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  /frameworks/base/libs/hwui/debug/
NullGlesDriver.h 52 virtual void glBindFramebuffer_(GLenum target, GLuint framebuffer) override {}
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 364 // C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )
368 int framebuffer
    [all...]
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java     [all...]
  /frameworks/native/opengl/libs/GLES2/
gl2_api.in 13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
14 CALL_GL_API(glBindFramebuffer, target, framebuffer);
250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
251 CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
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  /frameworks/native/opengl/specs/
EGL_ANDROID_native_fence_sync.txt 139 client API's internal and framebuffer state are fully realized. No other
  /hardware/qcom/display/msm8084/libgralloc/
mapper.cpp 166 * NOTE: the framebuffer is handled differently and is never unmapped.
  /hardware/qcom/display/msm8084/libhwcomposer/
hwc_ad.cpp 44 //Opens writeback framebuffer and returns fd.
  /hardware/qcom/display/msm8226/libgralloc/
mapper.cpp 166 * NOTE: the framebuffer is handled differently and is never unmapped.
  /hardware/qcom/display/msm8909/sdm/libs/hwc/
hwc_tonemapper.cpp 139 // When all layers are on FrameBuffer and if they do not update in the next draw cycle,
  /hardware/qcom/display/msm8909/sdm/libs/hwc2/
hwc_tonemapper.cpp 188 // When all layers are on FrameBuffer and if they do not update in the next draw cycle,
  /hardware/qcom/display/msm8909w_3100/sdm/libs/hwc/
hwc_tonemapper.cpp 139 // When all layers are on FrameBuffer and if they do not update in the next draw cycle,
  /hardware/qcom/display/msm8909w_3100/sdm/libs/hwc2/
hwc_tonemapper.cpp 187 // When all layers are on FrameBuffer and if they do not update in the next draw cycle,
  /hardware/qcom/display/msm8960/libgralloc/
mapper.cpp 162 * NOTE: the framebuffer is handled differently and is never unmapped.
  /hardware/qcom/display/msm8960/liboverlay/
overlay.cpp 241 ALOGE("cannot open framebuffer(%d)", i);
  /hardware/qcom/display/msm8998/sdm/libs/hwc2/
hwc_tonemapper.cpp 187 // When all layers are on FrameBuffer and if they do not update in the next draw cycle,
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/tests/
vkrenderframework.h 65 VkFramebuffer framebuffer() { return m_framebuffer; } function in class:VkRenderFramework
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 301 // framebuffer operations
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
glext.h     [all...]
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/include/
SDL_opengl.h     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_opengl.h     [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
FramebufferTest.java 42 * Test some GLES framebuffer stuff.
49 * Tests very basic glBlitFramebuffer() features by copying from one offscreen framebuffer
  /device/generic/goldfish-opengl/system/include/GLES2/
gl2.h 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
  /external/deqp/doc/
GLES3 Negative API Functions.txt 148 o glBindFramebuffer (GLenum target, GLuint framebuffer);
347 o glIsFramebuffer (GLuint framebuffer);

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