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    Searched refs:textureSampler (Results 1 - 25 of 47) sorted by null

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  /external/autotest/client/deps/glbench/src/
yuv2rgb_2.glslf 38 uniform sampler2D textureSampler;
57 float yChannel = texture2D(textureSampler, yPlane).x;
58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x;
59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
yuv2rgb_1.glslf 55 uniform sampler2D textureSampler;
169 float yChannel = texture2D(textureSampler, y).x;
170 float uChannel = texture2D(textureSampler, u).x;
171 float vChannel = texture2D(textureSampler, v).x;
windowmanagercompositingtest.cc 135 int textureSampler = glGetUniformLocation(program, "texture_sampler");
136 glUniform1i(textureSampler, 0);
yuvtest.cc 88 int textureSampler = glGetUniformLocation(program, "textureSampler");
97 glUniform1i(textureSampler, 0);
  /external/skia/src/gpu/
GrProcessor.cpp 133 void GrResourceIOProcessor::addTextureSampler(const TextureSampler* access) {
186 if (this->textureSampler(i) != that.textureSampler(i)) {
200 GrResourceIOProcessor::TextureSampler::TextureSampler() {}
202 GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
207 GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
214 void GrResourceIOProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy
    [all...]
GrFragmentProcessor.h 248 using TextureAccessIter = FPItemIter<TextureSampler,
251 &GrResourceIOProcessor::textureSampler>;
255 while (const GrResourceIOProcessor::TextureSampler* sampler = iter.next()) {
GrProcessor.h 200 class TextureSampler;
207 const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; }
224 * TextureSampler and/or BufferAccess instances are typically member fields of the GrProcessor
227 void addTextureSampler(const TextureSampler*);
238 SkSTArray<4, const TextureSampler*, true> fTextureSamplers;
249 class GrResourceIOProcessor::TextureSampler {
254 TextureSampler();
260 explicit TextureSampler(const TextureSampler& that
    [all...]
GrProgramDesc.cpp 68 const GrResourceIOProcessor::TextureSampler& sampler = proc.textureSampler(i);
  /external/skqp/src/gpu/
GrProcessor.cpp 133 void GrResourceIOProcessor::addTextureSampler(const TextureSampler* access) {
186 if (this->textureSampler(i) != that.textureSampler(i)) {
200 GrResourceIOProcessor::TextureSampler::TextureSampler() {}
202 GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
207 GrResourceIOProcessor::TextureSampler::TextureSampler(sk_sp<GrTextureProxy> proxy,
214 void GrResourceIOProcessor::TextureSampler::reset(sk_sp<GrTextureProxy> proxy
    [all...]
GrFragmentProcessor.h 248 using TextureAccessIter = FPItemIter<TextureSampler,
251 &GrResourceIOProcessor::textureSampler>;
255 while (const GrResourceIOProcessor::TextureSampler* sampler = iter.next()) {
GrProcessor.h 226 class TextureSampler;
233 const TextureSampler& textureSampler(int index) const { return *fTextureSamplers[index]; }
250 * TextureSampler and/or BufferAccess instances are typically member fields of the GrProcessor
253 void addTextureSampler(const TextureSampler*);
264 SkSTArray<4, const TextureSampler*, true> fTextureSamplers;
275 class GrResourceIOProcessor::TextureSampler {
280 TextureSampler();
286 explicit TextureSampler(const TextureSampler& that
    [all...]
GrProgramDesc.cpp 71 const GrResourceIOProcessor::TextureSampler& sampler = proc.textureSampler(i);
  /external/skia/src/gpu/gl/
GrGLProgram.cpp 167 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
181 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
  /external/skqp/src/gpu/gl/
GrGLProgram.cpp 167 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
181 const GrResourceIOProcessor::TextureSampler& sampler = processor.textureSampler(i);
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayETC2Support.cpp 277 glw::GLint textureSampler = gl.getUniformLocation(m_program, "texture_sampler");
281 gl.uniform1i(textureSampler, 0);
  /external/skia/src/gpu/effects/
GrBicubicEffect.cpp 110 GrSurfaceProxy* proxy = processor.textureSampler(0).proxy();
GrBitmapTextGeoProc.cpp 90 GrTexture* atlas = btgp.textureSampler(0).peekTexture();
GrMagnifierEffect.cpp 86 GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy();
GrRRectBlurEffect.cpp 111 GrSurfaceProxy& ninePatchSamplerProxy = *_outer.textureSampler(0).proxy();
GrRectBlurEffect.cpp 117 GrSurfaceProxy& blurProfileProxy = *_outer.textureSampler(0).proxy();
  /external/skqp/src/gpu/effects/
GrBicubicEffect.cpp 110 GrSurfaceProxy* proxy = processor.textureSampler(0).proxy();
GrBitmapTextGeoProc.cpp 90 GrTexture* atlas = btgp.textureSampler(0).peekTexture();
GrMagnifierEffect.cpp 86 GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy();
GrRRectBlurEffect.cpp 109 GrSurfaceProxy& ninePatchSamplerProxy = *_outer.textureSampler(0).proxy();
GrRectBlurEffect.cpp 117 GrSurfaceProxy& blurProfileProxy = *_outer.textureSampler(0).proxy();

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