1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "sk_tool_utils.h" 10 #include "SkClipStack.h" 11 #include "SkRRect.h" 12 13 #if SK_SUPPORT_GPU 14 # include "GrAppliedClip.h" 15 # include "GrStencilClip.h" 16 # include "GrReducedClip.h" 17 # include "GrRenderTargetContext.h" 18 # include "GrRenderTargetContextPriv.h" 19 # include "GrResourceProvider.h" 20 # include "effects/GrTextureDomain.h" 21 #endif 22 23 constexpr static SkIRect kDeviceRect = {0, 0, 600, 600}; 24 constexpr static SkIRect kCoverRect = {50, 50, 550, 550}; 25 26 namespace skiagm { 27 28 //////////////////////////////////////////////////////////////////////////////////////////////////// 29 30 class WindowRectanglesBaseGM : public GM { 31 protected: 32 virtual void onCoverClipStack(const SkClipStack&, SkCanvas*) = 0; 33 34 private: 35 SkISize onISize() override { return SkISize::Make(kDeviceRect.width(), kDeviceRect.height()); } 36 void onDraw(SkCanvas*) final; 37 }; 38 39 void WindowRectanglesBaseGM::onDraw(SkCanvas* canvas) { 40 sk_tool_utils::draw_checkerboard(canvas, 0xffffffff, 0xffc6c3c6, 25); 41 42 SkClipStack stack; 43 stack.clipRect(SkRect::MakeXYWH(370.75, 80.25, 149, 100), SkMatrix::I(), 44 kDifference_SkClipOp, false); 45 stack.clipRect(SkRect::MakeXYWH(80.25, 420.75, 150, 100), SkMatrix::I(), 46 kDifference_SkClipOp, true); 47 stack.clipRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(200, 200, 200, 200), 60, 45), 48 SkMatrix::I(), kDifference_SkClipOp, true); 49 50 SkRRect nine; 51 nine.setNinePatch(SkRect::MakeXYWH(550 - 30.25 - 100, 370.75, 100, 150), 12, 35, 23, 20); 52 stack.clipRRect(nine, SkMatrix::I(), kDifference_SkClipOp, true); 53 54 SkRRect complx; 55 SkVector complxRadii[4] = {{6, 4}, {8, 12}, {16, 24}, {48, 32}}; 56 complx.setRectRadii(SkRect::MakeXYWH(80.25, 80.75, 100, 149), complxRadii); 57 stack.clipRRect(complx, SkMatrix::I(), kDifference_SkClipOp, false); 58 59 this->onCoverClipStack(stack, canvas); 60 } 61 62 //////////////////////////////////////////////////////////////////////////////////////////////////// 63 64 /** 65 * Draws a clip that will exercise window rectangles if they are supported. 66 */ 67 class WindowRectanglesGM : public WindowRectanglesBaseGM { 68 private: 69 SkString onShortName() final { return SkString("windowrectangles"); } 70 void onCoverClipStack(const SkClipStack&, SkCanvas*) final; 71 }; 72 73 void WindowRectanglesGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) { 74 SkPaint paint; 75 paint.setColor(0xff00aa80); 76 77 // Set up the canvas's clip to match our SkClipStack. 78 SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart); 79 for (const SkClipStack::Element* element = iter.next(); element; element = iter.next()) { 80 SkClipOp op = element->getOp(); 81 bool isAA = element->isAA(); 82 switch (element->getDeviceSpaceType()) { 83 case SkClipStack::Element::DeviceSpaceType::kPath: 84 canvas->clipPath(element->getDeviceSpacePath(), op, isAA); 85 break; 86 case SkClipStack::Element::DeviceSpaceType::kRRect: 87 canvas->clipRRect(element->getDeviceSpaceRRect(), op, isAA); 88 break; 89 case SkClipStack::Element::DeviceSpaceType::kRect: 90 canvas->clipRect(element->getDeviceSpaceRect(), op, isAA); 91 break; 92 case SkClipStack::Element::DeviceSpaceType::kEmpty: 93 canvas->clipRect({ 0, 0, 0, 0 }, kIntersect_SkClipOp, false); 94 break; 95 } 96 } 97 98 canvas->drawRect(SkRect::Make(kCoverRect), paint); 99 } 100 101 DEF_GM( return new WindowRectanglesGM(); ) 102 103 //////////////////////////////////////////////////////////////////////////////////////////////////// 104 105 #if SK_SUPPORT_GPU 106 107 constexpr static int kNumWindows = 8; 108 109 /** 110 * Visualizes the mask (alpha or stencil) for a clip with several window rectangles. The purpose of 111 * this test is to verify that window rectangles are being used during clip mask generation, and to 112 * visualize where the window rectangles are placed. 