Home | History | Annotate | Download | only in core
      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkShader_DEFINED
      9 #define SkShader_DEFINED
     10 
     11 #include "SkBlendMode.h"
     12 #include "SkFilterQuality.h"
     13 #include "SkFlattenable.h"
     14 #include "SkImageInfo.h"
     15 #include "SkMatrix.h"
     16 #include "../gpu/GrColor.h"
     17 
     18 class SkArenaAlloc;
     19 class SkBitmap;
     20 class SkColorFilter;
     21 class SkColorSpace;
     22 class SkColorSpaceXformer;
     23 class SkImage;
     24 class SkPath;
     25 class SkPicture;
     26 class SkRasterPipeline;
     27 class GrContext;
     28 class GrFragmentProcessor;
     29 
     30 /** \class SkShader
     31  *
     32  *  Shaders specify the source color(s) for what is being drawn. If a paint
     33  *  has no shader, then the paint's color is used. If the paint has a
     34  *  shader, then the shader's color(s) are use instead, but they are
     35  *  modulated by the paint's alpha. This makes it easy to create a shader
     36  *  once (e.g. bitmap tiling or gradient) and then change its transparency
     37  *  w/o having to modify the original shader... only the paint's alpha needs
     38  *  to be modified.
     39  */
     40 class SK_API SkShader : public SkFlattenable {
     41 public:
     42     enum TileMode {
     43         /** replicate the edge color if the shader draws outside of its
     44          *  original bounds
     45          */
     46         kClamp_TileMode,
     47 
     48         /** repeat the shader's image horizontally and vertically */
     49         kRepeat_TileMode,
     50 
     51         /** repeat the shader's image horizontally and vertically, alternating
     52          *  mirror images so that adjacent images always seam
     53          */
     54         kMirror_TileMode,
     55 
     56 #if 0
     57         /** only draw within the original domain, return 0 everywhere else */
     58         kDecal_TileMode,
     59 #endif
     60     };
     61 
     62     enum {
     63         kTileModeCount = kMirror_TileMode + 1
     64     };
     65 
     66     /**
     67      *  Returns the local matrix.
     68      *
     69      *  FIXME: This can be incorrect for a Shader with its own local matrix
     70      *  that is also wrapped via CreateLocalMatrixShader.
     71      */
     72     const SkMatrix& getLocalMatrix() const;
     73 
     74     /**
     75      *  Returns true if the shader is guaranteed to produce only opaque
     76      *  colors, subject to the SkPaint using the shader to apply an opaque
     77      *  alpha value. Subclasses should override this to allow some
     78      *  optimizations.
     79      */
     80     virtual bool isOpaque() const { return false; }
     81 
     82 #ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP
     83     /**
     84      *  Returns true if this shader is just a bitmap, and if not null, returns the bitmap,
     85      *  localMatrix, and tilemodes. If this is not a bitmap, returns false and ignores the
     86      *  out-parameters.
     87      */
     88     bool isABitmap(SkBitmap* outTexture, SkMatrix* outMatrix, TileMode xy[2]) const;
     89 
     90     bool isABitmap() const {
     91         return this->isABitmap(nullptr, nullptr, nullptr);
     92     }
     93 #endif
     94 
     95     /**
     96      *  Iff this shader is backed by a single SkImage, return its ptr (the caller must ref this
     97      *  if they want to keep it longer than the lifetime of the shader). If not, return nullptr.
     98      */
     99     SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const;
    100 
    101     bool isAImage() const {
    102         return this->isAImage(nullptr, nullptr) != nullptr;
    103     }
    104 
    105     /**
    106      *  If the shader subclass can be represented as a gradient, asAGradient
    107      *  returns the matching GradientType enum (or kNone_GradientType if it
    108      *  cannot). Also, if info is not null, asAGradient populates info with
    109      *  the relevant (see below) parameters for the gradient.  fColorCount
    110      *  is both an input and output parameter.  On input, it indicates how
    111      *  many entries in fColors and fColorOffsets can be used, if they are
    112      *  non-NULL.  After asAGradient has run, fColorCount indicates how
    113      *  many color-offset pairs there are in the gradient.  If there is
    114      *  insufficient space to store all of the color-offset pairs, fColors
    115      *  and fColorOffsets will not be altered.  fColorOffsets specifies
    116      *  where on the range of 0 to 1 to transition to the given color.
    117      *  The meaning of fPoint and fRadius is dependant on the type of gradient.
    118      *
    119      *  None:
    120      *      info is ignored.
    121      *  Color:
    122      *      fColorOffsets[0] is meaningless.
    123      *  Linear:
    124      *      fPoint[0] and fPoint[1] are the end-points of the gradient
    125      *  Radial:
    126      *      fPoint[0] and fRadius[0] are the center and radius
    127      *  Conical:
    128      *      fPoint[0] and fRadius[0] are the center and radius of the 1st circle
    129      *      fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
    130      *  Sweep:
    131      *      fPoint[0] is the center of the sweep.
    132      */
    133 
    134     enum GradientType {
    135         kNone_GradientType,
    136         kColor_GradientType,
    137         kLinear_GradientType,
    138         kRadial_GradientType,
    139         kSweep_GradientType,
    140         kConical_GradientType,
    141         kLast_GradientType = kConical_GradientType
    142     };
    143 
    144     struct GradientInfo {
    145         int         fColorCount;    //!< In-out parameter, specifies passed size
    146                                     //   of fColors/fColorOffsets on input, and
    147                                     //   actual number of colors/offsets on
    148                                     //   output.
