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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  * Copyright 2008 VMware, Inc.  All rights reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the
      9  * "Software"), to deal in the Software without restriction, including
     10  * without limitation the rights to use, copy, modify, merge, publish,
     11  * distribute, sub license, and/or sell copies of the Software, and to
     12  * permit persons to whom the Software is furnished to do so, subject to
     13  * the following conditions:
     14  *
     15  * The above copyright notice and this permission notice (including the
     16  * next paragraph) shall be included in all copies or substantial portions
     17  * of the Software.
     18  *
     19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     26  *
     27  **************************************************************************/
     28 
     29 /* Vertices are just an array of floats, with all the attributes
     30  * packed.  We currently assume a layout like:
     31  *
     32  * attr[0][0..3] - window position
     33  * attr[1..n][0..3] - remaining attributes.
     34  *
     35  * Attributes are assumed to be 4 floats wide but are packed so that
     36  * all the enabled attributes run contiguously.
     37  */
     38 
     39 #include "util/u_math.h"
     40 #include "util/u_memory.h"
     41 #include "pipe/p_defines.h"
     42 #include "pipe/p_shader_tokens.h"
     43 
     44 #include "sp_context.h"
     45 #include "sp_state.h"
     46 #include "sp_quad.h"
     47 #include "sp_quad_pipe.h"
     48 
     49 
     50 struct quad_shade_stage
     51 {
     52    struct quad_stage stage;  /**< base class */
     53 
     54    /* no other fields at this time */
     55 };
     56 
     57 
     58 /** cast wrapper */
     59 static inline struct quad_shade_stage *
     60 quad_shade_stage(struct quad_stage *qs)
     61 {
     62    return (struct quad_shade_stage *) qs;
     63 }
     64 
     65 
     66 /**
     67  * Execute fragment shader for the four fragments in the quad.
     68  * \return TRUE if quad is alive, FALSE if all four pixels are killed
     69  */
     70 static inline boolean
     71 shade_quad(struct quad_stage *qs, struct quad_header *quad)
     72 {
     73    struct softpipe_context *softpipe = qs->softpipe;
     74    struct tgsi_exec_machine *machine = softpipe->fs_machine;
     75 
     76    if (softpipe->active_statistics_queries) {
     77       softpipe->pipeline_statistics.ps_invocations +=
     78          util_bitcount(quad->inout.mask);
     79    }
     80 
     81    /* run shader */
     82    machine->flatshade_color = softpipe->rasterizer->flatshade ? TRUE : FALSE;
     83    return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad, softpipe->early_depth );
     84 }
     85 
     86 
     87 
     88 static void
     89 coverage_quad(struct quad_stage *qs, struct quad_header *quad)
     90 {
     91    struct softpipe_context *softpipe = qs->softpipe;
     92    uint cbuf;
     93 
     94    /* loop over colorbuffer outputs */
     95    for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
     96       float (*quadColor)[4] = quad->output.color[cbuf];
     97       unsigned j;
     98       for (j = 0; j < TGSI_QUAD_SIZE; j++) {
     99          assert(quad->input.coverage[j] >= 0.0);
    100          assert(quad->input.coverage[j] <= 1.0);
    101          quadColor[3][j] *= quad->input.coverage[j];
    102       }
    103    }
    104 }
    105 
    106 
    107 /**
    108  * Shade/write an array of quads
    109  * Called via quad_stage::run()
    110  */
    111 static void
    112 shade_quads(struct quad_stage *qs,
    113             struct quad_header *quads[],
    114             unsigned nr)
    115 {
    116    struct softpipe_context *softpipe = qs->softpipe;
    117    struct tgsi_exec_machine *machine = softpipe->fs_machine;
    118    unsigned i, nr_quads = 0;
    119 
    120    tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
    121                          softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
    122                          softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]);
    123 
    124    machine->InterpCoefs = quads[0]->coef;
    125 
    126    for (i = 0; i < nr; i++) {
    127       /* Only omit this quad from the output list if all the fragments
    128        * are killed _AND_ it's not the first quad in the list.
    129        * The first quad is special in the (optimized) depth-testing code:
    130        * the quads' Z coordinates are step-wise interpolated with respect
    131        * to the first quad in the list.
    132        * For multi-pass algorithms we need to produce exactly the same
    133        * Z values in each pass.  If interpolation starts with different quads
    134        * we can get different Z values for the same (x,y).
    135        */
    136       if (!shade_quad(qs, quads[i]) && i > 0)
    137          continue; /* quad totally culled/killed */
    138 
    139       if (/*do_coverage*/ 0)
    140          coverage_quad( qs, quads[i] );
    141 
    142       quads[nr_quads++] = quads[i];
    143    }
    144 
    145    if (nr_quads)
    146       qs->next->run(qs->next, quads, nr_quads);
    147 }
    148 
    149 
    150 /**
    151  * Per-primitive (or per-begin?) setup
    152  */
    153 static void
    154 shade_begin(struct quad_stage *qs)
    155 {
    156    qs->next->begin(qs->next);
    157 }
    158 
    159 
    160 static void
    161 shade_destroy(struct quad_stage *qs)
    162 {
    163    FREE( qs );
    164 }
    165 
    166 
    167 struct quad_stage *
    168 sp_quad_shade_stage( struct softpipe_context *softpipe )
    169 {
    170    struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);
    171    if (!qss)
    172       goto fail;
    173 
    174    qss->stage.softpipe = softpipe;
    175    qss->stage.begin = shade_begin;
    176    qss->stage.run = shade_quads;
    177    qss->stage.destroy = shade_destroy;
    178 
    179    return &qss->stage;
    180 
    181 fail:
    182    FREE(qss);
    183    return NULL;
    184 }
    185