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  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_test_font.h 47 * \param x The X coordinate of the upper left corner of the character.
48 * \param y The Y coordinate of the upper left corner of the character.
59 * \param x The X coordinate of the upper left corner of the string.
60 * \param y The Y coordinate of the upper left corner of the string.
  /prebuilts/misc/windows/sdl2/include/
SDL_test_font.h 47 * \param x The X coordinate of the upper left corner of the character.
48 * \param y The Y coordinate of the upper left corner of the character.
59 * \param x The X coordinate of the upper left corner of the string.
60 * \param y The Y coordinate of the upper left corner of the string.
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_test_font.h 47 * \param x The X coordinate of the upper left corner of the character.
48 * \param y The Y coordinate of the upper left corner of the character.
59 * \param x The X coordinate of the upper left corner of the string.
60 * \param y The Y coordinate of the upper left corner of the string.
  /test/vti/dashboard/src/main/webapp/css/
datepicker.css 26 .ui-corner-all {
51 .ui-datepicker-header.ui-widget-header.ui-helper-clearfix.ui-corner-all {
67 .ui-datepicker-next.ui-corner-all.ui-state-hover, .ui-datepicker-prev.ui-corner-all.ui-state-hover {
  /toolchain/binutils/binutils-2.27/gas/testsuite/gas/hppa/basic/
system2.s 6 ; We could/should test some of the corner cases for register and
  /external/skqp/include/core/
SkRRect.h 39 radii for each corner. It does not have a constructor so must be
45 If either of a corner's radii are 0 the corner will be square.
47 If the corner curves overlap they will be proportionally reduced to fit.
66 //!< at each corner is zero)
81 //!< because the centers of the corner ellipses form an axis aligned
83 //!< an interior patch, four edge patches, and four corner patches.
87 //!< different from the others and there must be one corner where
201 enum Corner {
209 const SkVector& radii(Corner corner) const { return fRadii[corner];
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  /external/eigen/test/
geo_alignedbox.cpp 130 VERIFY_IS_APPROX( m, box.corner( BoxType::BottomLeft ) );
131 VERIFY_IS_APPROX( M, box.corner( BoxType::TopRight ) );
134 VERIFY_IS_APPROX( bottomRight, box.corner( BoxType::BottomRight ) );
135 VERIFY_IS_APPROX( topLeft, box.corner( BoxType::TopLeft ) );
156 VERIFY_IS_APPROX( m, box.corner( BoxType::BottomLeftFloor ) );
157 VERIFY_IS_APPROX( M, box.corner( BoxType::TopRightCeil ) );
160 VERIFY_IS_APPROX( bottomRightFloor, box.corner( BoxType::BottomRightFloor ) );
161 VERIFY_IS_APPROX( topLeftFloor, box.corner( BoxType::TopLeftFloor ) );
  /external/pdfium/xfa/fxfa/parser/
cxfa_corner.cpp 32 constexpr wchar_t kName[] = L"corner";
41 XFA_Element::Corner,
  /external/skia/experimental/svg/model/
SkSVGAttribute.h 35 kRx, // <ellipse>,<rect>: horizontal (corner) radius
36 kRy, // <ellipse>,<rect>: vertical (corner) radius
  /external/skqp/experimental/svg/model/
SkSVGAttribute.h 35 kRx, // <ellipse>,<rect>: horizontal (corner) radius
36 kRy, // <ellipse>,<rect>: vertical (corner) radius
  /external/tensorflow/tensorflow/core/api_def/base_api/
api_def_ResizeArea.pbtxt 26 If true, the centers of the 4 corner pixels of the input and output tensors are
27 aligned, preserving the values at the corner pixels. Defaults to false.
api_def_ExtractGlimpse.pbtxt 37 upper left corner of the input images.
72 left corner, the lower right corner is located at (1.0, 1.0) and the
  /frameworks/av/media/libeffects/lvm/lib/Common/src/
Abs_32.c 29 * Description : Absolute value with maximum negative value corner case
39 /* The corner case, so set to the maximum positive value */
  /external/eigen/Eigen/src/plugins/
BlockMethods.h 79 /// \returns a dynamic-size expression of a top-right corner of *this.
81 /// \param cRows the number of rows in the corner
82 /// \param cCols the number of columns in the corner
104 /// \returns an expression of a fixed-size top-right corner of *this.
106 /// \tparam CRows the number of rows in the corner
107 /// \tparam CCols the number of columns in the corner
131 /// \returns an expression of a top-right corner of *this.
133 /// \tparam CRows number of rows in corner as specified at compile-time
134 /// \tparam CCols number of columns in corner as specified at compile-time
135 /// \param cRows number of rows in corner as specified at run-tim
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  /cts/tests/tests/graphics/src/android/graphics/cts/
CornerPathEffectTest.java 66 // draw the path using the corner path effect
69 // create a path that describes the expected shape after the corner is rounded
99 // number of pixels forming the corner
101 // rounded corner must have less pixels than a sharp corner
  /frameworks/support/leanback/src/main/java/androidx/leanback/widget/
ShadowOverlayHelper.java 28 * ShadowOverlayHelper is a helper class for shadow, overlay color and rounded corner.
