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  /external/mesa3d/src/gallium/docs/source/cso/
sampler.rst 70 those two images are blended together with linear interpolation.
  /external/mesa3d/src/gallium/drivers/nouveau/codegen/
nv50_ir_driver.h 45 unsigned sc : 1; /* special colour interpolation mode (SHADE_MODEL) */
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_fs.c 133 * Z values in each pass. If interpolation starts with different quads
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf.c 70 * it manually to let SF shader generate the needed interpolation
brw_sf_emit.c 295 /* Outputs of this program - interpolation coefficients for
478 /* start point for interpolation
553 /* start point for interpolation
700 * coordinate. Again, this is to fit in with the interpolation
  /external/mesa3d/src/util/
format_srgb.py 89 # calculate the table interpolation values used in float linear to unorm8 srgb
  /external/mp4parser/isoparser/src/main/java/com/googlecode/mp4parser/boxes/mp4/samplegrouping/
RateShareEntry.java 45 * possibility is to estimate with linear interpolation.
  /external/neven/Embedded/common/src/b_ImageEm/
Functions.h 46 * The actual warping happens using pixel interpolation
  /external/python/cpython2/Doc/library/
imageop.rst 37 Return *image* scaled to size *newwidth* by *newheight*. No interpolation is
  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.h 255 friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature.
  /external/skqp/src/gpu/glsl/
GrGLSLShaderBuilder.h 257 friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature.
  /external/sonivox/arm-wt-22k/lib_src/
eas_flog.c 84 /* get the least significant bits for interpolation */
  /external/v8/testing/gmock/
CHANGES 57 interpolation to an ordinary C++ string expression.
  /external/valgrind/auxprogs/
gsl16test 65 TESTS4="ieee-utils/test integration/test interpolation/test linalg/test"
gsl19test 67 TESTS4="ieee-utils/test integration/test interpolation/test linalg/test"
  /external/walt/android/WALT/app/src/main/java/org/chromium/latency/walt/
Utils.java 53 * Linear interpolation styled after numpy.interp()
  /external/webrtc/webrtc/common_audio/resampler/
sinc_resampler.h 46 // The kernel offset count is used for interpolation and is the number of
  /external/webrtc/webrtc/modules/audio_coding/codecs/ilbc/
poly_to_lsp.c 109 Calculater xint by linear interpolation:
  /external/webrtc/webrtc/modules/audio_processing/aec/
aec_resampler.c 100 // Interpolation
  /external/webrtc/webrtc/tools/frame_editing/
frame_editing.cc 58 "No interpolation is done when up-sampling."
  /frameworks/av/media/libaudioprocessing/
AudioResamplerDyn.h 101 int mL; // interpolation phases in the filter.
AudioResamplerFirProcessSSE.h 77 // Calculate the final coefficient for interpolation
  /frameworks/av/media/libeffects/loudness/dsp/core/
dynamic_range_compression.cpp 23 #include "dsp/core/interpolation.h"
interpolator_base-inl.h 89 // Sets-up the regularly sampled interpolation mode
  /frameworks/av/media/libeffects/lvm/lib/Reverb/src/
LVREV_Tables.c 91 For room sizes which are not in the table, linear interpolation can be used.

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