113 * 114 * We use window rectangles when generating the clip mask because there is no need to invest time 115 * defining those regions where window rectangles will be in effect during the actual draw anyway. 116 * 117 * This test works by filling the entire clip mask with a small checkerboard pattern before drawing 118 * it, and then covering the mask with a solid color once it has been generated. The regions inside 119 * window rectangles or outside the scissor should still have the initial checkerboard intact. 120 */ 121 class WindowRectanglesMaskGM : public WindowRectanglesBaseGM { 122 private: 123 constexpr static int kMaskCheckerSize = 5; 124 SkString onShortName() final { return SkString("windowrectangles_mask"); } 125 void onCoverClipStack(const SkClipStack&, SkCanvas*) final; 126 void visualizeAlphaMask(GrContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&); 127 void visualizeStencilMask(GrContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&); 128 void stencilCheckerboard(GrRenderTargetContext*, bool flip); 129 void fail(SkCanvas*); 130 }; 131 132 /** 133 * Base class for GrClips that visualize a clip mask. 134 */ 135 class MaskOnlyClipBase : public GrClip { 136 private: 137 bool quickContains(const SkRect&) const final { return false; } 138 bool isRRect(const SkRect& rtBounds, SkRRect* rr, GrAA*) const final { return false; } 139 void getConservativeBounds(int width, int height, SkIRect* rect, bool* iior) const final { 140 rect->set(0, 0, width, height); 141 if (iior) { 142 *iior = false; 143 } 144 } 145 }; 146 147 /** 148 * This class clips a cover by an alpha mask. We use it to visualize the alpha clip mask. 149 */ 150 class AlphaOnlyClip final : public MaskOnlyClipBase { 151 public: 152 AlphaOnlyClip(sk_sp<GrTextureProxy> mask, int x, int y) : fMask(mask), fX(x), fY(y) {} 153 154 private: 155 bool apply(GrContext*, GrRenderTargetContext*, bool, bool, GrAppliedClip* out, 156 SkRect* bounds) const override { 157 int w = fMask->width(); 158 int h = fMask->height(); 159 out->addCoverageFP(GrDeviceSpaceTextureDecalFragmentProcessor::Make( 160 fMask, SkIRect::MakeWH(w, h), {fX, fY})); 161 return true; 162 } 163 sk_sp<GrTextureProxy> fMask; 164 int fX; 165 int fY; 166 }; 167 168 /** 169 * Makes a clip object that enforces the stencil clip bit. Used to visualize the stencil mask. 170 */ 171 static GrStencilClip make_stencil_only_clip() { 172 return GrStencilClip(SkClipStack::kEmptyGenID); 173 }; 174 175 void WindowRectanglesMaskGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) { 176 GrContext* ctx = canvas->getGrContext(); 177 GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext(); 178 179 if (!ctx || !rtc || rtc->priv().maxWindowRectangles() < kNumWindows) { 180 this->fail(canvas); 181 return; 182 } 183 184 const GrReducedClip reducedClip(stack, SkRect::Make(kCoverRect), rtc->caps()->shaderCaps(), 185 kNumWindows); 186 187 GrPaint paint; 188 if (GrFSAAType::kNone == rtc->fsaaType()) { 189 paint.setColor4f(GrColor4f(0, 0.25f, 1, 1)); 190 this->visualizeAlphaMask(ctx, rtc, reducedClip, std::move(paint)); 191 } else { 192 paint.setColor4f(GrColor4f(1, 0.25f, 0.25f, 1)); 193 this->visualizeStencilMask(ctx, rtc, reducedClip, std::move(paint)); 194 } 195 } 196 197 void WindowRectanglesMaskGM::visualizeAlphaMask(GrContext* ctx, GrRenderTargetContext* rtc, 198 const GrReducedClip& reducedClip, GrPaint&& paint) { 199 const int padRight = (kDeviceRect.right() - kCoverRect.right()) / 2; 200 const int padBottom = (kDeviceRect.bottom() - kCoverRect.bottom()) / 2; 201 sk_sp<GrRenderTargetContext> maskRTC( 202 ctx->makeDeferredRenderTargetContextWithFallback(SkBackingFit::kExact, 203 kCoverRect.width() + padRight, 204 kCoverRect.height() + padBottom, 205 kAlpha_8_GrPixelConfig, nullptr)); 206 if (!maskRTC) { 207 return; 208 } 209 210 // Draw a checker pattern into the alpha mask so we can visualize the regions left untouched by 211 // the clip mask generation. 