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      1 # Bug 21495208
      2 dEQP-GLES3.functional.attribute_location.bind_aliasing.*
      3 
      4 # Bug 21737600
      5 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
      6 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
      7 
      8 # Bug 22488431
      9 dEQP-GLES3.functional.shaders.fragdata.draw_buffers
     10 dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
     11 
     12 # Bug 22632106
     13 dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
     14 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
     15 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
     16 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
     17 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment
     18 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment
     19 
     20 # Bug 22632003
     21 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y
     22 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y
     23 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y
     24 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y
     25 
     26 # Bug 22760309
     27 dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
     28 dEQP-GLES3.functional.draw.random.50
     29 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
     30 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
     31 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
     32 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float
     33 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear
     34 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear
     35 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear
     36 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear
     37 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear
     38 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear
     39 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear
     40 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27
     41 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44
     42 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78
     43 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84
     44 dEQP-GLES3.functional.negative_api.buffer.read_buffer
     45 dEQP-GLES3.functional.negative_api.shader.program_parameteri
     46 dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array
     47 dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
     48 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears
     49 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles
     50 dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles
     51 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears
     52 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles
     53 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex
     54 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment
     55 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex
     56 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment
     57 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex
     58 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment
     59 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar
     60 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2
     61 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3
     62 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4
     63 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar
     64 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2
     65 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3
     66 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4
     67 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar
     68 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2
     69 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3
     70 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4
     71 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar
     72 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2
     73 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3
     74 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4
     75 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar
     76 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2
     77 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3
     78 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4
     79 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar
     80 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2
     81 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3
     82 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4
     83 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar
     84 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2
     85 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3
     86 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4
     87 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar
     88 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2
     89 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3
     90 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4
     91 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar
     92 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2
     93 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar
     94 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2
     95 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar
     96 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2
     97 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar
     98 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2
     99 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar
    100 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2
    101 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar
    102 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2
    103 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar
    104 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2
    105 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar
    106 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2
    107 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar
    108 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2
    109 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar
    110 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2
    111 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2
    112 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2
    113 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2
    114 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2
    115 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2
    116 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2
    117 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex
    118 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
    119 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
    120 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
    121 dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
    122 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
    123 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
    124 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
    125 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
    126 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
    127 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
    128 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
    129 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
    130 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
    131 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
    132 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
    133 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
    134 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
    135 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
    136 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
    137 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
    138 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
    139 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
    140 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
    141 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
    142 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
    143 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
    144 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
    145 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
    146 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
    147 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
    148 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
    149 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
    150 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
    151 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
    152 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
    153 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
    154 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
    155 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
    156 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
    157 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
    158 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
    159 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
    160 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
    161 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
    162 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
    163 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
    164 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
    165 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
    166 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
    167 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
    168 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
    169 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
    170 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
    171 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
    172 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
    173 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
    174 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
    175 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
    176 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
    177 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
    178 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
    179 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
    180 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
    181 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
    182 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
    183 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
    184 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
    185 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
    186 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
    187 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
    188 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
    189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
    190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
    191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
    192 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
    193 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
    194 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
    195 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp
    196 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
    197 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
    198 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
    199 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp
    200 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump
    201 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp
    202 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp
    203 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
    204 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
    205 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
    206 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp
    207 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
    208 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
    209 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
    210 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
    211 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
    212 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
    213 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
    214 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
    215 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
    216 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
    217 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
    218 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
    219 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
    220 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
    221 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
    222 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
    223 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
    224 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
    225 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
    226 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
    227 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
    228 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
    229 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
    230 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
    231 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
    232 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
    233 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
    234 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
    235 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
    236 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
    237 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
    238 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
    239 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
    240 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
    241 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
    242 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
    243 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
    244 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
    245 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
    246 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
    247 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
    248 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
    249 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
    250 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
    251 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
    252 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
    253 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
    254 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
    255 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
    256 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
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    547 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror
    548 dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array
    549 dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels
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    554 dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10
    555 dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35
    556 dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9
    557