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  /system/tools/hidl/c2hal/test/
simple.h 40 /* resolution of the framebuffer's display panel in pixel per inch*/
44 /* framebuffer's display panel refresh rate in frames per second */
  /external/autotest/client/deps/glbench/src/
fillratetest.cc 202 // Setup Framebuffer.
203 // TODO(fjhenigman): In WAFFLE_PLATFORM_NULL the default framebuffer
208 GLuint framebuffer = 0; local
209 glGenFramebuffers(1, &framebuffer);
210 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
232 glDeleteFramebuffers(1, &framebuffer);
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.hpp 64 * framebuffer to a non-layered draw framebuffer.
113 * framebuffer to a layered draw framebuffer.
145 * 3. Only layer zero should be used when blitting from layered read framebuffer
146 * to a layered draw framebuffer.
esextcGeometryShaderBlitting.cpp 89 /* Generate framebuffer objects */
93 GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting up framebuffer objects");
158 TCU_FAIL("Draw framebuffer is reported as incomplete, though expected it to be complete");
163 TCU_FAIL("Read framebuffer is reported as incomplete, though expected it to be complete");
288 /* Blitting from a layered read framebuffer to a non-layered draw framebuffer*/
322 /* Blitting from a non-layered read framebuffer to a layered draw framebuffer */
356 /* Blitting from a layered read framebuffer to a layered draw framebuffer */
    [all...]
  /external/mesa3d/src/gallium/auxiliary/util/
u_framebuffer.c 29 * Framebuffer utility functions.
81 * Copy framebuffer state from src to dst, updating refcounts.
140 /* Where multiple sizes are allowed for framebuffer surfaces, find the
179 * Return the number of layers set in the framebuffer state.
189 * the framebuffer state.
221 * the framebuffer state.
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 171 FRAMEBUFFER_STATE("Framebuffer State"),
172 FRAMEBUFFER_BINDING("Framebuffer Binding"),
173 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE("Framebuffer object type"),
174 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME("Framebuffer object name"),
175 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL("Framebuffer texture level"),
176 FRAMEBUFFER_ATTACHEMENT_TEXTURE_CUBE_MAP_FACE("Framebuffer texture cubemap face");
  /external/deqp/modules/gles3/functional/
es3fNegativeVertexArrayApiTests.cpp 278 m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
305 m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
331 m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
369 m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
436 m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.")
    [all...]
  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayFBOIncompleteness.cpp 64 * @return true if framebuffer state is equal to @param expectedState;
151 /* Create a framebuffer object we will use for the test */
170 /* Modify the draw framebuffer binding */
172 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding framebuffer object!");
185 * array texture is attached to any of the framebuffer's non-layered
212 /* In order to check that a framebuffer is considered incomplete if the layer count
213 * of a cube-map array texture that has been bound to a layered framebuffer is
252 checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of too many layers to a layered framebuffer ");
256 * that a layered framebuffer is considered incomplete and its status is
259 * different color attachments of the same framebuffer object
    [all...]
