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    234 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
    235 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    236 	}
    237 
    238 	// Bottom right: Magnification
    239 	{
    240 		gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight);
    241 
    242 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
    243 
    244 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    245 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
    246 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    247 	}
    248 
    249 	if (m_textures.size() >= 2)
    250 	{
    251 		curTexNdx += 1;
    252 
    253 		// Setup second texture.
    254 		gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
    255 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
    256 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
    257 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    258 		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    259 	}
    260 
    261 	// Top left: Minification
    262 	// \note Minification is chosen so that 0.0 < lod <= 0.5. This way special minification threshold rule will be triggered.
    263 	{
    264 		gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight);
    265 
    266 		float	sMin		= -0.5f;
    267 		float	tMin		= -0.2f;
    268 		float	sRange		= ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth();
    269 		float	tRange		= ((float)topHeight * 1.1f) / (float)m_textures[curTexNdx]->getRefTexture().getHeight();
    270 
    271 		computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
    272 
    273 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    274 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
    275 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    276 	}
    277 
    278 	// Top right: Magnification
    279 	{
    280 		gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight);
    281 
    282 		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
    283 
    284 		m_renderer.renderQuad(0, &texCoord[0], refParams);
    285 		sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
    286 					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
    287 	}
    288 
    289 	// Read result.
    290 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    291 
    292 	// Compare and log.
    293 	{
    294 		const int	bestScoreDiff	= 16;
    295 		const int	worstScoreDiff	= 3200;
    296 
    297 		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
    298 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
    299 	}
    300 
    301 	return STOP;
    302 }
    303 
    304 class TextureCubeFilteringCase : public tcu::TestCase
    305 {
    306 public:
    307 								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height);
    308 								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames);
    309 								~TextureCubeFilteringCase	(void);
    310 
    311 	void						init						(void);
    312 	void						deinit						(void);
    313 	IterateResult				iterate						(void);
    314 
    315 private:
    316 								TextureCubeFilteringCase	(const TextureCubeFilteringCase& other);
    317 	TextureCubeFilteringCase&	operator=					(const TextureCubeFilteringCase& other);
    318 
    319 	glu::RenderContext&			m_renderCtx;
    320 	const glu::ContextInfo&		m_renderCtxInfo;
    321 
    322 	deUint32					m_minFilter;
    323 	deUint32					m_magFilter;
    324 	deUint32					m_wrapS;
    325 	deUint32					m_wrapT;
    326 	bool						m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges.
    327 
    328 	deUint32					m_internalFormat;
    329 	int							m_width;
    330 	int							m_height;
    331 
    332 	std::vector<std::string>	m_filenames;
    333 
    334 	std::vector<glu::TextureCube*>	m_textures;
    335 	TextureRenderer					m_renderer;
    336 };
    337 
    338 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height)
    339 	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
    340 	, m_renderCtx				(renderCtx)
    341 	, m_renderCtxInfo			(ctxInfo)
    342 	, m_minFilter				(minFilter)
    343 	, m_magFilter				(magFilter)
    344 	, m_wrapS					(wrapS)
    345 	, m_wrapT					(wrapT)
    346 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
    347 	, m_internalFormat			(internalFormat)
    348 	, m_width					(width)
    349 	, m_height					(height)
    350 	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    351 {
    352 }
    353 
    354 TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames)
    355 	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
    356 	, m_renderCtx				(renderCtx)
    357 	, m_renderCtxInfo			(ctxInfo)
    358 	, m_minFilter				(minFilter)
    359 	, m_magFilter				(magFilter)
    360 	, m_wrapS					(wrapS)
    361 	, m_wrapT					(wrapT)
    362 	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
    363 	, m_internalFormat			(GL_NONE)
    364 	, m_width					(0)
    365 	, m_height					(0)
    366 	, m_filenames				(filenames)
    367 	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
    368 {
    369 }
    370 
    371 TextureCubeFilteringCase::~TextureCubeFilteringCase (void)
    372 {
    373 	deinit();
    374 }
    375 
    376 void TextureCubeFilteringCase::init (void)
    377 {
    378 	try
    379 	{
    380 		if (!m_filenames.empty())
    381 		{
    382 			m_textures.reserve(1);
    383 			m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
    384 		}
    385 		else
    386 		{
    387 			m_textures.reserve(2);
    388 			DE_ASSERT(m_width == m_height);
    389 			for (int ndx = 0; ndx < 2; ndx++)
    390 				m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
    391 
    392 			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
    393 			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
    394 			tcu::Vec4				cBias		= fmtInfo.valueMin;
    395 			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
    396 
    397 			// Fill first with gradient texture.
