1 # Bug 21495208 2 dEQP-GLES3.functional.attribute_location.bind_aliasing.* 3 4 # Bug 21737600 5 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex 6 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment 7 8 # Bug 22488431 9 dEQP-GLES3.functional.shaders.fragdata.draw_buffers 10 dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1 11 12 # Bug 22632106 13 dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex 14 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex 15 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment 16 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment 17 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment 18 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment 19 20 # Bug 22632003 21 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y 22 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y 23 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y 24 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y 25 26 # Bug 22760309 27 dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked 28 dEQP-GLES3.functional.draw.random.50 29 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte 30 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float 31 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte 32 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float 33 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear 34 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear 35 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear 36 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear 37 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear 38 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear 39 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear 40 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27 41 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44 42 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78 43 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84 44 dEQP-GLES3.functional.negative_api.buffer.read_buffer 45 dEQP-GLES3.functional.negative_api.shader.program_parameteri 46 dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array 47 dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array 48 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears 49 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles 50 dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles 51 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears 52 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles 53 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex 54 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment 55 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex 56 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment 57 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex 58 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment 59 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar 60 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2 61 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3 62 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4 63 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar 64 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2 65 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3 66 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4 67 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar 68 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2 69 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3 70 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4 71 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar 72 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2 73 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3 74 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4 75 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar 76 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2 77 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3 78 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4 79 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar 80 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2 81 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3 82 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4 83 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar 84 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2 85 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3 86 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4 87 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar 88 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2 89 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3 90 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4 91 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar 92 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2 93 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar 94 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2 95 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar 96 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2 97 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar 98 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2 99 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar 100 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2 101 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar 102 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2 103 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar 104 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2 105 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar 106 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2 107 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar 108 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2 109 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar 110 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2 111 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2 112 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2 113 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2 114 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2 115 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2 116 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2 117 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex 118 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment 119 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex 120 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment 121 dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z 122 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex 123 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment 124 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex 125 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment 126 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex 127 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment 128 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump 129 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp 130 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp 131 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp 132 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump 133 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump 134 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp 135 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp 136 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp 137 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump 138 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump 139 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp 140 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp 141 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump 142 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp 143 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp 144 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp 145 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp 146 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp 147 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump 148 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp 149 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp 150 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp 151 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp 152 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp 153 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump 154 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp 155 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp 156 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump 157 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp 158 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp 159 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump 160 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp 161 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp 162 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump 163 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp 164 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp 165 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump 166 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp 167 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp 168 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump 169 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp 170 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp 171 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump 172 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp 173 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp 174 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump 175 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp 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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump 190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp 191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp 192 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump 193 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump 194 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp 195 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp 196 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump 197 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp 198 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp 199 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp 200 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump 201 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp 202 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp 203 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp 204 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump 205 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp 206 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp 207 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp 208 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump 209 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp 210 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp 211 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump 212 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp 213 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp 214 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump 215 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp 216 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp 217 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump 218 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp 219 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp 220 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump 221 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp 222 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp 223 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump 224 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp 225 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp 226 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump 227 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp 228 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp 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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp 243 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp 244 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp 245 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump 246 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump 247 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp 248 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp 249 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump 250 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp 251 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp 252 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp 253 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp 254 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