/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayTex3DValidation.cpp | 98 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ 124 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ 154 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ 171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */
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esextcTextureCubeMapArrayFBOIncompleteness.cpp | 178 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, 241 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, 264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
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esextcTextureCubeMapArrayGenerateMipMap.cpp | 288 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_levels, GL_RGBA8, config.m_width, config.m_height, 630 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_width,
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esextcTextureCubeMapArrayStencilAttachments.cpp | 506 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ 526 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
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esextcTextureCubeMapArrayGetterCalls.cpp | 344 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 2, /* levels */
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esextcTextureCubeMapArrayColorDepthAttachments.cpp | 710 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* n_mipmap_levels */ [all...] |
esextcTextureCubeMapArraySubImage3D.cpp | 343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth);
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esextcTextureCubeMapArrayImageTextureSize.cpp | 255 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_DEPTH_COMPONENT32F, width, height, depth); 265 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32F, width, height, depth); [all...] |
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
esextcGeometryShaderLayeredFBO.cpp | 237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */ 246 gl.texStorage3D(GL_TEXTURE_3D, 1, /* levels */ [all...] |
esextcGeometryShaderLayeredFramebuffer.cpp | 269 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 525 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 976 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 978 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE_HEIGHT, [all...] |
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers);
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esextcGeometryShaderLayeredRendering.cpp | 390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); 393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
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esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 330 gl.texStorage3D(m_textures_info[i].m_texture_target, 1, GL_RGBA8, m_width, m_height,
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/external/deqp/modules/gles3/functional/ |
es3fMultiviewTests.cpp | 116 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */);
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/external/deqp/framework/opengl/wrapper/ |
glwInitExtES.inl | 99 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT");
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glwInitES30Direct.inl | 194 gl->texStorage3D = &glTexStorage3D;
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glwInitES31Direct.inl | 256 gl->texStorage3D = &glTexStorage3D;
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glwInitES30.inl | 194 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
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glwInitES32Direct.inl | 299 gl->texStorage3D = &glTexStorage3D;
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 256 dst->texStorage3D = src.texStorage3D;
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
esextcDrawBuffersIndexedBlending.cpp | 119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
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esextcDrawBuffersIndexedColorMasks.cpp | 123 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 78 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL;
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sglrContextWrapper.cpp | 176 m_curCtx->texStorage3D(target, levels, internalFormat, width, height, depth);
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sglrGLContext.hpp | 90 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);
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