    398 			static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
    399 			{
    400 				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
    401 				{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
    402 				{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
    403 				{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
    404 				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
    405 				{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
    406 			};
    407 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    408 			{
    409 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    410 				{
    411 					m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
    412 					tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
    413 				}
    414 			}
    415 
    416 			// Fill second with grid texture.
    417 			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    418 			{
    419 				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    420 				{
    421 					deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
    422 					deUint32	rgb		= step*levelNdx*face;
    423 					deUint32	colorA	= 0xff000000 | rgb;
    424 					deUint32	colorB	= 0xff000000 | ~rgb;
    425 
    426 					m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
    427 					tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
    428 				}
    429 			}
    430 
    431 			if (m_magFilter == GL_LINEAR || m_minFilter == GL_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_NEAREST || m_minFilter == GL_LINEAR_MIPMAP_LINEAR)
    432 			{
    433 				// Using seamless linear cube map filtering - set all corner texels to the same color, because cube corner sampling in this case is not very well defined by the spec.
    434 				// \todo Probably should also do this for cases where textures are loaded from files.
    435 
    436 				for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++)
    437 				{
    438 					for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    439 					{
    440 						for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
    441 						{
    442 							static const tcu::Vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
    443 							tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face);
    444 
    445 							access.setPixel(color, 0,					0);
    446 							access.setPixel(color, access.getWidth()-1,	0);
    447 							access.setPixel(color, 0,					access.getHeight()-1);
    448 							access.setPixel(color, access.getWidth()-1,	access.getHeight()-1);
    449 						}
    450 					}
    451 				}
    452 			}
    453 
    454 			// Upload.
    455 			for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    456 				(*i)->upload();
    457 		}
    458 	}
    459 	catch (const std::exception&)
    460 	{
    461 		// Clean up to save memory.
    462 		TextureCubeFilteringCase::deinit();
    463 		throw;
    464 	}
    465 }
    466 
    467 void TextureCubeFilteringCase::deinit (void)
    468 {
    469 	for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
    470 		delete *i;
    471 	m_textures.clear();
    472 
    473 	m_renderer.clear();
    474 }
    475 
    476 static void renderFaces (
    477 	const glw::Functions&		gl,
    478 	const tcu::SurfaceAccess&	dstRef,
    479 	const tcu::TextureCube&		refTexture,
    480 	const ReferenceParams&		params,
    481 	TextureRenderer&			renderer,
    482 	int							x,
    483 	int							y,
    484 	int							width,
    485 	int							height,
    486 	const tcu::Vec2&			bottomLeft,
    487 	const tcu::Vec2&			topRight,
    488 	const tcu::Vec2&			texCoordTopRightFactor)
    489 {
    490 	DE_ASSERT(width == dstRef.getWidth() && height == dstRef.getHeight());
    491 
    492 	vector<float> texCoord;
    493 
    494 	DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
    495 	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
    496 	{
    497 		bool	isRightmost		= (face == 2) || (face == 5);
    498 		bool	isTop			= face >= 3;
    499 		int		curX			= (face % 3) * (width  / 3);
    500 		int		curY			= (face / 3) * (height / 2);
    501 		int		curW			= isRightmost	? (width-curX)	: (width	/ 3);
    502 		int		curH			= isTop			? (height-curY)	: (height	/ 2);
    503 
    504 		computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight);
    505 
    506 		{
    507 			// Move the top and right edges of the texture coord quad. This is useful when we want a cube edge visible.
