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  /external/libmojo/base/android/
apk_assets.cc 21 // The AssetManager API of the NDK does not expose a method for accessing raw
  /external/skia/tools/skqp/jni/
org_skia_skqp_SkQPRunner.cpp 34 struct AndroidAssetManager : public skqp::AssetManager {
143 void Java_org_skia_skqp_SkQP_nInit(JNIEnv* env, jobject object, jobject assetManager,
146 jassert(env, assetManager);
149 gAssetManager.fMgr = AAssetManager_fromJava(env, assetManager);
  /external/skqp/tools/skqp/jni/
org_skia_skqp_SkQPRunner.cpp 34 struct AndroidAssetManager : public skqp::AssetManager {
143 void Java_org_skia_skqp_SkQP_nInit(JNIEnv* env, jobject object, jobject assetManager,
146 jassert(env, assetManager);
149 gAssetManager.fMgr = AAssetManager_fromJava(env, assetManager);
  /external/tensorflow/tensorflow/examples/android/src/org/tensorflow/demo/
TensorFlowYoloDetector.java 18 import android.content.res.AssetManager;
91 final AssetManager assetManager,
107 d.inferenceInterface = new TensorFlowInferenceInterface(assetManager, modelFilename);
  /frameworks/base/libs/androidfw/
AssetDir.cpp 20 // AssetManager.
  /frameworks/base/rs/java/android/renderscript/
FileA3D.java 22 import android.content.res.AssetManager;
232 static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) {
298 if (is instanceof AssetManager.AssetInputStream) {
299 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset();
Font.java 26 import android.content.res.AssetManager;
185 AssetManager mgr = res.getAssets();
213 if (is instanceof AssetManager.AssetInputStream) {
214 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset();
  /cts/tests/openglperf2/jni/graphics/
GLUtils.cpp 28 void GLUtils::setEnvAndAssetManager(JNIEnv* env, jobject assetManager) {
30 sAssetManager = assetManager;
68 "(Landroid/content/res/AssetManager;Ljava/lang/String;)I");
  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 20 import android.content.res.AssetManager;
91 private static native boolean startBenchmark(AssetManager manager,
146 public static int loadTexture(AssetManager manager, String path) {
  /cts/tests/tests/content/src/android/content/res/cts/
AssetManager_AssetInputStreamTest.java 26 import android.content.res.AssetManager;
63 AssetManager.AssetInputStream assetInputStream =
64 (AssetManager.AssetInputStream) mAssetInputStream;
  /external/replicaisland/src/com/replica/replicaisland/
LevelSystem.java 19 import android.content.res.AssetManager;
102 AssetManager.AssetInputStream byteStream = (AssetManager.AssetInputStream) stream;
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowResources.java 3 import android.content.res.AssetManager;
204 public AssetManager getAssets() {
205 return ShadowAssetManager.bind(Robolectric.newInstanceOf(AssetManager.class), resourceLoader);
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 23 #include <androidfw/AssetManager.h>
144 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
161 AssetManager mAssets;
  /external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
ShadowResources.java 9 import android.content.res.AssetManager;
89 AssetManager assetManager = AssetManager.getSystem();
92 system = new Resources(assetManager, metrics, config);
ShadowAssetManager.java 14 import android.content.res.AssetManager;
15 import android.content.res.AssetManager.AssetInputStream;
75 @Implements(AssetManager.class)
121 AssetManager realObject;
228 Shadow.invokeConstructor(AssetManager.class, realObject);
238 Shadow.invokeConstructor(AssetManager.class, realObject, from(boolean.class, isSystem));
446 if (accessMode == AssetManager.ACCESS_STREAMING) {
456 from(AssetManager.class, realObject),
523 directlyOn(realObject, AssetManager.class).setApkAssets(apkAssets, invalidateCaches);
566 // AssetManager* am = assetManagerForJavaObject(env, clazz)
    [all...]
ShadowPackageParser.java 16 import android.content.res.AssetManager;
92 AssetManager assmgr = null;
96 assmgr = new AssetManager();
229 public Package parseBaseApk(File apkFile, AssetManager assets, int flags) {
305 AssetManager assets = null;
308 assets = new AssetManager();
  /frameworks/layoutlib/bridge/src/android/graphics/
FontFamily_Delegate.java 27 import android.content.res.AssetManager;
366 /*package*/ static boolean nAddFontFromAssetManager(long builderPtr, AssetManager mgr, String path,
398 assetRepository.openAsset(path, AssetManager.ACCESS_STREAMING) :
399 assetRepository.openNonAsset(cookie, path, AssetManager.ACCESS_STREAMING);
439 // This should never happen. AssetManager is a final class (from user's perspective), and
440 // we've replaced every creation of AssetManager with our implementation. We create an
  /system/core/libutils/
README 99 is governed by AssetManager.cpp, which tracks loaded resources per
102 Assets are looked up by path and filename in AssetManager.cpp. The path
104 handled like assets by AssetManager.cpp. Other resources are handled
120 AssetManager, which in turn keeps a forest structure of loaded
190 the process' AssetManager (by proxy, via AssetManager.java and JNI)
  /frameworks/base/tools/aapt2/process/
SymbolTable.h 25 #include "androidfw/AssetManager.h"
204 android::AssetManager* GetAssetManager() {
209 android::AssetManager assets_;
  /packages/apps/PackageInstaller/src/com/android/packageinstaller/
PackageUtil.java 26 import android.content.res.AssetManager;
151 AssetManager assmgr = new AssetManager();
  /cts/tests/tests/graphics/jni/
android_graphics_cts_VulkanPreTransformCtsActivity.cpp 75 {"nCreateNativeTest", "(Landroid/content/res/AssetManager;Landroid/view/Surface;Z)V",
  /external/robolectric-shadows/robolectric/src/main/java/org/robolectric/android/internal/
ParallelUniverse.java 20 import android.content.res.AssetManager;
209 private void populateAssetPaths(AssetManager assetManager, AndroidManifest appManifest) {
212 assetManager.addAssetPath(manifest.getAssetsDirectory().getPath());
  /frameworks/base/libs/androidfw/include/androidfw/
AttributeResolution.h 58 bool RetrieveAttributes(AssetManager2* assetmanager, ResXMLParser* xml_parser, uint32_t* attrs,
  /frameworks/base/libs/androidfw/tests/
SparseEntry_bench.cpp 17 #include "androidfw/AssetManager.h"
  /cts/tests/tests/graphics/src/android/graphics/cts/
TypefaceTest.java 30 import android.content.res.AssetManager;
410 final AssetManager assets = mContext.getAssets();
616 final AssetManager am = mContext.getAssets();
649 final AssetManager am = mContext.getAssets();
671 final AssetManager am = mContext.getAssets();
728 final AssetManager am = mContext.getAssets();
742 final AssetManager am = mContext.getAssets();
    [all...]

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