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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 /**************************************************************************************************
      9  *** This file was autogenerated from GrMagnifierEffect.fp; do not modify.
     10  **************************************************************************************************/
     11 #include "GrMagnifierEffect.h"
     12 #if SK_SUPPORT_GPU
     13 #include "glsl/GrGLSLFragmentProcessor.h"
     14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     15 #include "glsl/GrGLSLProgramBuilder.h"
     16 #include "GrTexture.h"
     17 #include "SkSLCPP.h"
     18 #include "SkSLUtil.h"
     19 class GrGLSLMagnifierEffect : public GrGLSLFragmentProcessor {
     20 public:
     21     GrGLSLMagnifierEffect() {}
     22     void emitCode(EmitArgs& args) override {
     23         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     24         const GrMagnifierEffect& _outer = args.fFp.cast<GrMagnifierEffect>();
     25         (void)_outer;
     26         auto bounds = _outer.bounds();
     27         (void)bounds;
     28         auto srcRect = _outer.srcRect();
     29         (void)srcRect;
     30         auto xInvZoom = _outer.xInvZoom();
     31         (void)xInvZoom;
     32         auto yInvZoom = _outer.yInvZoom();
     33         (void)yInvZoom;
     34         auto xInvInset = _outer.xInvInset();
     35         (void)xInvInset;
     36         auto yInvInset = _outer.yInvInset();
     37         (void)yInvInset;
     38         fBoundsUniformVar = args.fUniformHandler->addUniform(
     39                 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform");
     40         fXInvZoomVar = args.fUniformHandler->addUniform(
     41                 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom");
     42         fYInvZoomVar = args.fUniformHandler->addUniform(
     43                 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom");
     44         fXInvInsetVar = args.fUniformHandler->addUniform(
     45                 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset");
     46         fYInvInsetVar = args.fUniformHandler->addUniform(
     47                 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset");
     48         fOffsetVar = args.fUniformHandler->addUniform(
     49                 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset");
     50         SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
     51         fragBuilder->codeAppendf(
     52                 "float2 coord = %s;\nfloat2 zoom_coord = float2(%s + half2(coord * "
     53                 "float2(half2(half(%s), half(%s)))));\nfloat2 delta = (coord - %s.xy) * "
     54                 "%s.zw;\ndelta = min(delta, float2(half2(1.0, 1.0) - half2(delta)));\ndelta *= "
     55                 "float2(half2(half(%s), half(%s)));\nhalf weight = 0.0;\nif (delta.x < 2.0 && "
     56                 "delta.y < 2.0) {\n    delta = float2(half2(2.0, 2.0) - half2(delta));\n    half "
     57                 "dist = half(length(delta));\n    dist = half(max(2.0 - float(dist), 0.0));\n    "
     58                 "weight = half(min(float(dist * dist), 1.0));\n} else {\n    ",
     59                 sk_TransformedCoords2D_0.c_str(),
     60                 args.fUniformHandler->getUniformCStr(fOffsetVar),
     61                 args.fUniformHandler->getUniformCStr(fXInvZoomVar),
     62                 args.fUniformHandler->getUniformCStr(fYInvZoomVar),
     63                 args.fUniformHandler->getUniformCStr(fBoundsUniformVar),
     64                 args.fUniformHandler->getUniformCStr(fBoundsUniformVar),
     65                 args.fUniformHandler->getUniformCStr(fXInvInsetVar),
     66                 args.fUniformHandler->getUniformCStr(fYInvInsetVar));
     67         fragBuilder->codeAppendf(
     68                 "float2 delta_squared = delta * delta;\n    weight = half(min(min(delta_squared.x, "
     69                 "delta_squared.y), 1.0));\n}\n%s = texture(%s, mix(coord, zoom_coord, "
     70                 "float(weight))).%s;\n",
     71                 args.fOutputColor,
     72                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
     73                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
     74     }
     75 
     76 private:
     77     void onSetData(const GrGLSLProgramDataManager& pdman,
     78                    const GrFragmentProcessor& _proc) override {
     79         const GrMagnifierEffect& _outer = _proc.cast<GrMagnifierEffect>();
     80         {
     81             pdman.set1f(fXInvZoomVar, _outer.xInvZoom());
     82             pdman.set1f(fYInvZoomVar, _outer.yInvZoom());
     83             pdman.set1f(fXInvInsetVar, _outer.xInvInset());
     84             pdman.set1f(fYInvInsetVar, _outer.yInvInset());
     85         }
     86         GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy();
     87         GrTexture& src = *srcProxy.priv().peekTexture();
     88         (void)src;
