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full:deqp
(Results
226 - 250
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) sorted by null
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles31-test-issues.txt
2
dEQP
-GLES31.functional.image_load_store.*.atomic.comp_swap_*_return_value
5
dEQP
-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec4
6
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
7
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
8
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
9
dEQP
-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
12
dEQP
-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
15
dEQP
-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.consistency.*
16
dEQP
-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.array_element.*
19
dEQP
-GLES31.functional.shaders.builtin_functions.precision.atan2.mediump_
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gles2-hw-issues.txt
2
dEQP
-GLES2.functional.polygon_offset.default_result_depth_clamp
3
dEQP
-GLES2.functional.polygon_offset.default_factor_1_slope
4
dEQP
-GLES2.functional.polygon_offset.fixed16_result_depth_clamp
5
dEQP
-GLES2.functional.polygon_offset.fixed16_factor_1_slope
8
dEQP
-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.*
11
dEQP
-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_vertex
12
dEQP
-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_both
13
dEQP
-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_vertex
14
dEQP
-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_both
15
dEQP
-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.mat4_mat2_verte
[
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/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/
mustpass.xml
21
<Configuration caseListFile="gles2-khr-master.txt" commandLine="--
deqp
-screen-rotation=unspecified --
deqp
-surface-width=64 --
deqp
-surface-height=64 --
deqp
-base-seed=1 --
deqp
-watchdog=disable" name="khr-master" os="any" useForFirstEGLConfig="True"/>
22
<Configuration caseListFile="gles2-
deqp
-master.txt" commandLine="--
deqp
-screen-rotation=unspecified --
deqp
-surface-width=64 --
deqp
-surface-height=64 --
deqp
-base-seed=1 --deqp-watchdog=disable" name="deqp-master" os="any" useForFirstEGLConfig="True"/
[
all
...]
/external/deqp/android/cts/master/src/
gles3-hw-issues.txt
0
dEQP
-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb565
2
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.scalar
3
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec2
4
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec3
5
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec4
6
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.scalar
7
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec2
8
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec3
9
dEQP
-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec4
10
dEQP
-GLES3.functional.shaders.builtin_functions.precision.max.highp_fragment.scala
[
all
...]
gles3-driver-issues.txt
2
dEQP
-GLES3.functional.attribute_location.bind_aliasing.*
5
dEQP
-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
6
dEQP
-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
9
dEQP
-GLES3.functional.shaders.fragdata.draw_buffers
10
dEQP
-GLES3.functional.shaders.fragdata.invalid_assign_to_1
13
dEQP
-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
14
dEQP
-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
15
dEQP
-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
16
dEQP
-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
17
dEQP
-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragmen
[
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...]
/external/deqp/android/cts/mnc/
gles31-rotate-landscape.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
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...]
gles31-rotate-portrait.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
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...]
gles31-rotate-reverse-landscape.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
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...]
gles31-rotate-reverse-portrait.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
mustpass.xml
21
<TestPackage name="
dEQP
-EGL">
22
<Configuration caseListFile="egl-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/>
24
<TestPackage name="
dEQP
-GLES2">
25
<Configuration caseListFile="gles2-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/
[
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...]
/external/deqp/android/cts/nyc/
gles31-rotate-landscape.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles31-rotate-portrait.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles31-rotate-reverse-landscape.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles31-rotate-reverse-portrait.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
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gles3-565-no-depth-no-stencil.txt
0
dEQP
-GLES3.info.vendor
2
dEQP
-GLES3.info.renderer
3
dEQP
-GLES3.info.version
4
dEQP
-GLES3.info.shading_language_version
5
dEQP
-GLES3.info.extensions
6
dEQP
-GLES3.info.render_target
7
dEQP
-GLES3.functional.prerequisite.state_reset
8
dEQP
-GLES3.functional.prerequisite.clear_color
9
dEQP
-GLES3.functional.prerequisite.read_pixels
10
dEQP
-GLES3.functional.color_clear.single_rg
[
all
...]
mustpass.xml
21
<TestPackage name="
dEQP
-EGL">
22
<Configuration caseListFile="egl-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/>
24
<TestPackage name="
dEQP
-GLES2">
25
<Configuration caseListFile="gles2-master.txt" commandLine="--
deqp
-gl-config-name=rgba8888d24s8ms0 --
deqp
-screen-rotation=unspecified --
deqp
-surface-type=window --
deqp
-watchdog=enable" name="master"/
[
all
...]
