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  /external/skia/infra/bots/recipes/test.expected/
Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Release-All-ANGLE.json 387 "lighting",
  /external/skia/site/dev/sheriffing/
index.md 151 * Helpful message about what went wrong (e.g., ?Changes to how lighting is scaled in Skia r#### changed the following images:?)
  /external/skqp/gn/
gm.gni 201 "$_gm/lighting.cpp",
  /external/skqp/infra/bots/recipes/test.expected/
Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Release-All-ANGLE.json 387 "lighting",
  /external/skqp/site/dev/sheriffing/
index.md 151 * Helpful message about what went wrong (e.g., ?Changes to how lighting is scaled in Skia r#### changed the following images:?)
  /external/swiftshader/include/Direct3D/
d3d8caps.h 163 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state.c 562 /* Examine lighting and texture state to determine if separate specular
611 /* Bizzare: have to leave lighting enabled to get fog. */
701 /* Also fallback for asym colormaterial mode in twoside lighting...
854 * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
    [all...]
  /external/swiftshader/src/D3D8/
Direct3D8.cpp     [all...]
  /external/mesa3d/docs/
index.html     [all...]
envvars.html 198 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
  /external/mesa3d/docs/relnotes/
10.1.1.html 63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li>
9.0.2.html 284 <li>r200: fix broken tcl lighting</li>
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_fs.c 199 /* Only need fragment shader fixup for twoside lighting if doing
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
ca.po 216 msgid "TCL mode (Transformation, Clipping, Lighting)"
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.h 358 /* position changes frequently when lighting in modelpos - separate
  /external/mesa3d/src/mesa/tnl/
t_context.h 35 * TNL stands for "transform and lighting", i.e. this module implements
t_vertex.c 287 /* if two-sided lighting changes or filled/unfilled polygon state changes */
  /external/skia/tests/
ImageFilterTest.cpp 181 this->addFilter("diffuse lighting",
184 this->addFilter("specular lighting",
    [all...]
  /external/skqp/tests/
ImageFilterTest.cpp 181 this->addFilter("diffuse lighting",
184 this->addFilter("specular lighting",
    [all...]
  /external/tensorflow/tensorflow/docs_src/performance/
quantization.md 31 photo you've just taken, the network has to ignore all the CCD noise, lighting
  /external/mesa3d/src/mesa/main/
dd.h 76 * Vertex transformation/clipping/lighting is patched into the T&L module.
572 /** Set the lighting model parameters */
    [all...]
mtypes.h 379 GLboolean TwoSide; /**< Two (or one) sided lighting? */
616 * Lighting attribute group (GL_LIGHT_BIT).
621 struct gl_lightmodel Model; /**< Lighting model */
629 GLboolean Enabled; /**< Lighting enabled flag */
    [all...]
  /external/webp/include/webp/
encode.h 88 WEBP_HINT_PHOTO, // outdoor photograph, with natural lighting
158 WEBP_PRESET_PHOTO, // outdoor photograph, with natural lighting
  /external/webp/src/webp/
encode.h 88 WEBP_HINT_PHOTO, // outdoor photograph, with natural lighting
158 WEBP_PRESET_PHOTO, // outdoor photograph, with natural lighting
  /frameworks/base/core/java/android/view/
ThreadedRenderer.java 379 final TypedArray a = context.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0);
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