/external/swiftshader/src/Main/ |
FrameBufferWin.cpp | 19 FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle) 24 originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); 25 SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); 31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) 33 SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); 39 HWND window = windowOverride ? windowOverride : windowHandle; 58 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) 65 return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin) [all...] |
FrameBufferWin.hpp | 32 FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); 51 HWND windowHandle; 57 sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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FrameBufferGDI.cpp | 23 FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin) 27 SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW); 38 init(this->windowHandle); 53 GetClientRect(windowHandle, &clientRect); 54 GetWindowRect(windowHandle, &windowRect); 59 SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windowHeight / 2, windowWidth, windowHeight, SWP_SHOWWINDOW);
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FrameBufferGDI.hpp | 25 FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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FrameBufferDD.cpp | 35 FrameBufferDD::FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin) 129 clipper->SetHWnd(0, windowHandle); 168 HWND window = windowOverride ? windowOverride : windowHandle; 203 directDraw->SetCooperativeLevel(windowHandle, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); 238 updateBounds(windowHandle); 246 directDraw->SetCooperativeLevel(windowHandle, DDSCL_NORMAL); 250 updateBounds(windowHandle);
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FrameBufferDD.hpp | 27 FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
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/frameworks/native/services/inputflinger/ |
InputDispatcher.cpp | 520 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 521 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 531 return windowHandle; [all...] |
InputDispatcher.h | [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DSwapChain8.cpp | 151 HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creationParameters.hFocusWindow; 159 GetClientRect(windowHandle, &rectangle); 170 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
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Direct3DDevice8.hpp | 181 HWND windowHandle;
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Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DSwapChain9.cpp | 334 HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creationParameters.hFocusWindow; 339 GetClientRect(windowHandle, &rectangle); 345 frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true);
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/frameworks/base/services/core/java/com/android/server/wm/ |
InputMonitor.java | 298 private void addInputWindowHandle(final InputWindowHandle windowHandle) { 306 mInputWindowHandles[mInputWindowHandleCount++] = windowHandle;
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/frameworks/base/services/core/jni/ |
com_android_server_input_InputManagerService.cpp | 750 sp<InputWindowHandle> windowHandle = 752 if (windowHandle != NULL) { 753 windowHandles.push(windowHandle); 765 const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i); 766 const InputWindowInfo* windowInfo = windowHandle->getInfo(); [all...] |