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  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles31-test-issues.txt 2 dEQP-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19 dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
    [all...]
gles2-hw-issues.txt 2 dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp
3 dEQP-GLES2.functional.polygon_offset.default_factor_1_slope
4 dEQP-GLES2.functional.polygon_offset.fixed16_result_depth_clamp
5 dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
8 dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.*
11 dEQP-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_vertex
12 dEQP-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_both
13 dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_vertex
14 dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_both
15 dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.mat4_mat2_verte
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/
mustpass.xml 21 <Configuration caseListFile="gles2-khr-master.txt" commandLine="--deqp-screen-rotation=unspecified --deqp-surface-width=64 --deqp-surface-height=64 --deqp-base-seed=1 --deqp-watchdog=disable" name="khr-master" os="any" useForFirstEGLConfig="True"/>
22 <Configuration caseListFile="gles2-deqp-master.txt" commandLine="--deqp-screen-rotation=unspecified --deqp-surface-width=64 --deqp-surface-height=64 --deqp-base-seed=1 --deqp-watchdog=disable" name="deqp-master" os="any" useForFirstEGLConfig="True"/
    [all...]
  /external/deqp/android/cts/master/src/
gles3-hw-issues.txt 0 dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb565
2 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.scalar
3 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec2
4 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec3
5 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec4
6 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.scalar
7 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec2
8 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec3
9 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec4
10 dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_fragment.scala
    [all...]
gles3-driver-issues.txt 2 dEQP-GLES3.functional.attribute_location.bind_aliasing.*
5 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
6 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
9 dEQP-GLES3.functional.shaders.fragdata.draw_buffers
10 dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
13 dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
14 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
15 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
16 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
17 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragmen
    [all...]
  /external/deqp/android/cts/mnc/
gles31-rotate-landscape.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
mustpass.xml 21 <TestPackage name="dEQP-EGL">
22 <Configuration caseListFile="egl-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/>
24 <TestPackage name="dEQP-GLES2">
25 <Configuration caseListFile="gles2-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/
    [all...]
  /external/deqp/android/cts/nyc/
gles31-rotate-landscape.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles3-565-no-depth-no-stencil.txt 0 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rg
    [all...]
mustpass.xml 21 <TestPackage name="dEQP-EGL">
22 <Configuration caseListFile="egl-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/>
24 <TestPackage name="dEQP-GLES2">
25 <Configuration caseListFile="gles2-master.txt" commandLine="--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-screen-rotation=unspecified --deqp-surface-type=window --deqp-watchdog=enable" name="master"/
    [all...]
  /external/deqp/android/cts/nyc/src/
gles31-rotation.txt 0 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
    [all...]
gles3-pixelformat.txt 0 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rg
    [all...]
  /external/deqp/modules/gles31/
CMakeLists.txt 0 # dEQP-GLES31
28 deqp-gles31-functional
29 deqp-gles31-stress
35 add_deqp_module(deqp-gles31 "${DEQP_GLES31_SRCS}" "${DEQP_GLES31_LIBS}" tes31TestPackageEntry.cpp)
38 add_data_dir(deqp-gles31 ../../data/gles31/data gles31/data)
39 add_data_dir(deqp-gles31 ../../data/gles31/shaders gles31/shaders)
  /external/deqp/android/cts/master/
gles3-565-no-depth-no-stencil.txt 0 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rg
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles3-565-no-depth-no-stencil.txt 0 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rg
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles3-565-no-depth-no-stencil.txt 0 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rg
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles3-565-no-depth-no-stencil.txt 0 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rg
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-565-no-depth-no-stencil.txt 0 dEQP-GLES3.info.vendor
2 dEQP-GLES3.info.renderer
3 dEQP-GLES3.info.version
4 dEQP-GLES3.info.shading_language_version
5 dEQP-GLES3.info.extensions
6 dEQP-GLES3.info.render_target
7 dEQP-GLES3.functional.prerequisite.state_reset
8 dEQP-GLES3.functional.prerequisite.clear_color
9 dEQP-GLES3.functional.prerequisite.read_pixels
10 dEQP-GLES3.functional.color_clear.single_rg
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles2-hw-issues.txt 2 dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp
3 dEQP-GLES2.functional.polygon_offset.default_factor_1_slope
4 dEQP-GLES2.functional.polygon_offset.fixed16_result_depth_clamp
5 dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope
8 dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.*
11 dEQP-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_vertex
12 dEQP-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_both
13 dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_vertex
14 dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_both
15 dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.mat4_mat2_verte
    [all...]

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