/external/skia/infra/bots/recipes/test.expected/ |
Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Release-All-ANGLE.json | 387 "lighting",
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/external/skia/site/dev/sheriffing/ |
index.md | 151 * Helpful message about what went wrong (e.g., ?Changes to how lighting is scaled in Skia r#### changed the following images:?)
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/external/skqp/gn/ |
gm.gni | 201 "$_gm/lighting.cpp",
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/external/skqp/infra/bots/recipes/test.expected/ |
Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Release-All-ANGLE.json | 387 "lighting",
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/external/skqp/site/dev/sheriffing/ |
index.md | 151 * Helpful message about what went wrong (e.g., ?Changes to how lighting is scaled in Skia r#### changed the following images:?)
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/external/swiftshader/include/Direct3D/ |
d3d8caps.h | 163 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state.c | 562 /* Examine lighting and texture state to determine if separate specular 611 /* Bizzare: have to leave lighting enabled to get fog. */ 701 /* Also fallback for asym colormaterial mode in twoside lighting... 854 * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW [all...] |
/external/swiftshader/src/D3D8/ |
Direct3D8.cpp | [all...] |
/external/mesa3d/docs/ |
index.html | [all...] |
envvars.html | 198 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
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/external/mesa3d/docs/relnotes/ |
10.1.1.html | 63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li>
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9.0.2.html | 284 <li>r200: fix broken tcl lighting</li>
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_fs.c | 199 /* Only need fragment shader fixup for twoside lighting if doing
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
ca.po | 216 msgid "TCL mode (Transformation, Clipping, Lighting)"
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_context.h | 358 /* position changes frequently when lighting in modelpos - separate
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/external/mesa3d/src/mesa/tnl/ |
t_context.h | 35 * TNL stands for "transform and lighting", i.e. this module implements
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t_vertex.c | 287 /* if two-sided lighting changes or filled/unfilled polygon state changes */
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/external/skia/tests/ |
ImageFilterTest.cpp | 181 this->addFilter("diffuse lighting", 184 this->addFilter("specular lighting", [all...] |
/external/skqp/tests/ |
ImageFilterTest.cpp | 181 this->addFilter("diffuse lighting", 184 this->addFilter("specular lighting", [all...] |
/external/tensorflow/tensorflow/docs_src/performance/ |
quantization.md | 31 photo you've just taken, the network has to ignore all the CCD noise, lighting
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/external/mesa3d/src/mesa/main/ |
dd.h | 76 * Vertex transformation/clipping/lighting is patched into the T&L module. 572 /** Set the lighting model parameters */ [all...] |
mtypes.h | 379 GLboolean TwoSide; /**< Two (or one) sided lighting? */ 616 * Lighting attribute group (GL_LIGHT_BIT). 621 struct gl_lightmodel Model; /**< Lighting model */ 629 GLboolean Enabled; /**< Lighting enabled flag */ [all...] |
/external/webp/include/webp/ |
encode.h | 88 WEBP_HINT_PHOTO, // outdoor photograph, with natural lighting 158 WEBP_PRESET_PHOTO, // outdoor photograph, with natural lighting
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/external/webp/src/webp/ |
encode.h | 88 WEBP_HINT_PHOTO, // outdoor photograph, with natural lighting 158 WEBP_PRESET_PHOTO, // outdoor photograph, with natural lighting
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/frameworks/base/core/java/android/view/ |
ThreadedRenderer.java | 379 final TypedArray a = context.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0); [all...] |