    508 			int texCoordSRow = face == tcu::CUBEFACE_NEGATIVE_X || face == tcu::CUBEFACE_POSITIVE_X ? 2 : 0;
    509 			int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1;
    510 			texCoord[6 + texCoordSRow] *= texCoordTopRightFactor.x();
    511 			texCoord[9 + texCoordSRow] *= texCoordTopRightFactor.x();
    512 			texCoord[3 + texCoordTRow] *= texCoordTopRightFactor.y();
    513 			texCoord[9 + texCoordTRow] *= texCoordTopRightFactor.y();
    514 		}
    515 
    516 		gl.viewport(x+curX, y+curY, curW, curH);
    517 
    518 		renderer.renderQuad(0, &texCoord[0], params);
    519 
    520 		sampleTexture(tcu::SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params);
    521 	}
    522 
    523 	GLU_EXPECT_NO_ERROR(gl.getError(), "Post render");
    524 }
    525 
    526 TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void)
    527 {
    528 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
    529 	TestLog&					log					= m_testCtx.getLog();
    530 	const int					cellSize			= 28;
    531 	const int					defViewportWidth	= cellSize*6;
    532 	const int					defViewportHeight	= cellSize*4;
    533 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), cellSize*6, cellSize*4, deStringHash(getName()));
    534 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
    535 	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
    536 	ReferenceParams				sampleParams		(TEXTURETYPE_CUBE);
    537 	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
    538 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
    539 
    540 	// Accuracy measurements are off unless viewport size is exactly as expected.
    541 	if (getNodeType() == tcu::NODETYPE_ACCURACY && (viewport.width < defViewportWidth || viewport.height < defViewportHeight))
    542 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
    543 
    544 	// Viewport is divided into 4 sections.
    545 	int				leftWidth			= viewport.width / 2;
    546 	int				rightWidth			= viewport.width - leftWidth;
    547 	int				bottomHeight		= viewport.height / 2;
    548 	int				topHeight			= viewport.height - bottomHeight;
    549 
    550 	int				curTexNdx			= 0;
    551 
    552 	// Sampling parameters.
    553 	sampleParams.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
    554 	sampleParams.sampler.seamlessCubeMap	= true;
    555 	sampleParams.samplerType				= getSamplerType(texFmt);
    556 	sampleParams.colorBias					= fmtInfo.lookupBias;
    557 	sampleParams.colorScale					= fmtInfo.lookupScale;
    558 	sampleParams.lodMode					= LODMODE_EXACT;
    559 
    560 	// Use unit 0.
    561 	gl.activeTexture(GL_TEXTURE0);
    562 
    563 	// Setup gradient texture.
    564 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
    565 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    566 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    567 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    568 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    569 
    570 	// Bottom left: Minification
    571 	renderFaces(gl,
    572 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
    573 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    574 				m_renderer,
    575 				viewport.x, viewport.y, leftWidth, bottomHeight,
    576 				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
    577 				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
    578 				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
    579 
    580 	// Bottom right: Magnification
    581 	renderFaces(gl,
    582 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
    583 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    584 				m_renderer,
    585 				viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight,
    586 				tcu::Vec2(0.5f, 0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, 0.8f) : tcu::Vec2(0.975f, 0.975f),
    587 				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
    588 
    589 	if (m_textures.size() >= 2)
    590 	{
    591 		curTexNdx += 1;
    592 
    593 		// Setup second texture.
    594 		gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
    595 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
    596 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
    597 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
    598 		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
    599 	}
    600 
    601 	// Top left: Minification
    602 	renderFaces(gl,
    603 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
    604 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    605 				m_renderer,
    606 				viewport.x, viewport.y+bottomHeight, leftWidth, topHeight,
    607 				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
    608 				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
    609 				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
    610 
    611 	// Top right: Magnification
    612 	renderFaces(gl,
    613 				tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
    614 				m_textures[curTexNdx]->getRefTexture(), sampleParams,
    615 				m_renderer,
    616 				viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight,
    617 				tcu::Vec2(0.5f, -0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, -0.8f) : tcu::Vec2(0.975f, -0.975f),
    618 				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
    619 
    620 	// Read result.
    621 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
    622 
    623 	// Compare and log.