/external/deqp/android/cts/nyc/src/
gles31-rotation.txt
0
dEQP
-GLES31.info.vendor
2
dEQP
-GLES31.info.renderer
3
dEQP
-GLES31.info.version
4
dEQP
-GLES31.info.shading_language_version
5
dEQP
-GLES31.info.extensions
6
dEQP
-GLES31.info.render_target
7
dEQP
-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8
dEQP
-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9
dEQP
-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10
dEQP
-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffe
[
all
...]
gles3-pixelformat.txt
0
dEQP
-GLES3.info.vendor
2
dEQP
-GLES3.info.renderer
3
dEQP
-GLES3.info.version
4
dEQP
-GLES3.info.shading_language_version
5
dEQP
-GLES3.info.extensions
6
dEQP
-GLES3.info.render_target
7
dEQP
-GLES3.functional.prerequisite.state_reset
8
dEQP
-GLES3.functional.prerequisite.clear_color
9
dEQP
-GLES3.functional.prerequisite.read_pixels
10
dEQP
-GLES3.functional.color_clear.single_rg
[
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/external/deqp/modules/gles31/
CMakeLists.txt
0
#
dEQP
-GLES31
28
deqp
-gles31-functional
29
deqp
-gles31-stress
35
add_deqp_module(
deqp
-gles31 "${DEQP_GLES31_SRCS}" "${DEQP_GLES31_LIBS}" tes31TestPackageEntry.cpp)
38
add_data_dir(
deqp
-gles31 ../../data/gles31/data gles31/data)
39
add_data_dir(
deqp
-gles31 ../../data/gles31/shaders gles31/shaders)
/external/deqp/android/cts/master/
gles3-565-no-depth-no-stencil.txt
0
dEQP
-GLES3.info.vendor
2
dEQP
-GLES3.info.renderer
3
dEQP
-GLES3.info.version
4
dEQP
-GLES3.info.shading_language_version
5
dEQP
-GLES3.info.extensions
6
dEQP
-GLES3.info.render_target
7
dEQP
-GLES3.functional.prerequisite.state_reset
8
dEQP
-GLES3.functional.prerequisite.clear_color
9
dEQP
-GLES3.functional.prerequisite.read_pixels
10
dEQP
-GLES3.functional.color_clear.single_rg
[
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles3-565-no-depth-no-stencil.txt
0
dEQP
-GLES3.info.vendor
2
dEQP
-GLES3.info.renderer
3
dEQP
-GLES3.info.version
4
dEQP
-GLES3.info.shading_language_version
5
dEQP
-GLES3.info.extensions
6
dEQP
-GLES3.info.render_target
7
dEQP
-GLES3.functional.prerequisite.state_reset
8
dEQP
-GLES3.functional.prerequisite.clear_color
9
dEQP
-GLES3.functional.prerequisite.read_pixels
10
dEQP
-GLES3.functional.color_clear.single_rg
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles3-565-no-depth-no-stencil.txt
0
dEQP
-GLES3.info.vendor
2
dEQP
-GLES3.info.renderer
3
dEQP
-GLES3.info.version
4
dEQP
-GLES3.info.shading_language_version
5
dEQP
-GLES3.info.extensions
6
dEQP
-GLES3.info.render_target
7
dEQP
-GLES3.functional.prerequisite.state_reset
8
dEQP
-GLES3.functional.prerequisite.clear_color
9
dEQP
-GLES3.functional.prerequisite.read_pixels
10
dEQP
-GLES3.functional.color_clear.single_rg
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles3-565-no-depth-no-stencil.txt
0
dEQP
-GLES3.info.vendor
2
dEQP
-GLES3.info.renderer
3
dEQP
-GLES3.info.version
4
dEQP
-GLES3.info.shading_language_version
5
dEQP
-GLES3.info.extensions
6
dEQP
-GLES3.info.render_target
7
dEQP
-GLES3.functional.prerequisite.state_reset
8
dEQP
-GLES3.functional.prerequisite.clear_color
9
dEQP
-GLES3.functional.prerequisite.read_pixels
10
dEQP
-GLES3.functional.color_clear.single_rg
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-565-no-depth-no-stencil.txt
0
dEQP
-GLES3.info.vendor
2
dEQP
-GLES3.info.renderer
3
dEQP
-GLES3.info.version
4
dEQP
-GLES3.info.shading_language_version
5
dEQP
-GLES3.info.extensions
6
dEQP
-GLES3.info.render_target
7
dEQP
-GLES3.functional.prerequisite.state_reset
8
dEQP
-GLES3.functional.prerequisite.clear_color
9
dEQP
-GLES3.functional.prerequisite.read_pixels
10
dEQP
-GLES3.functional.color_clear.single_rg
[
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles2-hw-issues.txt
2
dEQP
-GLES2.functional.polygon_offset.default_result_depth_clamp
3
dEQP
-GLES2.functional.polygon_offset.default_factor_1_slope
4
dEQP
-GLES2.functional.polygon_offset.fixed16_result_depth_clamp
5
dEQP
-GLES2.functional.polygon_offset.fixed16_factor_1_slope
8
dEQP
-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.*
11
dEQP
-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_vertex
12
dEQP
-GLES2.functional.uniform_api.info_query.nested_structs_arrays.mat4_mat2_both
13
dEQP
-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_vertex
14
dEQP
-GLES2.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.mat4_mat2_both
15
dEQP
-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.mat4_mat2_verte
[
all
...]
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