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  /external/kernel-headers/original/uapi/linux/
dlm.h 23 /* Lock levels and flags are here */
  /external/libcups/cups/
debug-private.h 51 * current levels we use:
  /external/libdaemon/libdaemon/
dlog.c 44 /* Allow using negative verbosity levels to hide _all_ messages */
  /external/libgsm/src/
table.c 42 /* Table 4.3b Quantization levels of the LTP gain quantizer
  /external/libopus/silk/
VAD.c 55 /* init noise levels */
56 /* Initialize array with approx pink noise levels (psd proportional to inverse of frequency) */
247 /* Scale the sigmoid output based on power levels */
353 /* Limit noise levels (guarantee 7 bits of head room) */
stereo_quant_pred.c 45 /* Brute-force search over quantization levels */
  /external/libxcam/modules/isp/iq/
x3a_ciq_wavelet_tuning_handler.cpp 96 XCAM_LOG_DEBUG ("Calculate Wavelet noise reduction config: soft threshold(%f), hard threshold(%f), decomposition levels(%d)",
  /external/llvm/include/llvm/Passes/
PassBuilder.h 38 /// \brief LLVM-provided high-level optimization levels.
40 /// This enumerates the LLVM-provided high-level optimization levels. Each
171 /// levels \c O1, \c O2 and \c O3 resp.
222 /// an error. You cannot mix different levels implicitly, you must explicitly
  /external/llvm/include/llvm/Support/
ScopedPrinter.h 75 void indent(int Levels = 1) { IndentLevel += Levels; }
77 void unindent(int Levels = 1) {
78 IndentLevel = std::max(0, IndentLevel - Levels);
  /external/ltp/pan/
debug.c 43 * set debug areas & levels
  /external/ltp/testcases/kernel/containers/userns/
userns07.c 16 * The kernel imposes a limit of at least 32 nested levels on user namespaces.
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tex_obj.h 39 * except that we don't bother with the non-base levels for
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_obj.h 37 * except that we don't bother with the non-base levels for
  /external/mockftpserver/branches/1.x_Branch/src/site/apt/
index.apt 16 at different levels of abstraction. Currently, however, <<StubFtpServer>> is the only one provided,
  /external/mp4parser/isoparser/src/main/java/com/googlecode/mp4parser/boxes/mp4/samplegrouping/
TemporalLevelEntry.java 22 * The Temporal Level sample grouping ('tele') provides a codec-independent sample grouping that can be used to group samples (access units) in a track (and potential track fragments) according to temporal level, where samples of one temporal level have no coding dependencies on samples of higher temporal levels. The temporal level equals the sample group description index (taking values 1, 2, 3, etc). The bitstream containing only the access units from the first temporal level to a higher temporal level remains conforming to the coding standard.
  /external/perf_data_converter/src/quipper/
perf_converter.cc 82 << " Negative values filter LOG() levels.";
  /external/python/cpython2/Doc/library/
pickletools.rst 29 pickler. Successive levels, indicated by ``MARK`` opcodes in the stream, are
  /external/selinux/libselinux/man/man3/
selinux_raw_context_to_color.3 96 is to return a color that corresponds to a range, that can then be used to highlight information at different MLS levels.
  /external/selinux/mcstrans/share/examples/default/
setrans.conf 7 # Objects can be labeled with one of 16 levels and be categorized with 0-1023
  /external/selinux/mcstrans/share/examples/include/setrans.d/
include-example 7 # Objects can be labeled with one of 16 levels and be categorized with 0-1023
  /external/selinux/python/semanage/
semanage-user.8 10 from policy sources. semanage user controls the mapping between an SELinux User and the roles and MLS/MCS levels.
  /external/swiftshader/src/D3D8/
Direct3DCubeTexture8.hpp 31 Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3DTexture8.hpp 31 Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
Direct3DVolumeTexture8.hpp 31 Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
  /external/swiftshader/src/D3D9/
Direct3DCubeTexture9.hpp 31 Direct3DCubeTexture9(Direct3DDevice9 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);

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