     89         auto bounds = _outer.bounds();
     90         (void)bounds;
     91         UniformHandle& boundsUniform = fBoundsUniformVar;
     92         (void)boundsUniform;
     93         auto srcRect = _outer.srcRect();
     94         (void)srcRect;
     95         UniformHandle& xInvZoom = fXInvZoomVar;
     96         (void)xInvZoom;
     97         UniformHandle& yInvZoom = fYInvZoomVar;
     98         (void)yInvZoom;
     99         UniformHandle& xInvInset = fXInvInsetVar;
    100         (void)xInvInset;
    101         UniformHandle& yInvInset = fYInvInsetVar;
    102         (void)yInvInset;
    103         UniformHandle& offset = fOffsetVar;
    104         (void)offset;
    105 
    106         SkScalar invW = 1.0f / src.width();
    107         SkScalar invH = 1.0f / src.height();
    108 
    109         {
    110             SkScalar y = srcRect.y() * invH;
    111             if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) {
    112                 y = 1.0f - (srcRect.height() / bounds.height()) - y;
    113             }
    114 
    115             pdman.set2f(offset, srcRect.x() * invW, y);
    116         }
    117 
    118         {
    119             SkScalar y = bounds.y() * invH;
    120             if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) {
    121                 y = 1.0f - bounds.height() * invH;
    122             }
    123 
    124             pdman.set4f(boundsUniform,
    125                         bounds.x() * invW,
    126                         y,
    127                         SkIntToScalar(src.width()) / bounds.width(),
    128                         SkIntToScalar(src.height()) / bounds.height());
    129         }
    130     }
    131     UniformHandle fBoundsUniformVar;
    132     UniformHandle fOffsetVar;
    133     UniformHandle fXInvZoomVar;
    134     UniformHandle fYInvZoomVar;
    135     UniformHandle fXInvInsetVar;
    136     UniformHandle fYInvInsetVar;
    137 };
    138 GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const {
    139     return new GrGLSLMagnifierEffect();
    140 }
    141 void GrMagnifierEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
    142                                               GrProcessorKeyBuilder* b) const {}
    143 bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& other) const {
    144     const GrMagnifierEffect& that = other.cast<GrMagnifierEffect>();
    145     (void)that;
    146     if (fSrc != that.fSrc) return false;
    147     if (fBounds != that.fBounds) return false;
    148     if (fSrcRect != that.fSrcRect) return false;
    149     if (fXInvZoom != that.fXInvZoom) return false;
    150     if (fYInvZoom != that.fYInvZoom) return false;
    151     if (fXInvInset != that.fXInvInset) return false;
    152     if (fYInvInset != that.fYInvInset) return false;
    153     return true;
    154 }
    155 GrMagnifierEffect::GrMagnifierEffect(const GrMagnifierEffect& src)
    156         : INHERITED(kGrMagnifierEffect_ClassID, src.optimizationFlags())
    157         , fSrc(src.fSrc)
    158         , fBounds(src.fBounds)
    159         , fSrcRect(src.fSrcRect)
    160         , fXInvZoom(src.fXInvZoom)
    161         , fYInvZoom(src.fYInvZoom)
    162         , fXInvInset(src.fXInvInset)
    163         , fYInvInset(src.fYInvInset)
    164         , fSrcCoordTransform(src.fSrcCoordTransform) {
    165     this->addTextureSampler(&fSrc);
    166     this->addCoordTransform(&fSrcCoordTransform);
    167 }
    168 std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::clone() const {
    169     return std::unique_ptr<GrFragmentProcessor>(new GrMagnifierEffect(*this));
    170 }
    171 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect);
    172 #if GR_TEST_UTILS
    173 std::unique_ptr<GrFragmentProcessor> GrMagnifierEffect::TestCreate(GrProcessorTestData* d) {
    174     sk_sp<GrTextureProxy> proxy = d->textureProxy(0);
    175     const int kMaxWidth = 200;
    176     const int kMaxHeight = 200;
    177     const SkScalar kMaxInset = 20.0f;
    178     uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
    179     uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
    180     SkScalar inset = d->fRandom->nextRangeScalar(1.0f, kMaxInset);
    181 
    182     SkIRect bounds = SkIRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight));
    183     SkRect srcRect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
    184 
    185     auto effect = GrMagnifierEffect::Make(std::move(proxy),
    186                                           bounds,
    187                                           srcRect,
    188                                           srcRect.width() / bounds.width(),
    189                                           srcRect.height() / bounds.height(),
    190                                           bounds.width() / inset,
    191                                           bounds.height() / inset);
    192     SkASSERT(effect);
    193     return effect;
    194 }
    195 #endif
    196 #endif
    197