HomeSort by relevance Sort by last modified time
    Searched full:quadratic (Results 126 - 150 of 593) sorted by null

1 2 3 4 56 7 8 91011>>

  /external/skqp/src/pathops/
SkDCubicLineIntersection.cpp 15 Analogous to line-quadratic intersection, solve line-cubic intersection by
120 // see parallel routine in line quadratic intersections
  /external/skqp/src/shaders/gradients/
SkTwoPointConicalGradient_gpu.cpp 80 // to solve for t bruteforcely using a quadratic equation, this case implies that the quadratic
  /external/skqp/src/utils/
SkPatchUtils.cpp 56 * For the cubic case the first difference gives as a result a quadratic polynomial to which we can
59 * position keeps the sampled value while the next ones keep the quadratic, linear and constant
SkParsePath.cpp 150 case 'Q': // Quadratic Bezier Curve
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 129 float quadratic; member in struct:es1::Attenuation
360 void setLightAttenuationQuadratic(int index, float quadratic);
  /external/tensorflow/tensorflow/core/common_runtime/
graph_execution_state.cc 163 // Note: This implementation is quadratic time if there are many calls to
166 // quadratic time it is.
  /external/tensorflow/tensorflow/python/training/
training_ops_test.py 110 quadratic = 1.0 / (accum_update**(lr_power) * lr) + 2 * l2
112 np.sign(linear_update[i]) * l1 - linear_update[i]) / (quadratic[i]) if
  /external/libopus/celt/
mathops.c 99 The optimal minimax quadratic approximation (using relative error) is
  /external/llvm/docs/CommandGuide/
llc.rst 162 Register allocator based on 'Partitioned Boolean Quadratic Programming'.
  /external/llvm/lib/Target/X86/
X86FixupSetCC.cpp 98 // basic-block, or a small bound (to avoid quadratic behavior).
  /external/skia/src/core/
SkAnalyticEdge.h 14 // Similar to SkEdge, the conic edges will be converted to quadratic edges
  /external/skia/src/utils/
SkParsePath.cpp 150 case 'Q': // Quadratic Bezier Curve
  /external/skqp/src/core/
SkAnalyticEdge.h 14 // Similar to SkEdge, the conic edges will be converted to quadratic edges
  /external/swiftshader/src/Renderer/
VertexProcessor.hpp 220 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
  /external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
Passes.h 127 /// Quadratic Prograaming (PBQP) based register allocator.
  /external/tensorflow/tensorflow/python/ops/linalg/
linear_operator_full_matrix.py 125 meaning the quadratic form `x^H A x` has positive real part for all
linear_operator_lower_triangular.py 133 meaning the quadratic form `x^H A x` has positive real part for all
  /external/webrtc/webrtc/modules/audio_processing/ns/
nsx_core_c.c 230 // Quadratic approximation of 2^frac
  /frameworks/layoutlib/bridge/src/android/util/
PathParser_Delegate.java 610 case 'q': // Draws a quadratic Bézier (relative)
617 case 'Q': // Draws a quadratic Bézier
624 case 't': // Draws a quadratic Bézier curve(reflective control point)(relative)
639 case 'T': // Draws a quadratic Bézier curve (reflective control point)
    [all...]
  /external/pdfium/third_party/lcms/src/
cmssamp.c 280 // Least Squares Fit of a Quadratic Curve to Data
499 // find the black point using the least squares error quadratic curve fitting
533 // fit and get the vertex of quadratic curve
  /external/opencv/cxcore/src/
cxutils.cpp 243 Finds real roots of cubic, quadratic or linear equation.
338 // quadratic equation
441 * linear and quadratic iterated synthetic division. The coefficients of
450 * and protects against loss of significance in the quadratic synthetic
631 for (j = n; j >= 0; j--) { // Polynomial deflation by quadratic
    [all...]
  /external/skia/src/gpu/ops/
GrAAHairLinePathRenderer.cpp 45 // Each quadratic is rendered as a five sided polygon. This poly bounds
46 // the quadratic's bounding triangle but has been expanded so that the
591 // Equations based off of Loop-Blinn Quadratic GPU Rendering
    [all...]
  /external/skqp/src/gpu/ops/
GrAAHairLinePathRenderer.cpp 45 // Each quadratic is rendered as a five sided polygon. This poly bounds
46 // the quadratic's bounding triangle but has been expanded so that the
591 // Equations based off of Loop-Blinn Quadratic GPU Rendering
    [all...]
  /external/owasp/sanitizer/src/tests/org/owasp/html/
StylingPolicyTest.java 214 // Test that a long URL does not blow out the stack or consume quadratic
  /external/skia/tests/
DrawPathTest.cpp 106 // stepper for the quadratic. Now we bias that value by 1/2 so we don't overflow

Completed in 513 milliseconds

1 2 3 4 56 7 8 91011>>