/external/replicaisland/src/com/replica/replicaisland/ |
Grid.java | 150 public void set(int quadX, int quadY, float[][] positions, float[][] uvs) { 160 if (uvs.length < 4) { 167 setVertex(i, j, positions[0][0], positions[0][1], positions[0][2], uvs[0][0], uvs[0][1]); 168 setVertex(i + 1, j, positions[1][0], positions[1][1], positions[1][2], uvs[1][0], uvs[1][1]); 169 setVertex(i, j + 1, positions[2][0], positions[2][1], positions[2][2], uvs[2][0], uvs[2][1]); 170 setVertex(i + 1, j + 1, positions[3][0], positions[3][1], positions[3][2], uvs[3][0], uvs[3][1]) [all...] |
TiledVertexGrid.java | 120 final float[][] uvs = { uv0, uv1, uv2, uv3 }; local 122 grid.set(tileX, tileY, positions, uvs);
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/cts/tests/openglperf2/ |
cob_exporter.py | 46 uvs = uv_itself.uv1, uv_itself.uv2, uv_itself.uv3 52 t = uvs[vertex_index]
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/frameworks/base/libs/hwui/ |
GlopBuilder.cpp | 57 static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) { 58 quadVertex[0] = {0, 0, uvs.left, uvs.top}; 59 quadVertex[1] = {1, 0, uvs.right, uvs.top}; 60 quadVertex[2] = {0, 1, uvs.left, uvs.bottom}; 61 quadVertex[3] = {1, 1, uvs.right, uvs.bottom}; 120 GlopBuilder& GlopBuilder::setMeshTexturedUvQuad(const UvMapper* uvMapper, Rect uvs) { [all...] |
GlopBuilder.h | 58 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
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/external/fonttools/Lib/fontTools/ttLib/tables/ |
_c_m_a_p.py | [all...] |
/external/skia/bench/ |
GameBench.cpp | 199 SkPoint uvs[4] = { variable 206 4, verts, uvs, nullptr, 6, indices),
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/external/skqp/bench/ |
GameBench.cpp | 199 SkPoint uvs[4] = { variable 206 4, verts, uvs, nullptr, 6, indices),
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