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    Searched refs:ubo (Results 1 - 15 of 15) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.hpp 32 namespace ubo namespace in namespace:vkt
37 } // ubo
vktRandomUniformBlockCase.hpp 36 namespace ubo namespace in namespace:vkt
91 } // ubo
vktRandomUniformBlockCase.cpp 31 namespace ubo namespace in namespace:vkt
240 } // ubo
vktUniformBlockCase.hpp 36 namespace ubo namespace in namespace:vkt
333 } // ubo
vktUniformBlockTests.cpp 36 namespace ubo namespace in namespace:vkt
355 : TestCaseGroup(testCtx, "ubo", "Uniform Block tests")
435 // ubo.2_level_array
466 // ubo.3_level_array
499 // ubo.2_level_struct_array
533 // ubo.single_basic_type
580 // ubo.single_basic_array
611 // ubo.single_struct
645 // ubo.single_struct_array
679 // ubo.single_nested_struc
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vktUniformBlockCase.cpp 51 namespace ubo namespace in namespace:vkt
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  /external/mesa3d/src/gallium/drivers/vc4/
vc4_uniforms.c 196 struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo"); local
197 void *data = vc4_bo_map(ubo);
205 return ubo;
216 struct vc4_bo *ubo = vc4_upload_ubo(vc4, shader, gallium_uniforms); local
275 cl_aligned_reloc(job, &job->uniforms, &uniforms, ubo, 0);
361 vc4_bo_unreference(&ubo);
  /external/mesa3d/src/gallium/drivers/virgl/
virgl_hw.h 230 unsigned ubo:1; member in struct:virgl_caps_bool_set1
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_shader.h 206 * UBO and stream-out consts.
210 unsigned ubo; member in struct:ir3_shader_variant::__anon29538
ir3_compiler_nir.c 193 * that pointer size (ubo, etc) changes depending on generation.
196 * UBO addresses
213 so->constbase.ubo = constoff;
990 /* handles direct/indirect UBO reads: */
998 /* UBO addresses are the first driver params: */
999 unsigned ubo = regid(ctx->so->constbase.ubo, 0); local
1004 /* First src is ubo index, which could either be an immed or not: */
1008 base_lo = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz));
1009 base_hi = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz) + 1)
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ir3_shader.c 530 uint32_t offset = v->constbase.ubo;
  /external/deqp/external/vulkancts/modules/vulkan/
vktTestPackage.cpp 431 addChild(ubo::createTests (m_testCtx));
  /external/mesa3d/src/compiler/nir/
nir_intrinsics.h 208 * get an index and then pass that as the buffer index ubo/ssbo calls.
373 * memory. Loads from externally visible memory (UBO and SSBO) simply take a
383 * Some load operations such as UBO/SSBO load and per_vertex loads take an
384 * additional source to specify which UBO/SSBO/vertex to load from.
388 * varying slots and float units for fragment shader inputs. UBO and SSBO
398 LOAD(ubo, 2, 0, xx, xx, xx, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
  /external/deqp/
AndroidGen.mk 302 external/vulkancts/modules/vulkan/ubo/vktRandomUniformBlockCase.cpp \
303 external/vulkancts/modules/vulkan/ubo/vktUniformBlockCase.cpp \
304 external/vulkancts/modules/vulkan/ubo/vktUniformBlockTests.cpp \
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  /external/deqp/external/openglcts/modules/gl/
gl4cMultiBindTests.cpp 3396 static const GLchar* ubo = "layout (std140, binding = XXX) uniform BXXX { vec4 data; } bXXX;"; local
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