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<<71727374757677787980>>
/external/mesa3d/scons/ |
custom.py | 152 # effects for .pyc files
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_debug.h | 186 * call functions with side effects in the assert expression.
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
ir3_shader.h | 205 * is 32b (a3xx, a4xx), or 64b (a5xx+), which effects the size of the
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/external/pcre/dist2/ |
perltest.sh | 195 # unexpected effects happen. To avoid this, we replace such patterns with
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/external/perfetto/include/perfetto/protozero/ |
message.h | 70 // Finalize is idempotent and can be called several times w/o side effects.
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/external/proguard/src/proguard/ |
Configuration.java | 168 * assumed to have no side effects.
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/external/protobuf/csharp/src/Google.Protobuf/ |
ByteString.cs | 51 /// Unsafe operations that can cause IO Failure and/or other catestrophic side-effects.
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/external/python/cpython3/Doc/library/ |
runpy.rst | 19 current process, and any side effects (such as cached imports of other
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/external/replicaisland/src/com/replica/replicaisland/ |
AnimationComponent.java | 194 // Turn on visual effects (smoke, etc) when the player's life reaches 1.
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/external/selinux/secilc/docs/ |
cil_introduction.md | 29 * No more M4 - the pervasive use of M4 and pre-processing in general has eased policy creation, but the side-effects cause many additional problems. CIL should eliminate the need for a pre-processor.
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/external/skia/gm/ |
tilemodes.cpp | 15 // effects
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windowrectangles.cpp | 20 # include "effects/GrTextureDomain.h"
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/external/skia/src/core/ |
SkColorMatrixFilterRowMajor255.cpp | 88 // This code was duplicated from src/effects/SkColorMatrixc.cpp in order to be used in core.
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/external/skia/src/gpu/ |
GrSurfaceProxy.cpp | 365 // the instantiated width & height could have side-effects going forward, since we're
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/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 45 // create a builder. This will be handed off to effects so they can use it to add
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/external/skia/src/sksl/ |
README | 142 2. Create your new .fp file, generally under src/gpu/effects.
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SkSLCompiler.cpp | 421 * to a dead target and lack of side effects on the left hand side. [all...] |
/external/skia/tests/ |
DrawPathTest.cpp | 296 // Limit extreme dash path effects to avoid exhausting the system memory.
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/external/skqp/gm/ |
windowrectangles.cpp | 20 # include "effects/GrTextureDomain.h"
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/external/skqp/src/core/ |
SkColorMatrixFilterRowMajor255.cpp | 88 // This code was duplicated from src/effects/SkColorMatrixc.cpp in order to be used in core.
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/external/skqp/src/gpu/ |
GrSurfaceProxy.cpp | 331 // the instantiated width & height could have side-effects going forward, since we're
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/external/skqp/src/gpu/gl/builders/ |
GrGLProgramBuilder.cpp | 45 // create a builder. This will be handed off to effects so they can use it to add
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/external/skqp/src/sksl/ |
SkSLCompiler.cpp | 421 * to a dead target and lack of side effects on the left hand side. [all...] |
/external/skqp/tests/ |
DrawPathTest.cpp | 296 // Limit extreme dash path effects to avoid exhausting the system memory.
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IntTextureTest.cpp | 18 #include "effects/GrSimpleTextureEffect.h"
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