/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockTests.hpp | 32 namespace ubo namespace in namespace:vkt 37 } // ubo
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vktRandomUniformBlockCase.hpp | 36 namespace ubo namespace in namespace:vkt 91 } // ubo
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vktRandomUniformBlockCase.cpp | 31 namespace ubo namespace in namespace:vkt 240 } // ubo
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vktUniformBlockCase.hpp | 36 namespace ubo namespace in namespace:vkt 333 } // ubo
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vktUniformBlockTests.cpp | 36 namespace ubo namespace in namespace:vkt 355 : TestCaseGroup(testCtx, "ubo", "Uniform Block tests") 435 // ubo.2_level_array 466 // ubo.3_level_array 499 // ubo.2_level_struct_array 533 // ubo.single_basic_type 580 // ubo.single_basic_array 611 // ubo.single_struct 645 // ubo.single_struct_array 679 // ubo.single_nested_struc [all...] |
vktUniformBlockCase.cpp | 51 namespace ubo namespace in namespace:vkt [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_uniforms.c | 196 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); local 197 void *data = vc4_bo_map(ubo); 205 return ubo; 216 struct vc4_bo *ubo = vc4_upload_ubo(vc4, shader, gallium_uniforms); local 275 cl_aligned_reloc(job, &job->uniforms, &uniforms, ubo, 0); 361 vc4_bo_unreference(&ubo);
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/external/mesa3d/src/gallium/drivers/virgl/ |
virgl_hw.h | 230 unsigned ubo:1; member in struct:virgl_caps_bool_set1
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
ir3_shader.h | 206 * UBO and stream-out consts. 210 unsigned ubo; member in struct:ir3_shader_variant::__anon29538
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ir3_compiler_nir.c | 193 * that pointer size (ubo, etc) changes depending on generation. 196 * UBO addresses 213 so->constbase.ubo = constoff; 990 /* handles direct/indirect UBO reads: */ 998 /* UBO addresses are the first driver params: */ 999 unsigned ubo = regid(ctx->so->constbase.ubo, 0); local 1004 /* First src is ubo index, which could either be an immed or not: */ 1008 base_lo = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz)); 1009 base_hi = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz) + 1) [all...] |
ir3_shader.c | 530 uint32_t offset = v->constbase.ubo;
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/external/deqp/external/vulkancts/modules/vulkan/ |
vktTestPackage.cpp | 431 addChild(ubo::createTests (m_testCtx));
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/external/mesa3d/src/compiler/nir/ |
nir_intrinsics.h | 208 * get an index and then pass that as the buffer index ubo/ssbo calls. 373 * memory. Loads from externally visible memory (UBO and SSBO) simply take a 383 * Some load operations such as UBO/SSBO load and per_vertex loads take an 384 * additional source to specify which UBO/SSBO/vertex to load from. 388 * varying slots and float units for fragment shader inputs. UBO and SSBO 398 LOAD(ubo, 2, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
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/external/deqp/ |
AndroidGen.mk | 302 external/vulkancts/modules/vulkan/ubo/vktRandomUniformBlockCase.cpp \ 303 external/vulkancts/modules/vulkan/ubo/vktUniformBlockCase.cpp \ 304 external/vulkancts/modules/vulkan/ubo/vktUniformBlockTests.cpp \ [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cMultiBindTests.cpp | 3396 static const GLchar* ubo = "layout (std140, binding = XXX) uniform BXXX { vec4 data; } bXXX;"; local [all...] |