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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef AAPT_PROCESS_SYMBOLTABLE_H
     18 #define AAPT_PROCESS_SYMBOLTABLE_H
     19 
     20 #include <algorithm>
     21 #include <memory>
     22 #include <vector>
     23 
     24 #include "android-base/macros.h"
     25 #include "androidfw/AssetManager.h"
     26 #include "utils/JenkinsHash.h"
     27 #include "utils/LruCache.h"
     28 
     29 #include "Resource.h"
     30 #include "ResourceTable.h"
     31 #include "ResourceValues.h"
     32 #include "util/Util.h"
     33 
     34 namespace aapt {
     35 
     36 inline android::hash_t hash_type(const ResourceName& name) {
     37   std::hash<std::string> str_hash;
     38   android::hash_t hash = 0;
     39   hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
     40   hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
     41   hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
     42   return hash;
     43 }
     44 
     45 inline android::hash_t hash_type(const ResourceId& id) {
     46   return android::hash_type(id.id);
     47 }
     48 
     49 class ISymbolSource;
     50 class ISymbolTableDelegate;
     51 class NameMangler;
     52 
     53 class SymbolTable {
     54  public:
     55   struct Symbol {
     56     Symbol() = default;
     57 
     58     explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {},
     59                     bool pub = false)
     60         : id(i), attribute(attr), is_public(pub) {
     61     }
     62 
     63     Symbol(const Symbol&) = default;
     64     Symbol(Symbol&&) = default;
     65     Symbol& operator=(const Symbol&) = default;
     66     Symbol& operator=(Symbol&&) = default;
     67 
     68     Maybe<ResourceId> id;
     69     std::shared_ptr<Attribute> attribute;
     70     bool is_public = false;
     71     bool is_dynamic = false;
     72   };
     73 
     74   SymbolTable(NameMangler* mangler);
     75 
     76   // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for
     77   // looking up resources from a set of sources.
     78   void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate);
     79 
     80   // Appends a symbol source. The cache is not cleared since entries that
     81   // have already been found would take precedence due to ordering.
     82   void AppendSource(std::unique_ptr<ISymbolSource> source);
     83 
     84   // Prepends a symbol source so that its symbols take precedence. This will
     85   // cause the existing cache to be cleared.
     86   void PrependSource(std::unique_ptr<ISymbolSource> source);
     87 
     88   // NOTE: Never hold on to the result between calls to FindByXXX. The
     89   // results are stored in a cache which may evict entries on subsequent calls.
     90   const Symbol* FindByName(const ResourceName& name);
     91 
     92   // NOTE: Never hold on to the result between calls to FindByXXX. The
     93   // results are stored in a cache which may evict entries on subsequent calls.
     94   const Symbol* FindById(const ResourceId& id);
     95 
     96   // Let's the ISymbolSource decide whether looking up by name or ID is faster,
     97   // if both are available.
     98   // NOTE: Never hold on to the result between calls to FindByXXX. The
     99   // results are stored in a cache which may evict entries on subsequent calls.
    100   const Symbol* FindByReference(const Reference& ref);
    101 
    102  private:
    103   NameMangler* mangler_;
    104   std::unique_ptr<ISymbolTableDelegate> delegate_;
    105   std::vector<std::unique_ptr<ISymbolSource>> sources_;
    106 
    107   // We use shared_ptr because unique_ptr is not supported and
    108   // we need automatic deletion.
    109   android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
    110   android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;
    111 
    112   DISALLOW_COPY_AND_ASSIGN(SymbolTable);
    113 };
    114 
    115 // Allows the customization of the lookup strategy/order of a symbol from a set of
    116 // symbol sources.
    117 class ISymbolTableDelegate {
    118  public:
    119   ISymbolTableDelegate() = default;
    120   virtual ~ISymbolTableDelegate() = default;
    121 
    122   // The name is already mangled and does not need further processing.
    123   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    124       const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
    125 
    126   virtual std::unique_ptr<SymbolTable::Symbol> FindById(
    127       ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;
    128 
    129  private:
    130   DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate);
    131 };
    132 
    133 class DefaultSymbolTableDelegate : public ISymbolTableDelegate {
    134  public:
    135   DefaultSymbolTableDelegate() = default;
    136   virtual ~DefaultSymbolTableDelegate() = default;
    137 
    138   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    139       const ResourceName& name,
    140       const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
    141   virtual std::unique_ptr<SymbolTable::Symbol> FindById(
    142       ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
    143 
    144  private:
    145   DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate);
    146 };
    147 
    148 // An interface that a symbol source implements in order to surface symbol information
    149 // to the symbol table.
    150 class ISymbolSource {
    151  public:
    152   virtual ~ISymbolSource() = default;
    153 
    154   virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
    155       const ResourceName& name) = 0;
    156   virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;
    157 
    158   // Default implementation tries the name if it exists, else the ID.
    159   virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
    160       const Reference& ref) {
    161     if (ref.name) {
    162       return FindByName(ref.name.value());
    163     } else if (ref.id) {
    164       return FindById(ref.id.value());
    165     }
    166     return {};
    167   }
    168 };
    169 
    170 // Exposes the resources in a ResourceTable as symbols for SymbolTable.
    171 // Instances of this class must outlive the encompassed ResourceTable.
    172 // Lookups by ID are ignored.
    173 class ResourceTableSymbolSource : public ISymbolSource {
    174  public:
    175   explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}
    176 
    177   std::unique_ptr<SymbolTable::Symbol> FindByName(
    178       const ResourceName& name) override;
    179 
    180   std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
    181     return {};
    182   }
    183 
    184  private:
    185   ResourceTable* table_;
    186 
    187   DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
    188 };
    189 
    190 class AssetManagerSymbolSource : public ISymbolSource {
    191  public:
    192   AssetManagerSymbolSource() = default;
    193 
    194   bool AddAssetPath(const android::StringPiece& path);
    195   std::map<size_t, std::string> GetAssignedPackageIds() const;
    196   bool IsPackageDynamic(uint32_t packageId) const;
    197 
    198   std::unique_ptr<SymbolTable::Symbol> FindByName(
    199       const ResourceName& name) override;
    200   std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
    201   std::unique_ptr<SymbolTable::Symbol> FindByReference(
    202       const Reference& ref) override;
    203 
    204   android::AssetManager* GetAssetManager() {
    205     return &assets_;
    206   }
    207 
    208  private:
    209   android::AssetManager assets_;
    210 
    211   DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
    212 };
    213 
    214 }  // namespace aapt
    215 
    216 #endif /* AAPT_PROCESS_SYMBOLTABLE_H */
    217