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  /external/skia/src/shaders/
SkBitmapProcShader.h 19 static Context* MakeContext(const SkShaderBase&, TileMode tmx, TileMode tmy,
SkBitmapProcShader.cpp 97 const SkShaderBase& shader, TileMode tmx, TileMode tmy,
106 SkBitmapProcState* state = alloc->make<SkBitmapProcState>(provider, tmx, tmy);
SkShader.cpp 179 sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
184 return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode);
187 sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
192 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile);
SkPictureShader.cpp 38 SkShader::TileMode tmx,
44 , fTmx(tmx)
121 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
127 , fTmx(tmx)
139 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
144 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
SkImageShader.cpp 35 TileMode tmx, TileMode tmy,
40 , fTileModeX(optimize(tmx, fImage->width()))
289 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx,
293 tmx, tmy, localMatrix);
  /external/skqp/src/shaders/
SkBitmapProcShader.h 19 static Context* MakeContext(const SkShaderBase&, TileMode tmx, TileMode tmy,
SkBitmapProcShader.cpp 97 const SkShaderBase& shader, TileMode tmx, TileMode tmy,
106 SkBitmapProcState* state = alloc->make<SkBitmapProcState>(provider, tmx, tmy);
SkShader.cpp 179 sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
184 return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode);
187 sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
192 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile);
SkPictureShader.cpp 38 SkShader::TileMode tmx,
45 , fTmx(tmx)
128 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
134 , fTmx(tmx)
146 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
151 return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile,
SkImageShader.cpp 34 SkImageShader::SkImageShader(sk_sp<SkImage> img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
37 , fTileModeX(optimize(tmx, fImage->width()))
245 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx,
249 tmx, tmy, localMatrix);
  /external/linux-kselftest/tools/testing/selftests/timers/
valid-adjtimex.c 198 struct timex tmx = {}; local
201 tmx.modes = ADJ_SETOFFSET;
203 tmx.modes |= ADJ_NANO;
205 tmx.time.tv_sec = offset / NSEC_PER_SEC;
206 tmx.time.tv_usec = offset % NSEC_PER_SEC;
208 if (offset < 0 && tmx.time.tv_usec) {
209 tmx.time.tv_sec -= 1;
210 tmx.time.tv_usec += NSEC_PER_SEC;
213 tmx.time.tv_sec = offset / USEC_PER_SEC;
214 tmx.time.tv_usec = offset % USEC_PER_SEC
233 struct timex tmx = {}; local
    [all...]
  /external/skia/tests/
ShaderTest.cpp 55 const SkShader::TileMode tmx = SkShader::kRepeat_TileMode; local
58 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM);
59 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM);
61 check_isabitmap(reporter, shader0.get(), W, H, tmx, tmy, localM);
62 check_isabitmap(reporter, shader1.get(), W, H, tmx, tmy, localM);
  /external/skqp/tests/
ShaderTest.cpp 55 const SkShader::TileMode tmx = SkShader::kRepeat_TileMode; local
58 auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM);
59 auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM);
61 check_isabitmap(reporter, shader0.get(), W, H, tmx, tmy, localM);
62 check_isabitmap(reporter, shader1.get(), W, H, tmx, tmy, localM);
  /external/skia/include/core/
SkShader.h 251 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
255 static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
265 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
274 static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
  /external/skqp/include/core/
SkShader.h 248 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
252 static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
262 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
271 static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
  /external/skia/samplecode/
SampleTiling.cpp 45 SkShader::TileMode tmx, SkShader::TileMode tmy) {
46 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
  /external/skqp/samplecode/
SampleTiling.cpp 45 SkShader::TileMode tmx, SkShader::TileMode tmy) {
46 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
  /external/skia/src/core/
SkBitmapProcState.h 31 SkBitmapProcInfo(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader::TileMode tmy);
57 SkBitmapProcState(const SkBitmapProvider& prov, SkShader::TileMode tmx, SkShader::TileMode tmy)
58 : SkBitmapProcInfo(prov, tmx, tmy) {}
  /external/skqp/src/core/
SkBitmapProcState.h 31 SkBitmapProcInfo(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader::TileMode tmy);
57 SkBitmapProcState(const SkBitmapProvider& prov, SkShader::TileMode tmx, SkShader::TileMode tmy)
58 : SkBitmapProcInfo(prov, tmx, tmy) {}
  /external/skia/gm/
pictureshader.cpp 18 SkShader::TileMode tmx; member in struct:__anon33857
154 auto pictureShader = SkShader::MakePictureShader(fPicture, kTileConfigs[tileMode].tmx,
167 kTileConfigs[tileMode].tmx,
tilemodes_scaled.cpp 37 SkShader::TileMode tmx, SkShader::TileMode tmy) {
38 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
tilemodes.cpp 38 SkShader::TileMode tmx, SkShader::TileMode tmy) {
39 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
  /external/skqp/gm/
pictureshader.cpp 18 SkShader::TileMode tmx; member in struct:__anon34527
154 paint.setShader(SkShader::MakePictureShader(fPicture, kTileConfigs[tileMode].tmx,
162 kTileConfigs[tileMode].tmx,
tilemodes.cpp 38 SkShader::TileMode tmx, SkShader::TileMode tmy) {
39 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
tilemodes_scaled.cpp 37 SkShader::TileMode tmx, SkShader::TileMode tmy) {
38 paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));

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