    624 	{
    625 		const int	bestScoreDiff	= 16;
    626 		const int	worstScoreDiff	= 10000;
    627 
    628 		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
    629 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
    630 	}
    631 
    632 	return STOP;
    633 }
    634 
    635 TextureFilteringTests::TextureFilteringTests (Context& context)
    636 	: TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests")
    637 {
    638 }
    639 
    640 TextureFilteringTests::~TextureFilteringTests (void)
    641 {
    642 }
    643 
    644 void TextureFilteringTests::init (void)
    645 {
    646 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Filtering");
    647 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
    648 	addChild(group2D);
    649 	addChild(groupCube);
    650 
    651 	static const struct
    652 	{
    653 		const char*		name;
    654 		deUint32		mode;
    655 	} wrapModes[] =
    656 	{
    657 		{ "clamp",		GL_CLAMP_TO_EDGE },
    658 		{ "repeat",		GL_REPEAT },
    659 		{ "mirror",		GL_MIRRORED_REPEAT }
    660 	};
    661 
    662 	static const struct
    663 	{
    664 		const char*		name;
    665 		deUint32		mode;
    666 	} minFilterModes[] =
    667 	{
    668 		{ "nearest",				GL_NEAREST					},
    669 		{ "linear",					GL_LINEAR					},
    670 		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
    671 		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST	},
    672 		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR	},
    673 		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR		}
    674 	};
    675 
    676 	static const struct
    677 	{
    678 		const char*		name;
    679 		deUint32		mode;
    680 	} magFilterModes[] =
    681 	{
    682 		{ "nearest",	GL_NEAREST },
    683 		{ "linear",		GL_LINEAR }
    684 	};
    685 
    686 	static const struct
    687 	{
    688 		const char*		name;
    689 		int				width;
    690 		int				height;
    691 	} sizes2D[] =
    692 	{
    693 		{ "pot",		32, 64 },
    694 		{ "npot",		31, 55 }
    695 	};
    696 
    697 	static const struct
    698 	{
    699 		const char*		name;
    700 		int				width;
    701 		int				height;
    702 	} sizesCube[] =
    703 	{
    704 		{ "pot",		64, 64 },
    705 		{ "npot",		63, 63 }
    706 	};
    707 
    708 	static const struct
    709 	{
    710 		const char*		name;
    711 		deUint32		format;
    712 	} formats[] =
    713 	{
    714 		{ "rgba8",		GL_RGBA8 }
    715 	};
    716 
    717 #define FOR_EACH(ITERATOR, ARRAY, BODY)	\
    718 	for (int (ITERATOR) = 0; (ITERATOR) < DE_LENGTH_OF_ARRAY(ARRAY); (ITERATOR)++)	\
    719 		BODY
    720 
    721 	// 2D cases.
    722 	FOR_EACH(minFilter,		minFilterModes,
    723 	FOR_EACH(magFilter,		magFilterModes,
    724 	FOR_EACH(wrapMode,		wrapModes,
    725 	FOR_EACH(format,		formats,
    726 	FOR_EACH(size,			sizes2D,
    727 		{
    728 			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizes2D[size].name;
    729 
    730 			group2D->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
    731 														 name.c_str(), "",
    732 														 minFilterModes[minFilter].mode,
    733 														 magFilterModes[magFilter].mode,
    734 														 wrapModes[wrapMode].mode,
    735 														 wrapModes[wrapMode].mode,
    736 														 formats[format].format,
    737 														 sizes2D[size].width, sizes2D[size].height));
    738 		})))));
    739 
    740 	// Cubemap cases.
    741 	FOR_EACH(minFilter,		minFilterModes,
    742 	FOR_EACH(magFilter,		magFilterModes,
    743 	FOR_EACH(wrapMode,		wrapModes,
    744 	FOR_EACH(format,		formats,
    745 	FOR_EACH(size,			sizesCube,
    746 		{
    747 			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizesCube[size].name;
    748 
    749 			groupCube->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
    750 															 name.c_str(), "",
    751 															 minFilterModes[minFilter].mode,
    752 															 magFilterModes[magFilter].mode,
    753 															 wrapModes[wrapMode].mode,
    754 															 wrapModes[wrapMode].mode,
    755 															 false,
    756 															 formats[format].format,
    757 															 sizesCube[size].width, sizesCube[size].height));
    758 		})))));
    759 }
    760 
    761 } // Accuracy
    762 } // gles3
    763 } // deqp
    764