/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_test_font.h | 47 * \param x The X coordinate of the upper left corner of the character. 48 * \param y The Y coordinate of the upper left corner of the character. 59 * \param x The X coordinate of the upper left corner of the string. 60 * \param y The Y coordinate of the upper left corner of the string.
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/prebuilts/misc/windows/sdl2/include/ |
SDL_test_font.h | 47 * \param x The X coordinate of the upper left corner of the character. 48 * \param y The Y coordinate of the upper left corner of the character. 59 * \param x The X coordinate of the upper left corner of the string. 60 * \param y The Y coordinate of the upper left corner of the string.
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_test_font.h | 47 * \param x The X coordinate of the upper left corner of the character. 48 * \param y The Y coordinate of the upper left corner of the character. 59 * \param x The X coordinate of the upper left corner of the string. 60 * \param y The Y coordinate of the upper left corner of the string.
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/test/vti/dashboard/src/main/webapp/css/ |
datepicker.css | 26 .ui-corner-all { 51 .ui-datepicker-header.ui-widget-header.ui-helper-clearfix.ui-corner-all { 67 .ui-datepicker-next.ui-corner-all.ui-state-hover, .ui-datepicker-prev.ui-corner-all.ui-state-hover {
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/toolchain/binutils/binutils-2.27/gas/testsuite/gas/hppa/basic/ |
system2.s | 6 ; We could/should test some of the corner cases for register and
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/external/skqp/include/core/ |
SkRRect.h | 39 radii for each corner. It does not have a constructor so must be 45 If either of a corner's radii are 0 the corner will be square. 47 If the corner curves overlap they will be proportionally reduced to fit. 66 //!< at each corner is zero) 81 //!< because the centers of the corner ellipses form an axis aligned 83 //!< an interior patch, four edge patches, and four corner patches. 87 //!< different from the others and there must be one corner where 201 enum Corner { 209 const SkVector& radii(Corner corner) const { return fRadii[corner]; [all...] |
/external/eigen/test/ |
geo_alignedbox.cpp | 130 VERIFY_IS_APPROX( m, box.corner( BoxType::BottomLeft ) ); 131 VERIFY_IS_APPROX( M, box.corner( BoxType::TopRight ) ); 134 VERIFY_IS_APPROX( bottomRight, box.corner( BoxType::BottomRight ) ); 135 VERIFY_IS_APPROX( topLeft, box.corner( BoxType::TopLeft ) ); 156 VERIFY_IS_APPROX( m, box.corner( BoxType::BottomLeftFloor ) ); 157 VERIFY_IS_APPROX( M, box.corner( BoxType::TopRightCeil ) ); 160 VERIFY_IS_APPROX( bottomRightFloor, box.corner( BoxType::BottomRightFloor ) ); 161 VERIFY_IS_APPROX( topLeftFloor, box.corner( BoxType::TopLeftFloor ) );
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/external/pdfium/xfa/fxfa/parser/ |
cxfa_corner.cpp | 32 constexpr wchar_t kName[] = L"corner"; 41 XFA_Element::Corner,
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/external/skia/experimental/svg/model/ |
SkSVGAttribute.h | 35 kRx, // <ellipse>,<rect>: horizontal (corner) radius 36 kRy, // <ellipse>,<rect>: vertical (corner) radius
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/external/skqp/experimental/svg/model/ |
SkSVGAttribute.h | 35 kRx, // <ellipse>,<rect>: horizontal (corner) radius 36 kRy, // <ellipse>,<rect>: vertical (corner) radius
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/external/tensorflow/tensorflow/core/api_def/base_api/ |
api_def_ResizeArea.pbtxt | 26 If true, the centers of the 4 corner pixels of the input and output tensors are 27 aligned, preserving the values at the corner pixels. Defaults to false.
