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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayTex3DValidation.cpp 98 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */
124 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */
154 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */
171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */
esextcTextureCubeMapArrayFBOIncompleteness.cpp 178 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
241 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height,
esextcTextureCubeMapArrayGenerateMipMap.cpp 288 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_levels, GL_RGBA8, config.m_width, config.m_height,
630 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_width,
esextcTextureCubeMapArrayStencilAttachments.cpp 506 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
526 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */
esextcTextureCubeMapArrayGetterCalls.cpp 344 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 2, /* levels */
esextcTextureCubeMapArrayColorDepthAttachments.cpp 710 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* n_mipmap_levels */
    [all...]
esextcTextureCubeMapArraySubImage3D.cpp 343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth);
esextcTextureCubeMapArrayImageTextureSize.cpp 255 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_DEPTH_COMPONENT32F, width, height, depth);
265 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32F, width, height, depth);
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderLayeredFBO.cpp 237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */
246 gl.texStorage3D(GL_TEXTURE_3D, 1, /* levels */
    [all...]
esextcGeometryShaderLayeredFramebuffer.cpp 269 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
525 gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
976 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
978 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE_HEIGHT,
    [all...]
esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers);
esextcGeometryShaderLayeredRendering.cpp 390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp 330 gl.texStorage3D(m_textures_info[i].m_texture_target, 1, GL_RGBA8, m_width, m_height,
  /external/deqp/modules/gles3/functional/
es3fMultiviewTests.cpp 116 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */);
  /external/deqp/framework/opengl/wrapper/
glwInitExtES.inl 99 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT");
glwInitES30Direct.inl 194 gl->texStorage3D = &glTexStorage3D;
glwInitES31Direct.inl 256 gl->texStorage3D = &glTexStorage3D;
glwInitES30.inl 194 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
glwInitES32Direct.inl 299 gl->texStorage3D = &glTexStorage3D;
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 256 dst->texStorage3D = src.texStorage3D;
  /external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
esextcDrawBuffersIndexedBlending.cpp 119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
esextcDrawBuffersIndexedColorMasks.cpp 123 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 78 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL;
sglrContextWrapper.cpp 176 m_curCtx->texStorage3D(target, levels, internalFormat, width, height, depth);
sglrGLContext.hpp 90 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);

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