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  /external/swiftshader/src/OpenGL/libEGL/
Surface.hpp 88 // EGLBoolean mipmapTexture; // True if texture has mipmaps
  /external/mesa3d/src/intel/isl/
isl_gen8.c 217 * 1-texel-high mipmaps, this may require a row of padding below
225 * mipmaps are not required to start at the left edge of a tile
  /external/skia/gm/
gamma.cpp 127 // sRGB sources decoded to linear before computing mipmaps?
130 nextRect("MipMaps", nullptr);
gamut.cpp 215 // Larger bitmap to trigger mipmaps
  /external/skqp/gm/
gamma.cpp 127 // sRGB sources decoded to linear before computing mipmaps?
130 nextRect("MipMaps", nullptr);
gamut.cpp 214 // Larger bitmap to trigger mipmaps
  /frameworks/rs/
rsHidlAdaptation.cpp 409 uint32_t dimY, uint32_t dimZ, bool mipmaps,
414 uint64_t type = GetIContextHandle(context)->typeCreate(_element, dimX, dimY, dimZ, mipmaps, faces,
420 RsAllocationMipmapControl mipmaps,
427 (AllocationMipmapControl)mipmaps, usages, _ptr);
433 RsAllocationMipmapControl mipmaps,
442 (AllocationMipmapControl)mipmaps, _bitmap, usages);
447 RsAllocationMipmapControl mipmaps,
455 uint64_t allocation = GetIContextHandle(context)->allocationCubeCreateFromBitmap(_type, (AllocationMipmapControl)mipmaps, _bitmap, usages);
    [all...]
rsType.h 142 // * Mipmaps
  /frameworks/rs/script_api/
rs_allocation_create.spec 82 arg: bool mipmaps, "Flag indicating if the Type has a mipmap chain"
97 mipmaps indicates the presence of level of detail (LOD).
  /frameworks/rs/driver/
rsdRuntimeStubs.cpp 263 uint32_t dimZ, bool mipmaps,
293 if (mipmaps) {
307 if (mipmaps && dimY < 1) {
316 if (dimZ != 0 || dimY == 0 || faces || mipmaps) {
322 Type *type = (Type *) rsrTypeCreate(rsc, element, dimX, dimY, dimZ, mipmaps,
337 RsType type, RsAllocationMipmapControl mipmaps, uint32_t usages,
356 mipmaps, usages,
390 uint32_t dimZ, bool mipmaps, bool faces,
393 dimY, dimZ, mipmaps, faces,
399 rs_allocation_mipmap_control mipmaps,
    [all...]
  /external/deqp/doc/testspecs/VK/
sparse_resources.txt 13 5. Test partially resident image with mipmaps, put some mipmap levels in mip tail region
98 5. Test partially resident image with mipmaps, put some mipmap levels in mip tail region
101 Each layer of each mipmap level receives a separate device memory binding. The mipmaps levels that end up in mip tail region receive one
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
single_source_alloc.rs 392 // yuv_format with mipmaps or cubemap is invalid
398 // mipmaps with 1D or 3D is invalid
  /external/mesa3d/src/gallium/docs/source/
resources.rst 91 - Mipmaps can be used
125 - Mipmaps can be used
  /frameworks/rs/tests/java_api/RSUnitTests/src/com/android/rs/unittest/
single_source_alloc.rs 360 // yuv_format with mipmaps or cubemap is invalid
366 // mipmaps with 1D or 3D is invalid
  /frameworks/rs/tests/java_api/RSUnitTests/supportlibsrc_gen/com/android/rs/unittest/
single_source_alloc.rs 362 // yuv_format with mipmaps or cubemap is invalid
368 // mipmaps with 1D or 3D is invalid
  /external/deqp/doc/testspecs/GLES31/
functional.texture.border_clamp.txt 35 + Sampling with mipmaps
  /external/skia/src/core/
SkSpecialImage.h 39 * - it can't be drawn with MIPMAPs
  /external/skia/src/gpu/
GrSurface.cpp 76 // We don't have to worry about the mipmaps being a different size than
  /external/skqp/include/gpu/
GrContextOptions.h 76 /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
  /external/skqp/src/core/
SkSpecialImage.h 39 * - it can't be drawn with MIPMAPs
  /external/skqp/src/gpu/
GrSurface.cpp 76 // We don't have to worry about the mipmaps being a different size than
  /frameworks/rs/cpp/
Allocation.cpp 425 RsAllocationMipmapControl mipmaps, uint32_t usage) {
428 id = RS::dispatch->AllocationCreateTyped(rs->getContext(), type->getID(), mipmaps, usage, 0);
438 RsAllocationMipmapControl mipmaps, uint32_t usage,
442 id = RS::dispatch->AllocationCreateTyped(rs->getContext(), type->getID(), mipmaps, usage,
  /external/swiftshader/src/D3D8/
Direct3D8.cpp     [all...]
  /external/ImageMagick/coders/
dds.c 2587 mipmaps, local
    [all...]
  /external/swiftshader/src/D3D9/
Direct3D9.cpp     [all...]

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