esextcTextureCubeMapArrayFBOIncompleteness.hpp 44 * Make sure that a framebuffer is considered incomplete, if a non-existing
46 * array texture is attached to any of the framebuffer's non-layered
50 * Make sure that a framebuffer is considered incomplete if the layer count
51 * of a cube-map array texture that has been bound to a layered framebuffer
55 * Make sure that a layered framebuffer is considered incomplete and its
esextcTextureCubeMapArrayStencilAttachments.cpp 143 * @param fbo_layered if set to true, a layered draw framebuffer will be used;
204 /* Create textures, framebuffer... before for every test iteration */
224 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind read framebuffer");
234 "Could not attach texture layer to color attachment of read framebuffer");
250 "Could not attach texture layer to color attachment of read framebuffer");
398 /** Check Framebuffer Status. Throws a TestError exception, should the framebuffer status
412 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
417 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
422 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT")
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  /external/mesa3d/src/gallium/tests/trivial/
quad-tex.c 75 struct pipe_framebuffer_state framebuffer; member in struct:program
219 memset(&p->framebuffer, 0, sizeof(p->framebuffer));
220 p->framebuffer.width = WIDTH;
221 p->framebuffer.height = HEIGHT;
222 p->framebuffer.nr_cbufs = 1;
223 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
286 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
304 cso_set_framebuffer(p->cso, &p->framebuffer);
336 debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0])
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.cpp 25 #include "Framebuffer.h"
312 Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero);
868 return mState.framebuffer;
947 // Returns an unused framebuffer name
974 void Context::deleteFramebuffer(GLuint framebuffer)
976 detachFramebuffer(framebuffer);
978 Framebuffer *framebufferObject = mFramebufferNameSpace.remove(framebuffer);
1001 Framebuffer *Context::getFramebuffer()
1003 return getFramebuffer(mState.framebuffer);
1245 Framebuffer *framebuffer = getFramebuffer(); local
1275 Framebuffer *framebuffer = getFramebuffer(); local
1288 Framebuffer *framebuffer = getFramebuffer(); local
1333 Framebuffer *framebuffer = getFramebuffer(); local
1354 Framebuffer *framebuffer = getFramebuffer(); local
1369 Framebuffer *framebuffer = getFramebuffer(); local
1731 Framebuffer *framebuffer = getFramebuffer(); local
1783 Framebuffer *framebuffer = getFramebuffer(); local
2406 Framebuffer *framebuffer = getFramebuffer(); local
2675 Framebuffer *framebuffer = getFramebuffer(); local
2803 es1::Framebuffer *framebuffer = getFramebuffer(); local
3040 Framebuffer *framebuffer = getFramebuffer(); local
3076 Framebuffer *framebuffer = getFramebuffer(); local
    [all...]
  /external/mesa3d/src/mesa/main/
framebuffer.c 43 #include "framebuffer.h"
51 * Compute/set the _DepthMax field for the given framebuffer.
82 * framebuffer objects ala GL_EXT_framebuffer_object.
270 * Resize the given framebuffer's renderbuffers to the new width and height.
288 /* Can only resize win-sys framebuffer objects */
302 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
323 * Examine all the framebuffer's renderbuffers to update the Width/Height
324 * fields of the framebuffer. If we have renderbuffers with different
325 * sizes, set the framebuffer's width and height to the min size.
399 * \param buffer Framebuffer to be checked agains
    [all...]
clear.c 177 "glClear(incomplete framebuffer)");
401 * assumption that the framebuffer is bound that, for now, we will just fake
405 _mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
411 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
472 * assumption that the framebuffer is bound that, for now, we will just fake
476 _mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
482 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
570 * assumption that the framebuffer is bound that, for now, we will just fake
574 _mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer,
580 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
    [all...]
  /external/swiftshader/src/Main/
FrameBufferDD.cpp 41 framebuffer = nullptr;
407 if(framebuffer)
409 return framebuffer;
428 framebuffer = DDSD.lpSurface;
430 return framebuffer;
438 if(!framebuffer || !backBuffer) return;
442 framebuffer = nullptr;
FrameBufferX11.cpp 44 FrameBufferX11::FrameBufferX11(Display *display, Window window, int width, int height) : FrameBuffer(width, height, false, false), ownX11(!display), x_display(display), x_window(window)
123 framebuffer = buffer;
125 return framebuffer;
130 framebuffer = nullptr;
180 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, Window window, int width, int height)
  /device/linaro/hikey/gralloc/
alloc_device.cpp 271 // allocate the framebuffer
272 if (m->framebuffer == NULL)
274 // initialize the framebuffer, the framebuffer is mapped once and forever.
303 void *vaddr = m->framebuffer->base;
317 int fbdev_fd = m->framebuffer->shallow_fbdev_fd;
318 // The entire framebuffer memory is already mapped, now create a buffer object for parts of this memory
320 0, fbdev_fd, (uintptr_t)vaddr - (uintptr_t) m->framebuffer->base);
322 hnd->ump_id = m->framebuffer->ump_id;
324 /* create a backing ump memory handle if the framebuffer is exposed as a secure ID *
    [all...]
framebuffer_device.cpp 88 const size_t offset = (uintptr_t)hnd->base - (uintptr_t)m->framebuffer->base;
97 int fbdev_fd = m->framebuffer->shallow_fbdev_fd;
173 m->base.lock(&m->base, m->framebuffer, GRALLOC_USAGE_SW_WRITE_RARELY,
182 m->base.unlock(&m->base, m->framebuffer);
190 if (module->framebuffer)
373 * map the framebuffer
380 AERR("Error mapping the framebuffer (%s)", strerror(errno));
387 module->framebuffer = new private_handle_t(private_handle_t::PRIV_FLAGS_FRAMEBUFFER, 0, fbSize, vaddr,
395 ioctl(fd, IOCTL_GET_FB_UMP_SECURE_ID, &module->framebuffer->ump_id);
398 if ((int)UMP_INVALID_SECURE_ID != module->framebuffer->ump_id
    [all...]