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api_def_ExtractGlimpse.pbtxt | 37 upper left corner of the input images. 72 left corner, the lower right corner is located at (1.0, 1.0) and the
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/frameworks/av/media/libeffects/lvm/lib/Common/src/ |
Abs_32.c | 29 * Description : Absolute value with maximum negative value corner case 39 /* The corner case, so set to the maximum positive value */
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/external/eigen/Eigen/src/plugins/ |
BlockMethods.h | 79 /// \returns a dynamic-size expression of a top-right corner of *this. 81 /// \param cRows the number of rows in the corner 82 /// \param cCols the number of columns in the corner 104 /// \returns an expression of a fixed-size top-right corner of *this. 106 /// \tparam CRows the number of rows in the corner 107 /// \tparam CCols the number of columns in the corner 131 /// \returns an expression of a top-right corner of *this. 133 /// \tparam CRows number of rows in corner as specified at compile-time 134 /// \tparam CCols number of columns in corner as specified at compile-time 135 /// \param cRows number of rows in corner as specified at run-tim [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
CornerPathEffectTest.java | 66 // draw the path using the corner path effect 69 // create a path that describes the expected shape after the corner is rounded 99 // number of pixels forming the corner 101 // rounded corner must have less pixels than a sharp corner
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/frameworks/support/leanback/src/main/java/androidx/leanback/widget/ |
ShadowOverlayHelper.java | 28 * ShadowOverlayHelper is a helper class for shadow, overlay color and rounded corner. 38 * might be disabled if rounded corner is applied due to performance reason. 39 * <li> For rounded-corner: it uses a ViewOutlineProvider for API>=21. 42 * or apply rounded corner, overlay and rounded-corner to the view itself. Below is an example 102 * Set if needs rounded corner. 103 * @param needsRoundedCorner True if needs rounded corner. 138 * Set option values e.g. Shadow Z value, rounded corner radius. 202 * Set value of rounded corner radius. 204 * @param roundedCornerRadius Number of pixels of rounded corner radius [all...] |
/external/skia/src/gpu/ccpr/ |
GrCCCoverageProcessor_GSImpl.cpp | 132 // the corner it will begin with as the top. 149 // sharp the corner is. For more details on conservative raster, see: 153 // The top corner will have three conservative raster vertices. Emit the 158 // Second conservative raster vertex for the top corner. 170 // sk_InvocationID=1: Remaining two conservative raster vertices for the third corner. 202 // we can identify the points by their corresponding corner. 205 // the hull in two independent invocations. Each invocation designates the corner it will 224 // how sharp the corner is. For more details on conservative raster, see: 228 // The top-left corner will have three conservative raster vertices. 233 // Second conservative raster vertex for the top-left corner 317 const char* corner = vars.fCornerVars.fPoint; variable 318 SkASSERT(corner); variable [all...] |
GrCCCoverageProcessor_VSImpl.cpp | 150 1, 2, 0, 3, 8, kRestartStrip, // First corner and main body of the hull. 158 // First corner and main body of the hull. 258 // hull of N pixel-size boxes, one centered on each the input points. Each corner has three 263 v->codeAppendf("float2 corner = %s[clockwise_indices & 3];", hullPts); 265 v->codeAppend ("float2 vertexbloat = float2(bloatpoint.y > corner.y ? -bloat : +bloat, " 266 "bloatpoint.x > corner.x ? +bloat : -bloat);"); 270 // We are the corner's middle vertex (of 3). 276 // We are the corner's third vertex (of 3). 280 v->codeAppend ("float2 vertex = corner + vertexbloat;"); 289 Shader::EmitEdgeDistanceEquation(v, "bloatpoint", "corner", [all...] |
/external/skqp/src/gpu/ccpr/ |
GrCCCoverageProcessor_GSImpl.cpp | 123 // the corner it will begin with as the top. 140 // sharp the corner is. For more details on conservative raster, see: 144 // The top corner will have three conservative raster vertices. Emit the 149 // Second conservative raster vertex for the top corner. 161 // sk_InvocationID=1: Remaining two conservative raster vertices for the third corner. 193 // we can identify the points by their corresponding corner. 196 // the hull in two independent invocations. Each invocation designates the corner it will 215 // how sharp the corner is. For more details on conservative raster, see: 219 // The top-left corner will have three conservative raster vertices. 224 // Second conservative raster vertex for the top-left corner 308 const char* corner = vars.fCornerVars.fPoint; variable 309 SkASSERT(corner); variable [all...] |
GrCCCoverageProcessor_VSImpl.cpp | 140 1, 2, 0, 3, 8, kRestartStrip, // First corner and main body of the hull. 148 // First corner and main body of the hull. 248 // hull of N pixel-size boxes, one centered on each the input points. Each corner has three 253 v->codeAppendf("float2 corner = %s[clockwise_indices & 3];", hullPts); 255 v->codeAppend ("float2 vertexbloat = float2(bloatpoint.y > corner.y ? -bloat : +bloat, " 256 "bloatpoint.x > corner.x ? +bloat : -bloat);"); 260 // We are the corner's middle vertex (of 3). 266 // We are the corner's third vertex (of 3). 270 v->codeAppend ("float2 vertex = corner + vertexbloat;"); 279 Shader::EmitEdgeDistanceEquation(v, "bloatpoint", "corner", [all...] |
/frameworks/support/leanback/src/androidTest/java/androidx/leanback/widget/ |
ListRowPresenterTest.java | 356 // force to use ViewOutline for rounded corner test 417 // supports static/dynamic shadow, supports rounded corner 442 // supports static/dynamic shadow, supports rounded corner 467 // supports static/dynamic shadow, supports rounded corner 492 // supports static/dynamic shadow, supports rounded corner 517 // supports static/dynamic shadow, supports rounded corner 542 // supports static/dynamic shadow, supports rounded corner 567 // supports static/dynamic shadow, supports rounded corner 592 // supports static/dynamic shadow, supports rounded corner 617 // supports static/dynamic shadow, supports rounded corner [all...] |
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/android/ |
ResourceTableFactoryIntegrationTest.java | 18 // This covers a corner case in Framework resources where an attribute is mentioned in a styleable array, e.g: R.styleable.Toolbar_buttonGravity but there is no corresponding R.attr.buttonGravity
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/external/skia/include/effects/ |
SkAlphaThresholdFilter.h | 21 * The 0,0 point of the region corresponds to the upper left corner of the
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SkCornerPathEffect.h | 20 /** radius must be > 0 to have an effect. It specifies the distance from each corner
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/external/skia/src/gpu/effects/ |
GrShadowGeoProc.h | 18 * assuming circular corner geometry.
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