    149         SkColor*    fColors;        //!< The colors in the gradient.
    150         SkScalar*   fColorOffsets;  //!< The unit offset for color transitions.
    151         SkPoint     fPoint[2];      //!< Type specific, see above.
    152         SkScalar    fRadius[2];     //!< Type specific, see above.
    153         TileMode    fTileMode;      //!< The tile mode used.
    154         uint32_t    fGradientFlags; //!< see SkGradientShader::Flags
    155     };
    156 
    157     virtual GradientType asAGradient(GradientInfo* info) const;
    158 
    159 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
    160     struct ComposeRec {
    161         const SkShader*     fShaderA;
    162         const SkShader*     fShaderB;
    163         SkBlendMode         fBlendMode;
    164     };
    165     virtual bool asACompose(ComposeRec*) const { return false; }
    166 #endif
    167 
    168     //////////////////////////////////////////////////////////////////////////
    169     //  Methods to create combinations or variants of shaders
    170 
    171     /**
    172      *  Return a shader that will apply the specified localMatrix to this shader.
    173      *  The specified matrix will be applied before any matrix associated with this shader.
    174      */
    175     sk_sp<SkShader> makeWithLocalMatrix(const SkMatrix&) const;
    176 
    177     /**
    178      *  Create a new shader that produces the same colors as invoking this shader and then applying
    179      *  the colorfilter.
    180      */
    181     sk_sp<SkShader> makeWithColorFilter(sk_sp<SkColorFilter>) const;
    182 
    183     //////////////////////////////////////////////////////////////////////////
    184     //  Factory methods for stock shaders
    185 
    186     /**
    187      *  Call this to create a new "empty" shader, that will not draw anything.
    188      */
    189     static sk_sp<SkShader> MakeEmptyShader();
    190 
    191     /**
    192      *  Call this to create a new shader that just draws the specified color. This should always
    193      *  draw the same as a paint with this color (and no shader).
    194      */
    195     static sk_sp<SkShader> MakeColorShader(SkColor);
    196 
    197     /**
    198      *  Create a shader that draws the specified color (in the specified colorspace).
    199      *
    200      *  This works around the limitation that SkPaint::setColor() only takes byte values, and does
    201      *  not support specific colorspaces.
    202      */
    203     static sk_sp<SkShader> MakeColorShader(const SkColor4f&, sk_sp<SkColorSpace>);
    204 
    205     /**
    206      *  Compose two shaders together, using two operators: mode and lerp. The resulting colors
    207      *  are computed by first combining the src and dst shaders using mode, and then linearly
    208      *  interpolating between the dst and result colors using lerp.
    209      *
    210      *      result = dst * (1 - lerp) + (src (mode) dst) * lerp
    211      *
    212      *  If either shader is nullptr, then this returns nullptr.
    213      *  If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
    214      */
    215     static sk_sp<SkShader> MakeCompose(sk_sp<SkShader> dst, sk_sp<SkShader> src,
    216                                        SkBlendMode mode, float lerp = 1);
    217 
    218     /*
    219      *  DEPRECATED: call MakeCompose.
    220      */
    221     static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader> src,
    222                                              SkBlendMode mode) {
    223         return MakeCompose(std::move(dst), std::move(src), mode, 1);
    224     }
    225 
    226     /**
    227      *  Compose two shaders together using a weighted average.
    228      *
    229      *  result = dst * (1 - lerp) + src * lerp
    230      *
    231      *  If either shader is nullptr, then this returns nullptr.
    232      *  If lerp is NaN then this returns nullptr, otherwise lerp is clamped to [0..1].
    233      */
    234     static sk_sp<SkShader> MakeMixer(sk_sp<SkShader> dst, sk_sp<SkShader> src, float lerp) {
    235         return MakeCompose(std::move(dst), std::move(src), SkBlendMode::kSrc, lerp);
    236     }
    237 
    238     /** Call this to create a new shader that will draw with the specified bitmap.
    239      *
    240      *  If the bitmap cannot be used (e.g. has no pixels, or its dimensions
    241      *  exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
    242      *  may be returned.
    243      *
    244      *  If the src is kA8_Config then that mask will be colorized using the color on
    245      *  the paint.
    246      *
    247      *  @param src  The bitmap to use inside the shader
    248      *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
    249      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
    250      *  @return     Returns a new shader object. Note: this function never returns null.
    251     */
    252     static sk_sp<SkShader> MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
    253                                             const SkMatrix* localMatrix = nullptr);
    254 
    255     // NOTE: You can create an SkImage Shader with SkImage::newShader().
    256 
    257     /** Call this to create a new shader that will draw with the specified picture.
    258      *
    259      *  @param src  The picture to use inside the shader (if not NULL, its ref count
    260      *              is incremented). The SkPicture must not be changed after
    261      *              successfully creating a picture shader.
    262      *  @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
    263      *  @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
    264      *  @param tile The tile rectangle in picture coordinates: this represents the subset
    265      *              (or superset) of the picture used when building a tile. It is not
    266      *              affected by localMatrix and does not imply scaling (only translation
    267      *              and cropping). If null, the tile rect is considered equal to the picture
    268      *              bounds.
    269      *  @return     Returns a new shader object. Note: this function never returns null.
    270     */
    271     static sk_sp<SkShader> MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
    272                                              const SkMatrix* localMatrix, const SkRect* tile);
    273 
    274     /**
    275      *  If this shader can be represented by another shader + a localMatrix, return that shader and
    276      *  the localMatrix. If not, return nullptr and ignore the localMatrix parameter.
    277      */
    278     // TODO: clean up clients, move to SkShaderBase.
    279     virtual sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const;
    280 
    281 private:
    282     SkShader() = default;
    283     friend class SkShaderBase;
    284 
    285     typedef SkFlattenable INHERITED;
    286 };
    287 
    288 #endif
    289