38 * might be disabled if rounded corner is applied due to performance reason.
39 * <li> For rounded-corner: it uses a ViewOutlineProvider for API>=21.
42 * or apply rounded corner, overlay and rounded-corner to the view itself. Below is an example
102 * Set if needs rounded corner.
103 * @param needsRoundedCorner True if needs rounded corner.
138 * Set option values e.g. Shadow Z value, rounded corner radius.
202 * Set value of rounded corner radius.
204 * @param roundedCornerRadius Number of pixels of rounded corner radius
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  /external/skia/src/gpu/ccpr/
GrCCCoverageProcessor_GSImpl.cpp 132 // the corner it will begin with as the top.
149 // sharp the corner is. For more details on conservative raster, see:
153 // The top corner will have three conservative raster vertices. Emit the
158 // Second conservative raster vertex for the top corner.
170 // sk_InvocationID=1: Remaining two conservative raster vertices for the third corner.
202 // we can identify the points by their corresponding corner.
205 // the hull in two independent invocations. Each invocation designates the corner it will
224 // how sharp the corner is. For more details on conservative raster, see:
228 // The top-left corner will have three conservative raster vertices.
233 // Second conservative raster vertex for the top-left corner
317 const char* corner = vars.fCornerVars.fPoint; variable
318 SkASSERT(corner); variable
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GrCCCoverageProcessor_VSImpl.cpp 150 1, 2, 0, 3, 8, kRestartStrip, // First corner and main body of the hull.
158 // First corner and main body of the hull.
258 // hull of N pixel-size boxes, one centered on each the input points. Each corner has three
263 v->codeAppendf("float2 corner = %s[clockwise_indices & 3];", hullPts);
265 v->codeAppend ("float2 vertexbloat = float2(bloatpoint.y > corner.y ? -bloat : +bloat, "
266 "bloatpoint.x > corner.x ? +bloat : -bloat);");
270 // We are the corner's middle vertex (of 3).
276 // We are the corner's third vertex (of 3).
280 v->codeAppend ("float2 vertex = corner + vertexbloat;");
289 Shader::EmitEdgeDistanceEquation(v, "bloatpoint", "corner",
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  /external/skqp/src/gpu/ccpr/
GrCCCoverageProcessor_GSImpl.cpp 123 // the corner it will begin with as the top.
140 // sharp the corner is. For more details on conservative raster, see:
144 // The top corner will have three conservative raster vertices. Emit the
149 // Second conservative raster vertex for the top corner.
161 // sk_InvocationID=1: Remaining two conservative raster vertices for the third corner.
193 // we can identify the points by their corresponding corner.
196 // the hull in two independent invocations. Each invocation designates the corner it will
215 // how sharp the corner is. For more details on conservative raster, see:
219 // The top-left corner will have three conservative raster vertices.
224 // Second conservative raster vertex for the top-left corner
308 const char* corner = vars.fCornerVars.fPoint; variable
309 SkASSERT(corner); variable
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GrCCCoverageProcessor_VSImpl.cpp 140 1, 2, 0, 3, 8, kRestartStrip, // First corner and main body of the hull.
148 // First corner and main body of the hull.
248 // hull of N pixel-size boxes, one centered on each the input points. Each corner has three
253 v->codeAppendf("float2 corner = %s[clockwise_indices & 3];", hullPts);
255 v->codeAppend ("float2 vertexbloat = float2(bloatpoint.y > corner.y ? -bloat : +bloat, "
256 "bloatpoint.x > corner.x ? +bloat : -bloat);");
260 // We are the corner's middle vertex (of 3).
266 // We are the corner's third vertex (of 3).
270 v->codeAppend ("float2 vertex = corner + vertexbloat;");
279 Shader::EmitEdgeDistanceEquation(v, "bloatpoint", "corner",
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  /frameworks/support/leanback/src/androidTest/java/androidx/leanback/widget/
ListRowPresenterTest.java 356 // force to use ViewOutline for rounded corner test
417 // supports static/dynamic shadow, supports rounded corner
442 // supports static/dynamic shadow, supports rounded corner
467 // supports static/dynamic shadow, supports rounded corner
492 // supports static/dynamic shadow, supports rounded corner
517 // supports static/dynamic shadow, supports rounded corner
542 // supports static/dynamic shadow, supports rounded corner
567 // supports static/dynamic shadow, supports rounded corner
592 // supports static/dynamic shadow, supports rounded corner
617 // supports static/dynamic shadow, supports rounded corner
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  /external/robolectric-shadows/robolectric/src/test/java/org/robolectric/android/
ResourceTableFactoryIntegrationTest.java 18 // This covers a corner case in Framework resources where an attribute is mentioned in a styleable array, e.g: R.styleable.Toolbar_buttonGravity but there is no corresponding R.attr.buttonGravity
  /external/skia/include/effects/
SkAlphaThresholdFilter.h 21 * The 0,0 point of the region corresponds to the upper left corner of the
SkCornerPathEffect.h 20 /** radius must be > 0 to have an effect. It specifies the distance from each corner
  /external/skia/src/gpu/effects/
GrShadowGeoProc.h 18 * assuming circular corner geometry.

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