/external/skqp/src/pathops/ |
SkDCubicLineIntersection.cpp | 15 Analogous to line-quadratic intersection, solve line-cubic intersection by 120 // see parallel routine in line quadratic intersections
|
/external/skqp/src/shaders/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 80 // to solve for t bruteforcely using a quadratic equation, this case implies that the quadratic
|
/external/skqp/src/utils/ |
SkPatchUtils.cpp | 56 * For the cubic case the first difference gives as a result a quadratic polynomial to which we can 59 * position keeps the sampled value while the next ones keep the quadratic, linear and constant
|
SkParsePath.cpp | 150 case 'Q': // Quadratic Bezier Curve
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.h | 129 float quadratic; member in struct:es1::Attenuation 360 void setLightAttenuationQuadratic(int index, float quadratic);
|
/external/tensorflow/tensorflow/core/common_runtime/ |
graph_execution_state.cc | 163 // Note: This implementation is quadratic time if there are many calls to 166 // quadratic time it is.
|
/external/tensorflow/tensorflow/python/training/ |
training_ops_test.py | 110 quadratic = 1.0 / (accum_update**(lr_power) * lr) + 2 * l2 112 np.sign(linear_update[i]) * l1 - linear_update[i]) / (quadratic[i]) if
|
/external/libopus/celt/ |
mathops.c | 99 The optimal minimax quadratic approximation (using relative error) is
|
/external/llvm/docs/CommandGuide/ |
llc.rst | 162 Register allocator based on 'Partitioned Boolean Quadratic Programming'.
|
/external/llvm/lib/Target/X86/ |
X86FixupSetCC.cpp | 98 // basic-block, or a small bound (to avoid quadratic behavior).
|
/external/skia/src/core/ |
SkAnalyticEdge.h | 14 // Similar to SkEdge, the conic edges will be converted to quadratic edges
|
/external/skia/src/utils/ |
SkParsePath.cpp | 150 case 'Q': // Quadratic Bezier Curve
|
/external/skqp/src/core/ |
SkAnalyticEdge.h | 14 // Similar to SkEdge, the conic edges will be converted to quadratic edges
|
/external/swiftshader/src/Renderer/ |
VertexProcessor.hpp | 220 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
|
/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/ |
Passes.h | 127 /// Quadratic Prograaming (PBQP) based register allocator.
|
/external/tensorflow/tensorflow/python/ops/linalg/ |
linear_operator_full_matrix.py | 125 meaning the quadratic form `x^H A x` has positive real part for all
|
linear_operator_lower_triangular.py | 133 meaning the quadratic form `x^H A x` has positive real part for all
|
/external/webrtc/webrtc/modules/audio_processing/ns/ |
nsx_core_c.c | 230 // Quadratic approximation of 2^frac
|
/frameworks/layoutlib/bridge/src/android/util/ |
PathParser_Delegate.java | 610 case 'q': // Draws a quadratic Bézier (relative) 617 case 'Q': // Draws a quadratic Bézier 624 case 't': // Draws a quadratic Bézier curve(reflective control point)(relative) 639 case 'T': // Draws a quadratic Bézier curve (reflective control point) [all...] |
/external/pdfium/third_party/lcms/src/ |
cmssamp.c | 280 // Least Squares Fit of a Quadratic Curve to Data 499 // find the black point using the least squares error quadratic curve fitting 533 // fit and get the vertex of quadratic curve
|
/external/opencv/cxcore/src/ |
cxutils.cpp | 243 Finds real roots of cubic, quadratic or linear equation. 338 // quadratic equation 441 * linear and quadratic iterated synthetic division. The coefficients of 450 * and protects against loss of significance in the quadratic synthetic 631 for (j = n; j >= 0; j--) { // Polynomial deflation by quadratic [all...] |
/external/skia/src/gpu/ops/ |
GrAAHairLinePathRenderer.cpp | 45 // Each quadratic is rendered as a five sided polygon. This poly bounds 46 // the quadratic's bounding triangle but has been expanded so that the 591 // Equations based off of Loop-Blinn Quadratic GPU Rendering [all...] |
/external/skqp/src/gpu/ops/ |
GrAAHairLinePathRenderer.cpp | 45 // Each quadratic is rendered as a five sided polygon. This poly bounds 46 // the quadratic's bounding triangle but has been expanded so that the 591 // Equations based off of Loop-Blinn Quadratic GPU Rendering [all...] |
/external/owasp/sanitizer/src/tests/org/owasp/html/ |
StylingPolicyTest.java | 214 // Test that a long URL does not blow out the stack or consume quadratic
|
/external/skia/tests/ |
DrawPathTest.cpp | 106 // stepper for the quadratic. Now we bias that value by 1/2 so we don't overflow
|