212 this->stencilCheckerboard(maskRTC.get(), true); 213 maskRTC->clear(nullptr, GrColorPackA4(0xff), GrRenderTargetContext::CanClearFullscreen::kYes); 214 maskRTC->priv().drawAndStencilRect(make_stencil_only_clip(), &GrUserStencilSettings::kUnused, 215 SkRegion::kDifference_Op, false, GrAA::kNo, SkMatrix::I(), 216 SkRect::MakeIWH(maskRTC->width(), maskRTC->height())); 217 reducedClip.drawAlphaClipMask(maskRTC.get()); 218 219 int x = kCoverRect.x() - kDeviceRect.x(), 220 y = kCoverRect.y() - kDeviceRect.y(); 221 222 // Now visualize the alpha mask by drawing a rect over the area where it is defined. The regions 223 // inside window rectangles or outside the scissor should still have the initial checkerboard 224 // intact. (This verifies we didn't spend any time modifying those pixels in the mask.) 225 AlphaOnlyClip clip(maskRTC->asTextureProxyRef(), x, y); 226 rtc->drawRect(clip, std::move(paint), GrAA::kYes, SkMatrix::I(), 227 SkRect::Make(SkIRect::MakeXYWH(x, y, maskRTC->width(), maskRTC->height()))); 228 } 229 230 void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrRenderTargetContext* rtc, 231 const GrReducedClip& reducedClip, 232 GrPaint&& paint) { 233 // Draw a checker pattern into the stencil buffer so we can visualize the regions left untouched 234 // by the clip mask generation. 235 this->stencilCheckerboard(rtc, false); 236 reducedClip.drawStencilClipMask(ctx, rtc); 237 238 // Now visualize the stencil mask by covering the entire render target. The regions inside 239 // window rectangles or outside the scissor should still have the initial checkerboard intact. 240 // (This verifies we didn't spend any time modifying those pixels in the mask.) 241 rtc->drawPaint(make_stencil_only_clip(), std::move(paint), SkMatrix::I()); 242 } 243 244 void WindowRectanglesMaskGM::stencilCheckerboard(GrRenderTargetContext* rtc, bool flip) { 245 constexpr static GrUserStencilSettings kSetClip( 246 GrUserStencilSettings::StaticInit< 247 0, 248 GrUserStencilTest::kAlways, 249 0, 250 GrUserStencilOp::kSetClipBit, 251 GrUserStencilOp::kKeep, 252 0>() 253 ); 254 255 rtc->priv().clearStencilClip(GrFixedClip::Disabled(), false); 256 257 for (int y = 0; y < kDeviceRect.height(); y += kMaskCheckerSize) { 258 for (int x = (y & 1) == flip ? 0 : kMaskCheckerSize; 259 x < kDeviceRect.width(); x += 2 * kMaskCheckerSize) { 260 SkIRect checker = SkIRect::MakeXYWH(x, y, kMaskCheckerSize, kMaskCheckerSize); 261 rtc->priv().stencilRect(GrNoClip(), &kSetClip, GrAAType::kNone, SkMatrix::I(), 262 SkRect::Make(checker)); 263 } 264 } 265 } 266 267 void WindowRectanglesMaskGM::fail(SkCanvas* canvas) { 268 SkPaint paint; 269 paint.setAntiAlias(true); 270 paint.setTextAlign(SkPaint::kCenter_Align); 271 paint.setTextSize(20); 272 sk_tool_utils::set_portable_typeface(&paint); 273 274 SkString errorMsg; 275 errorMsg.printf("Requires GPU with %i window rectangles", kNumWindows); 276 277 canvas->clipRect(SkRect::Make(kCoverRect)); 278 canvas->clear(SK_ColorWHITE); 279 canvas->drawString(errorMsg, SkIntToScalar(kCoverRect.centerX()), 280 SkIntToScalar(kCoverRect.centerY() - 10), paint); 281 } 282 283 DEF_GM( return new WindowRectanglesMaskGM(); ) 284 285 #endif 286 287 } 288