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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include "FrameBufferGDI.hpp"
     16 
     17 #include "Common/Debug.hpp"
     18 
     19 namespace sw
     20 {
     21 	extern bool forceWindowed;
     22 
     23 	FrameBufferGDI::FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBufferWin(windowHandle, width, height, fullscreen, topLeftOrigin)
     24 	{
     25 		if(!windowed)
     26 		{
     27 			SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW);
     28 
     29 			DEVMODE deviceMode;
     30 			deviceMode.dmSize = sizeof(DEVMODE);
     31 			deviceMode.dmPelsWidth= width;
     32 			deviceMode.dmPelsHeight = height;
     33 			deviceMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
     34 
     35 			ChangeDisplaySettings(&deviceMode, CDS_FULLSCREEN);
     36 		}
     37 
     38 		init(this->windowHandle);
     39 
     40 		format = FORMAT_X8R8G8B8;
     41 	}
     42 
     43 	FrameBufferGDI::~FrameBufferGDI()
     44 	{
     45 		release();
     46 
     47 		if(!windowed)
     48 		{
     49 			ChangeDisplaySettings(0, 0);
     50 
     51 			RECT clientRect;
     52 			RECT windowRect;
     53 			GetClientRect(windowHandle, &clientRect);
     54 			GetWindowRect(windowHandle, &windowRect);
     55 			int windowWidth = width + (windowRect.right - windowRect.left) - (clientRect.right - clientRect.left);
     56 			int windowHeight = height + (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top);
     57 			int desktopWidth = GetSystemMetrics(SM_CXSCREEN);
     58 			int desktopHeight = GetSystemMetrics(SM_CYSCREEN);
     59 			SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windowHeight / 2, windowWidth, windowHeight, SWP_SHOWWINDOW);
     60 		}
     61 	}
     62 
     63 	void *FrameBufferGDI::lock()
     64 	{
     65 		stride = width * 4;
     66 
     67 		return framebuffer;
     68 	}
     69 
     70 	void FrameBufferGDI::unlock()
     71 	{
     72 	}
     73 
     74 	void FrameBufferGDI::flip(sw::Surface *source)
     75 	{
     76 		blit(source, nullptr, nullptr);
     77 	}
     78 
     79 	void FrameBufferGDI::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect)
     80 	{
     81 		copy(source);
     82 
     83 		int sourceLeft = sourceRect ? sourceRect->x0 : 0;
     84 		int sourceTop = sourceRect ? sourceRect->y0 : 0;
     85 		int sourceWidth = sourceRect ? sourceRect->x1 - sourceRect->x0 : width;
     86 		int sourceHeight = sourceRect ? sourceRect->y1 - sourceRect->y0 : height;
     87 		int destLeft = destRect ? destRect->x0 : 0;
     88 		int destTop = destRect ? destRect->y0 : 0;
     89 		int destWidth = destRect ? destRect->x1 - destRect->x0 : bounds.right - bounds.left;
     90 		int destHeight = destRect ? destRect->y1 - destRect->y0 : bounds.bottom - bounds.top;
     91 
     92 		StretchBlt(windowContext, destLeft, destTop, destWidth, destHeight, bitmapContext, sourceLeft, sourceTop, sourceWidth, sourceHeight, SRCCOPY);
     93 	}
     94 
     95 	void FrameBufferGDI::flip(HWND windowOverride, sw::Surface *source)
     96 	{
     97 		blit(windowOverride, source, nullptr, nullptr);
     98 	}
     99 
    100 	void FrameBufferGDI::blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect)
    101 	{
    102 		if(windowed && windowOverride != 0 && windowOverride != bitmapWindow)
    103 		{
    104 			release();
    105 			init(windowOverride);
    106 		}
    107 
    108 		blit(source, sourceRect, destRect);
    109 	}
    110 
    111 	void FrameBufferGDI::setGammaRamp(GammaRamp *gammaRamp, bool calibrate)
    112 	{
    113 		SetDeviceGammaRamp(windowContext, gammaRamp);
    114 	}
    115 
    116 	void FrameBufferGDI::getGammaRamp(GammaRamp *gammaRamp)
    117 	{
    118 		GetDeviceGammaRamp(windowContext, gammaRamp);
    119 	}
    120 
    121 	void FrameBufferGDI::screenshot(void *destBuffer)
    122 	{
    123 		UNIMPLEMENTED();
    124 	}
    125 
    126 	bool FrameBufferGDI::getScanline(bool &inVerticalBlank, unsigned int &scanline)
    127 	{
    128 		UNIMPLEMENTED();
    129 
    130 		return false;
    131 	}
    132 
    133 	void FrameBufferGDI::init(HWND window)
    134 	{
    135 		bitmapWindow = window;
    136 
    137 		windowContext = GetDC(window);
    138 		bitmapContext = CreateCompatibleDC(windowContext);
    139 
    140 		BITMAPINFO bitmapInfo;
    141 		memset(&bitmapInfo, 0, sizeof(BITMAPINFO));
    142 		bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFO);
    143 		bitmapInfo.bmiHeader.biBitCount = 32;
    144 		bitmapInfo.bmiHeader.biPlanes = 1;
    145 		bitmapInfo.bmiHeader.biHeight = -height;
    146 		bitmapInfo.bmiHeader.biWidth = width;
    147 		bitmapInfo.bmiHeader.biCompression = BI_RGB;
    148 
    149 		bitmap = CreateDIBSection(bitmapContext, &bitmapInfo, DIB_RGB_COLORS, &framebuffer, 0, 0);
    150 		SelectObject(bitmapContext, bitmap);
    151 
    152 		updateBounds(window);
    153 	}
    154 
    155 	void FrameBufferGDI::release()
    156 	{
    157 		SelectObject(bitmapContext, 0);
    158 		DeleteObject(bitmap);
    159 		ReleaseDC(bitmapWindow, windowContext);
    160 		DeleteDC(bitmapContext);
    161 	}
    162 }
    163