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  /external/replicaisland/src/com/replica/replicaisland/
Grid.java 150 public void set(int quadX, int quadY, float[][] positions, float[][] uvs) {
160 if (uvs.length < 4) {
167 setVertex(i, j, positions[0][0], positions[0][1], positions[0][2], uvs[0][0], uvs[0][1]);
168 setVertex(i + 1, j, positions[1][0], positions[1][1], positions[1][2], uvs[1][0], uvs[1][1]);
169 setVertex(i, j + 1, positions[2][0], positions[2][1], positions[2][2], uvs[2][0], uvs[2][1]);
170 setVertex(i + 1, j + 1, positions[3][0], positions[3][1], positions[3][2], uvs[3][0], uvs[3][1])
    [all...]
TiledVertexGrid.java 120 final float[][] uvs = { uv0, uv1, uv2, uv3 }; local
122 grid.set(tileX, tileY, positions, uvs);
  /cts/tests/openglperf2/
cob_exporter.py 46 uvs = uv_itself.uv1, uv_itself.uv2, uv_itself.uv3
52 t = uvs[vertex_index]
  /frameworks/base/libs/hwui/
GlopBuilder.cpp 57 static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {
58 quadVertex[0] = {0, 0, uvs.left, uvs.top};
59 quadVertex[1] = {1, 0, uvs.right, uvs.top};
60 quadVertex[2] = {0, 1, uvs.left, uvs.bottom};
61 quadVertex[3] = {1, 1, uvs.right, uvs.bottom};
120 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) {
    [all...]
GlopBuilder.h 58 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
  /external/fonttools/Lib/fontTools/ttLib/tables/
_c_m_a_p.py     [all...]
  /external/skia/bench/
GameBench.cpp 199 SkPoint uvs[4] = { variable
206 4, verts, uvs, nullptr, 6, indices),
  /external/skqp/bench/
GameBench.cpp 199 SkPoint uvs[4] = { variable
206 4, verts, uvs, nullptr, 6, indices),

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