/external/mesa3d/src/gallium/winsys/svga/drm/ |
vmw_context.c | 88 struct vmw_svga_winsys_shader *vshader; member in union:vmw_ctx_validate_item::__anon30278 240 p_atomic_dec(&ishader->vshader->validated); 241 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); 550 struct vmw_svga_winsys_shader *vshader; local 558 vshader = vmw_svga_winsys_shader(shader); 562 ishader = util_hash_table_get(vswc->hash, vshader); 566 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); 573 (void) util_hash_table_set(vswc->hash, vshader, ishader); 579 p_atomic_inc(&vshader->validated) [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_pipeline.c | 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, 218 vshader->run_linear(vshader, 236 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local 279 draw_vertex_shader_run(vshader, 295 &vshader->info,
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draw_pt_fetch_shade_pipeline_llvm.c | 406 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local 412 &vshader->info,
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/frameworks/base/services/core/java/com/android/server/display/ |
ColorFade.java | 224 int vshader = loadShader(context, com.android.internal.R.raw.color_fade_vert, local 229 if (vshader == 0 || fshader == 0) return false; 233 GLES20.glAttachShader(mProgram, vshader); 235 GLES20.glDeleteShader(vshader);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) 59 var vertexShader = loadShader(gl, vshader);
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/cts/tests/vr/jni/ |
VrExtensionsJni.cpp | 620 int vshader = glCreateShader(GL_VERTEX_SHADER); local 621 glShaderSource(vshader, 1, &kSrgbVertexCode, nullptr); 622 glCompileShader(vshader); 623 glAttachShader(program, vshader);
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/external/deqp/external/openglcts/modules/gles31/ |
es31cSeparateShaderObjsTests.cpp | 2393 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); local [all...] |
/external/skia/src/gpu/gl/ |
GrGLGpu.cpp | 3588 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, local 3747 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, local 3822 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, local 3936 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, local [all...] |
/external/skqp/src/gpu/gl/ |
GrGLGpu.cpp | 3609 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, local 3768 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, local 3843 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, local 3957 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fClearColorProgram.fProgram, local [all...] |