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    Searched refs:vshader (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_context.c 88 struct vmw_svga_winsys_shader *vshader; member in union:vmw_ctx_validate_item::__anon30278
240 p_atomic_dec(&ishader->vshader->validated);
241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL);
550 struct vmw_svga_winsys_shader *vshader; local
558 vshader = vmw_svga_winsys_shader(shader);
562 ishader = util_hash_table_get(vswc->hash, vshader);
566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader);
573 (void) util_hash_table_set(vswc->hash, vshader, ishader);
579 p_atomic_inc(&vshader->validated)
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt_fetch_shade_pipeline.c 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader,
218 vshader->run_linear(vshader,
236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local
279 draw_vertex_shader_run(vshader,
295 &vshader->info,
draw_pt_fetch_shade_pipeline_llvm.c 406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local
412 &vshader->info,
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 224 int vshader = loadShader(context, com.android.internal.R.raw.color_fade_vert, local
229 if (vshader == 0 || fshader == 0) return false;
233 GLES20.glAttachShader(mProgram, vshader);
235 GLES20.glDeleteShader(vshader);
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth)
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth)
59 var vertexShader = loadShader(gl, vshader);
  /cts/tests/vr/jni/
VrExtensionsJni.cpp 620 int vshader = glCreateShader(GL_VERTEX_SHADER); local
621 glShaderSource(vshader, 1, &kSrgbVertexCode, nullptr);
622 glCompileShader(vshader);
623 glAttachShader(program, vshader);
  /external/deqp/external/openglcts/modules/gles31/
es31cSeparateShaderObjsTests.cpp 2393 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); local
    [all...]
  /external/skia/src/gpu/gl/
GrGLGpu.cpp 3588 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, local
3747 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, local
3822 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, local
3936 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, local
    [all...]
  /external/skqp/src/gpu/gl/
GrGLGpu.cpp 3609 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, local
3768 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, local
3843 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, local
3957 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, local
    [all...]

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