HomeSort by relevance Sort by last modified time
    Searched full:levels (Results 151 - 175 of 3869) sorted by null

1 2 3 4 5 67 8 91011>>

  /external/swiftshader/src/D3D9/
Direct3DBaseTexture9.hpp 32 Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage);
67 unsigned long levels; // Recalculated when 0 member in class:D3D9::Direct3DBaseTexture9
Direct3DCubeTexture9.cpp 26 Direct3DCubeTexture9::Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_CUBETEXTURE, format, pool, levels, usage), edgeLength(edgeLength)
28 if(levels == 0)
30 this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1;
40 if(level < this->levels)
199 for(unsigned int i = 0; i < levels - 1; i++)
Direct3DTexture9.cpp 26 Direct3DTexture9::Direct3DTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_TEXTURE, format, pool, levels, usage), width(width), height(height)
28 if(levels == 0)
30 this->levels = sw::log2(sw::max((int)width, (int)height, 1)) + 1;
35 if(level < this->levels)
183 for(unsigned int i = 0; i < levels - 1; i++)
Direct3DVolumeTexture9.cpp 26 Direct3DVolumeTexture9::Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_VOLUMETEXTURE, format, pool, levels, usage), width(width), height(height), depth(depth)
28 if(levels == 0)
30 this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1;
35 if(level < this->levels)
184 for(unsigned int i = 0; i < levels - 1; i++)
  /frameworks/base/core/tests/coretests/src/android/util/
LogTest.java 48 // Check to make sure that all levels expect for INFO, WARN, ERROR, and ASSERT are loggable.
59 // Test to make sure all log levels >= VERBOSE are loggable.
70 // Test to make sure all log levels >= DEBUG are loggable.
81 // Test to make sure all log levels >= INFO are loggable.
92 // Test to make sure all log levels >= WARN are loggable.
103 // Test to make sure all log levels >= ERROR are loggable.
114 // Test to make sure all log levels >= ASSERT are loggable.
125 // Test to make sure all log levels >= ASSERT are loggable.
  /frameworks/base/tools/aapt2/tools/
public_attr_map.py 15 levels = [(1, 0x021c), (2, 0x021d), (3, 0x0269), (4, 0x028d),
20 for level, attrEntryId in levels:
  /hardware/interfaces/soundtrigger/2.0/
types.hal 72 * list of confidence levels per user for
75 vec<ConfidenceLevel> levels;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Pyramid.h 40 static PyramidShort *allocatePyramidPacked(real width, real height, real levels, real border = 0);
45 static unsigned int calcStorage(real width, real height, real border2, int levels, int *lines);
  /system/nvram/core/include/nvram/core/
logger.h 20 // Numeric constants for log levels.
36 // Maps NVRAM log levels to Android log priorities.
  /external/mesa3d/src/gallium/state_trackers/nine/
cubetexture9.c 36 UINT EdgeLength, UINT Levels,
51 DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
53 This, pParams, EdgeLength, Levels, Usage,
62 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
65 Levels = 0;
87 if (Levels)
88 info->last_level = Levels - 1;
141 * cube textures in which order the faces/levels should be in memory
339 UINT EdgeLength, UINT Levels,
347 EdgeLength, Levels,
    [all...]
volumetexture9.c 33 UINT Width, UINT Height, UINT Depth, UINT Levels,
46 DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u "
48 This, pParams, Width, Height, Depth, Levels,
85 if (Levels)
86 info->last_level = Levels - 1;
280 UINT Width, UINT Height, UINT Depth, UINT Levels,
288 Width, Height, Depth, Levels,
  /external/icu/android_icu4j/src/main/java/android/icu/text/
BidiTransform.java 117 * <li>resolving embedding levels of each character in the input text by
119 * <li>reordering the characters based on the computed embedding levels,
219 byte[] levels = {inParaLevel, outParaLevel};
220 resolveBaseDirection(levels);
222 ReorderingScheme currentScheme = findMatchingScheme(levels[0], inOrder,
223 levels[1], outOrder);
244 * @param levels Byte array, where levels[0] is an input level levels[1] is
245 * an output level. Resolved levels override these
    [all...]
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
BidiTransform.java 128 * <li>resolving embedding levels of each character in the input text by
130 * <li>reordering the characters based on the computed embedding levels,
231 byte[] levels = {inParaLevel, outParaLevel};
232 resolveBaseDirection(levels);
234 ReorderingScheme currentScheme = findMatchingScheme(levels[0], inOrder,
235 levels[1], outOrder);
256 * @param levels Byte array, where levels[0] is an input level levels[1] is
257 * an output level. Resolved levels override these
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.c 129 radeon_mipmap_level *lvl = &mt->levels[level];
159 mt->levels[level].valid = 1;
160 mt->levels[level].width = minify(mt->width0, i);
161 mt->levels[level].height = minify(mt->height0, i);
