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  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 87 /* Drawing to an FBO. The viewport will be inverted. */
  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Alt2D.h 97 /** returns inverted alt */
Flt16Mat2D.h 93 /** returns inverted matrix */
  /external/skia/gm/
convexpolyeffect.cpp 175 // inverted in x and y
  /external/skqp/gm/
convexpolyeffect.cpp 175 // inverted in x and y
  /external/syslinux/com32/cmenu/libmenu/
des.c 53 * pbox, and final permutations are inverted (this has been brought to the
267 * Convert the inverted S-boxes into 4 arrays of 8 bits.
279 * initialise the inverted key permutation.
287 * Invert the key permutation and initialise the inverted key
  /external/syslinux/com32/lib/
vsscanf.c 73 int matchinv = 0; /* Is match map inverted? */
  /frameworks/base/services/core/java/com/android/server/
LockGuard.java 107 * Check if the calling thread is holding any locks in an inverted order.
  /frameworks/ex/framesequence/jni/utils/
log.h 184 * is -inverted- from the normal assert() semantics.
  /packages/inputmethods/LatinIME/java/res/values/
strings-letter-descriptions.xml 326 <!-- Spoken description for Unicode code point U+00A1: "¡" INVERTED EXCLAMATION MARK -->
327 <string name="spoken_symbol_00A1">Inverted exclamation mark</string>
336 <!-- Spoken description for Unicode code point U+00BF: "¿" INVERTED QUESTION MARK -->
337 <string name="spoken_symbol_00BF">Inverted question mark</string>
  /packages/inputmethods/LatinIME/tools/make-keyboard-text/res/values-ar/
donottranslate-more-keys.xml 73 <!-- U+00BF: "¿" INVERTED QUESTION MARK -->
  /packages/inputmethods/LatinIME/tools/make-keyboard-text/res/values-fa/
donottranslate-more-keys.xml 73 <!-- U+00BF: "¿" INVERTED QUESTION MARK -->
  /prebuilts/clang/host/darwin-x86/clang-4393122/include/llvm/Transforms/Scalar/
GVN.h 241 /// \brief Uses an "inverted" value numbering to decide the similarity of
  /prebuilts/clang/host/darwin-x86/clang-4479392/include/llvm/Transforms/Scalar/
GVN.h 241 /// \brief Uses an "inverted" value numbering to decide the similarity of
  /prebuilts/clang/host/linux-x86/clang-4393122/include/llvm/Transforms/Scalar/
GVN.h 241 /// \brief Uses an "inverted" value numbering to decide the similarity of
  /prebuilts/clang/host/linux-x86/clang-4479392/include/llvm/Transforms/Scalar/
GVN.h 241 /// \brief Uses an "inverted" value numbering to decide the similarity of
  /system/core/libcutils/include/cutils/
atomic.h 193 * (The return value is inverted from implementations on other platforms,
  /frameworks/rs/script_api/include/
rs_matrix.rsh 199 * Returns true if the matrix was successfully inverted.
210 * The matrix is first inverted then transposed. Returns true if the matrix was
211 * successfully inverted.
  /frameworks/rs/script_api/
rs_matrix.spec 198 Returns true if the matrix was successfully inverted.
207 The matrix is first inverted then transposed. Returns true if the matrix was
208 successfully inverted.
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 199 * Returns true if the matrix was successfully inverted.
210 * The matrix is first inverted then transposed. Returns true if the matrix was
211 * successfully inverted.
  /external/valgrind/callgrind/
main.c 900 * (= first instruction of next BB in memory), this is a inverted by VEX.
1164 Bool guest_exit, inverted; local
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  /external/icu/android_icu4j/src/main/tests/android/icu/dev/data/unicode/
UnicodeData.txt 162 00A1;INVERTED EXCLAMATION MARK;Po;0;ON;;;;;N;;;;;
192 00BF;INVERTED QUESTION MARK;Po;0;ON;;;;;N;;;;;
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  /external/icu/icu4c/source/data/unidata/
UnicodeData.txt 162 00A1;INVERTED EXCLAMATION MARK;Po;0;ON;;;;;N;;;;;
192 00BF;INVERTED QUESTION MARK;Po;0;ON;;;;;N;;;;;
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  /external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/data/unicode/
UnicodeData.txt 162 00A1;INVERTED EXCLAMATION MARK;Po;0;ON;;;;;N;;;;;
192 00BF;INVERTED QUESTION MARK;Po;0;ON;;;;;N;;;;;
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  /external/unicode/
DerivedAge.txt 63 01FA..0217 ; 1.1 # [30] LATIN CAPITAL LETTER A WITH RING ABOVE AND ACUTE..LATIN SMALL LETTER U WITH INVERTED BREVE
68 0360..0361 ; 1.1 # [2] COMBINING DOUBLE TILDE..COMBINING DOUBLE INVERTED BREVE
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