  /device/generic/goldfish/gralloc/
framebuffer.cpp 100 const size_t offset = hnd->base - m->framebuffer->base;
103 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) {
117 m->base.lock(&m->base, m->framebuffer,
130 m->base.unlock(&m->base, m->framebuffer);
141 if (module->framebuffer) {
279 * map the framebuffer
284 module->framebuffer = new private_handle_t(dup(fd), fbSize, 0);
291 ALOGE("Error mapping the framebuffer (%s)", strerror(errno));
294 module->framebuffer->base = intptr_t(vaddr);
  /external/mesa3d/src/gallium/include/state_tracker/
st_api.h 118 * Available attachments of framebuffer.
173 * the framebuffer in glViewport itself.
211 * Represent the visual of a framebuffer.
284 * The framebuffer is implemented by the state tracker manager and
289 * context, it calls into the framebuffer to get the textures.
295 * atomic flag used for notification of framebuffer dirty status.
297 * The thread synchronization is put inside the framebuffer
298 * and only called once the framebuffer has become dirty.
313 * The visual of a framebuffer.
  /hardware/libhardware/modules/gralloc/
framebuffer.cpp 82 const size_t offset = hnd->base - m->framebuffer->base;
85 if (ioctl(m->framebuffer->fd, FBIOPUT_VSCREENINFO, &m->info) == -1) {
99 m->base.lock(&m->base, m->framebuffer,
112 m->base.unlock(&m->base, m->framebuffer);
123 if (module->framebuffer) {
261 * map the framebuffer
265 module->framebuffer = new private_handle_t(dup(fd), fbSize, 0);
272 ALOGE("Error mapping the framebuffer (%s)", strerror(errno));
275 module->framebuffer->base = intptr_t(vaddr);
  /bootable/recovery/minui/
graphics_fbdev.cpp 71 // throughout we assume that the framebuffer device uses an RGBX
92 perror("failed to mmap framebuffer");
121 // memcpy from the buffer we allocated to the framebuffer.
136 printf("framebuffer: %d (%d x %d)\n", fb_fd, gr_draw->width, gr_draw->height);
152 // Copy from the in-memory surface to the framebuffer.
  /device/linaro/hikey/gralloc960/
gralloc_priv.h 40 * If your framebuffer device driver is integrated with dma_buf, you will have to
41 * change this IOCTL definition to reflect your integration with the framebuffer
44 * backing your framebuffer device memory.
90 struct private_handle_t* framebuffer; member in struct:private_module_t
198 // Following members is for framebuffer only
  /external/mesa3d/src/glx/
dri_glx.c 339 __DRIframebuffer framebuffer; local
357 framebuffer.base = MAP_FAILED;
358 framebuffer.dev_priv = NULL;
359 framebuffer.size = 0;
418 &framebuffer.size, &framebuffer.stride,
419 &framebuffer.dev_priv_size,
420 &framebuffer.dev_priv)) {
425 framebuffer.width = DisplayWidth(dpy, scrn);
426 framebuffer.height = DisplayHeight(dpy, scrn)
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl4cDirectStateAccessTests.hpp 532 * Create framebuffer with renderbuffer with color attachment and 1x1 pixel
533 * size. Clean framebuffer content with black color.
555 * Fetch framebuffer content with ReadPixels function. Check that,
556 * framebuffer is filled with red color.
726 * Create framebuffer with renderbuffer with color attachment and 1x1 pixel
727 * size. Clean framebuffer content with black color.
744 * Fetch framebuffer content with ReadPixels function. Check that,
745 * framebuffer is filled with red color.
970 * Create framebuffer with renderbuffer with color attachment and 1x1 pixel
971 * size. Clean framebuffer content with black color
    [all...]

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