162 mt->levels[level].depth = minify(mt->depth0, i);
298 lvl = &mt->levels[level];
320 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
384 return (mt->levels[level].faces[face].offset);
386 return mt->levels[level].faces[0].offset;
396 radeon_mipmap_level *dstlvl = &mt->levels[level]
    [all...]
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTriangles.cpp 65 "levels & vertex spacing modes.")
634 "inner tess levels:"
637 ", outer tess levels:"
650 "inner tess levels:"
653 ", outer tess levels:"
668 "inner tess levels:"
671 ", outer tess levels:"
675 " and inner tess levels:"
678 ", outer tess levels:"
747 "First pass' configuration: inner tess levels:
    [all...]
esextcTessellationShaderQuads.cpp 63 " is generated, if both clamped inner and outer tessellation levels are "
146 /* Iterate through all values that should be used for irrelevant tessellation levels */
153 * Round outer tesellation levels to 1 if necessary, since otherwise no geometry will
176 "inner tess levels:"
179 ", outer tess levels:"
200 } /* for (all tessellation levels) */
245 << vs_mode_string << " inner tessellation levels:" << run.inner[0] << ", "
246 << run.inner[1] << " outer tessellation levels:" << run.outer[0] << ", " << run.outer[1]
289 << base_vs_mode_string << " base inner tessellation levels:" << base_run.inner[0]
291 << " base outer tessellation levels:" << base_run.outer[0] << ",
    [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/site-packages/setools/policyrep/
mls.py 93 Factory function for creating MLS level objects (e.g. levels used
188 levels = str(sym).split("-")
190 # strip() levels to handle ranges with spaces in them,
193 low = level_factory(policy, levels[0].strip())
198 high = level_factory(policy, levels[1].strip())
284 """Base class for MLS levels."""
325 The declaration statement for MLS levels, e.g:
340 assert not isinstance(other, Level), "Levels cannot be compared to level declarations"
348 assert not isinstance(other, Level), "Levels cannot be compared to level declarations"
352 assert not isinstance(other, Level), "Levels cannot be compared to level declarations
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_gen_mipmap.c 47 * \param pt the texture to generate mipmap levels for
49 * \param first_layer the first layer to generate mipmap levels for
51 * \param last_layer the last layer to generate mipmap levels for
55 * \param filter the minification filter used to generate mipmap levels with
86 /* The texture object should have room for the levels which we're
  /external/mesa3d/src/mesa/state_tracker/
st_gen_mipmap.c 48 * Compute the expected number of mipmap levels in the texture given
51 * levels should be generated.
120 /* At this point, memory for all the texture levels has been
122 * while the subsequent/smaller levels may be in another resource.
126 * After this, we'll have all mipmap levels in one resource.
  /external/swiftshader/src/D3D8/
Direct3DCubeTexture8.cpp 25 Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool)
27 if(levels == 0)
29 this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1;
39 if(level < this->levels)
Direct3DVolumeTexture8.cpp 25 Direct3DVolumeTexture8::Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_VOLUMETEXTURE, levels, usage), width(width), height(height), depth(depth), format(format), pool(pool)
27 if(levels == 0)
29 this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1;
34 if(level < this->levels)
  /external/webp/src/dsp/
cost_sse2.c 46 uint8_t levels[16], ctxs[16]; local
62 { // precompute clamped levels and contexts, packed to 8b.
77 _mm_storeu_si128((__m128i*)&levels[0], H);
84 const int level = levels[n];
91 const int level = levels[n];
  /packages/apps/Messaging/src/com/android/messaging/ui/mediapicker/
SoundLevels.java 36 * This view draws circular sound levels. By default the sound levels are black, unless
50 // The minimum size of the levels as a percentage of the max, that is the size when volume is 0.
53 // The minimum size of the levels, that is the size when volume is 0.
56 // The maximum size of the levels, that is the size when volume is 100.
  /external/icu/icu4c/source/common/
ubidi.cpp 62 * For the purpose of conformance, the levels of all these codes
93 * and all levels are set to the paragraph level.
98 * If embedding levels are supplied as a parameter, then all
1077 UBiDiLevel *levels=pBiDi->levels; local
1351 UBiDiLevel *levels=pBiDi->levels; local
1834 UBiDiLevel *levels=pBiDi->levels; local
1868 UBiDiLevel * levels=pBiDi->levels; local
2296 UBiDiLevel *levels=pBiDi->levels; local
2376 const UBiDiLevel *levels; local
2753 UBiDiLevel *levels=pBiDi->levels; local
    [all...]
  /system/core/liblog/tests/
liblog_test.cpp 1448 } levels[] = { local
    [all...]

Completed in 648 milliseconds

1 2 3 4 5 67 8 91011>>