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  /toolchain/binutils/binutils-2.27/gas/testsuite/gas/hppa/basic/
coprmem.s 6 ; We could/should test some of the corner cases for register and
fmem.s 5 ; We could/should test some of the corner cases for register and
logical.s 6 ; We could/should test some of the corner cases for register and
sh1add.s 5 ; We could/should test some of the corner cases for register and
sh2add.s 5 ; We could/should test some of the corner cases for register and
sh3add.s 5 ; We could/should test some of the corner cases for register and
subi.s 5 ; We could/should test some of the corner cases for register and
unit.s 6 ; We could/should test some of the corner cases for register and
  /external/skia/src/gpu/effects/
GrRRectEffect.cpp 106 // The corner flags are derived from fRRect, so no need to check them.
176 // At each quarter-circle corner we compute a vector that is the offset of the fragment position
178 // to that corner. This means that points near the interior near the rrect top edge will have
180 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
449 // ensure at least one corner really is elliptical
510 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
512 // to that corner. This means that points near the interior near the rrect top edge will have
514 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
562 // corner where both the x and y offsets are positive, hence the maxes. (The inverse
    [all...]
  /external/skqp/src/gpu/effects/
GrRRectEffect.cpp 106 // The corner flags are derived from fRRect, so no need to check them.
176 // At each quarter-circle corner we compute a vector that is the offset of the fragment position
178 // to that corner. This means that points near the interior near the rrect top edge will have
180 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
449 // ensure at least one corner really is elliptical
510 // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
512 // to that corner. This means that points near the interior near the rrect top edge will have
514 // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
562 // corner where both the x and y offsets are positive, hence the maxes. (The inverse
    [all...]
  /external/autotest/client/site_tests/firmware_TouchMTB/tests/logs/lumpy/20130506_031746-fw_11.27-robot_sim/
touch_firmware_report-lumpy-fw_11.27-complete-20130614_065557 33 Use one finger to physically click the bottom left corner of the touch surface.
91 Use one finger to physically click the bottom right corner of the touch surface.
  /external/mesa3d/docs/specs/OLD/
MESA_sprite_point.spec 46 The lower-left corner has texture coordinate (0,0,r,q).
123 are labeled A, B, C, and D, starting at the lower-left corner and moving
  /external/mesa3d/src/gallium/tests/graw/
fs-fragcoord.c 107 "PROPERTY FS_COORD_ORIGIN UPPER_LEFT\n" /* upper-left = black corner */
120 "PROPERTY FS_COORD_ORIGIN LOWER_LEFT\n" /* lower-left = black corner */
  /external/neven/Embedded/common/src/b_APIEm/
Types.h 50 * type: 0: gray image - pixels are bytes starting at upper left corner
51 * 1: rgb color images - prixels are 3-byte rgb groups starting at upper left corner
  /external/skia/debugger/QT/
SkListWidget.cpp 73 * counting from the bottom right corner of each list item styled with this
75 * be pushed down into that bottom corner. Negative values in the x2,y2
  /external/skia/gm/
pixelsnap.cpp 158 // A rectangle that exactly covers a pixel, a point at each corner, 8 horiz/vert lines
159 // at rect corners (two at each corner, extending away from rect). They are drawn in this
  /external/skqp/debugger/QT/
SkListWidget.cpp 73 * counting from the bottom right corner of each list item styled with this
75 * be pushed down into that bottom corner. Negative values in the x2,y2
  /external/skqp/gm/
pixelsnap.cpp 158 // A rectangle that exactly covers a pixel, a point at each corner, 8 horiz/vert lines
159 // at rect corners (two at each corner, extending away from rect). They are drawn in this
  /external/webrtc/talk/app/webrtc/java/src/org/webrtc/
VideoRenderer.java 78 // top-left corner of the image, but in glTexImage2D() the first element corresponds to the
79 // bottom-left corner. This discrepancy is corrected by setting a vertical flip as sampling
  /frameworks/base/core/java/android/hardware/camera2/utils/
ParamsUtils.java 54 * each corner (left, top, right, bottom) rounded towards the nearest integer bounding box.
75 * a new rectangle, with each corner (left, top, right, bottom) rounded towards the nearest
  /frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
CameraDeviceInfo.java 151 * sense for the upper-left corner to be at the origin.
170 * sense for the upper-left corner to be at the origin.
  /frameworks/support/samples/SupportLeanbackJank/src/main/java/com/google/android/leanbackjank/ui/
MainFragment.java 148 // see b/64451726, leanback bug causes child rounded corner is incorrectly disabled when
150 // the rounded corner option same as shadow option.
  /frameworks/support/v7/appcompat/res/values/
dimens.xml 61 <!-- Default rounded corner for controls -->
111 <!-- Border corner radius of the tooltip window. -->
  /packages/apps/Calendar/src/com/android/calendar/month/
MonthListView.java 160 // Get the day at the top right corner
189 // Returns the julian day of the day in the upper right corner
  /packages/apps/Car/Dialer/res/values/
dimens.xml 61 card's right rounded corner and extend to card margin. Therefore, this value should be
82 <!-- The corner radius of the contact search container. -->

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