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  /prebuilts/go/darwin-x86/src/math/big/
bits_test.go 22 // used to form fractions. A Bits value is normalized if each b[i] occurs at
23 // most once. For instance Bits{0, 0, 1} is not normalized but represents the
24 // same floating-point number as Bits{2}, which is normalized. The zero (nil)
63 // norm returns the normalized bits for x: It removes multiple equal entries
189 z := new(Float).SetInt(x) // normalized
  /prebuilts/go/linux-x86/src/math/big/
bits_test.go 22 // used to form fractions. A Bits value is normalized if each b[i] occurs at
23 // most once. For instance Bits{0, 0, 1} is not normalized but represents the
24 // same floating-point number as Bits{2}, which is normalized. The zero (nil)
63 // norm returns the normalized bits for x: It removes multiple equal entries
189 z := new(Float).SetInt(x) // normalized
  /external/webrtc/webrtc/base/
virtualsocketserver.cc 634 SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
636 AddressMap::value_type entry(normalized, socket);
644 addr->SetIP(addr->ipaddr().Normalized());
662 SocketAddress normalized(addr.ipaddr().Normalized(),
664 AddressMap::iterator it = bindings_->find(normalized);
685 SocketAddress normalized(addr.ipaddr().Normalized(),
687 ASSERT((*bindings_)[normalized] == socket)
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  /external/icu/icu4c/source/i18n/
utf16collationiterator.cpp 159 normalized(other.normalized),
166 start = normalized.getBuffer();
168 limit = start + normalized.length();
360 // The input text segment needed to be normalized.
428 // The input text segment needed to be normalized.
481 nfcImpl.decompose(from, to, normalized, (int32_t)(to - from), errorCode);
487 start = normalized.getBuffer();
488 limit = start + normalized.length();
  /external/mesa3d/src/mesa/state_tracker/
st_atom_array.c 211 GLboolean normalized, GLboolean integer)
230 if (normalized)
235 if (normalized)
242 if (normalized)
247 if (normalized)
266 assert(normalized);
281 else if (normalized) {
512 array->Normalized,
632 array->Normalized,
  /external/mesa3d/src/mesa/main/
varray.c 269 * \param normalized Whether integer types are converted to floats in [-1, 1]
270 * \param integer Integer-valued values (will not be normalized to [-1, 1])
281 GLenum format, GLboolean normalized,
300 array->Normalized = normalized;
322 * \param normalized Whether integer types are converted to floats in [-1, 1]
323 * \param integer Integer-valued values (will not be normalized to [-1, 1])
334 GLboolean normalized, GLboolean integer, GLboolean doubles,
341 assert((int) normalized + (int) integer + (int) doubles <= 1);
383 * ? size is BGRA and normalized is FALSE;
759 const GLboolean normalized = GL_FALSE; local
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  /external/eigen/test/
geo_transformations.cpp 47 q1 = AngleAxisx(a, v0.normalized());
117 VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0);
123 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint();
124 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
125 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
128 q1 = AngleAxisx(a, v0.normalized());
129 q2 = AngleAxisx(a, v1.normalized());
145 if( (abs(aa.angle()) > test_precision<Scalar>()) && (abs(aa.axis().dot(v1.normalized()))<(Scalar(1)-Scalar(4)*test_precision<Scalar>())) )
153 if( (abs(aa.angle()) > test_precision<Scalar>()) && (abs(aa.axis().dot(v1.normalized()))<(Scalar(1)-Scalar(4)*test_precision<Scalar>())) )
159 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix()
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geo_eulerangles.cpp 69 q1 = AngleAxisx(a, Vector3::Random().normalized());
79 q1.coeffs() = Quaternionx::Coefficients::Random().normalized();
geo_parametrizedline.cpp 32 VectorType d0 = VectorType::Random(dim).normalized();
55 VectorType n2 = VectorType::Random(dim).normalized();
  /external/dng_sdk/source/
dng_color_spec.h 107 /// that is normalized such that one component is equal to 1.0 .
126 /// Components range from 0.0 to 1.0 and should be normalized such that
  /external/harfbuzz_ng/src/
hb-ot-var-avar-table.hh 44 F2DOT14 fromCoord; /* A normalized coordinate value obtained using
46 F2DOT14 toCoord; /* The modified, normalized coordinate value. */
  /external/icu/icu4c/source/common/
normlzr.cpp 254 * Return the current character in the normalized text.
265 * Return the next character in the normalized text and advance
280 * Return the previous character in the normalized text and decrement
307 * Return the first character in the normalized text. This resets
316 * Return the last character in the normalized text. This resets
318 * the input text corresponding to that normalized character.
328 * being normalized. This method is useful in applications such as
330 * the input text that corresponds to a given normalized output character.
  /external/libopus/silk/
process_NLSFs.c 38 opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */
39 const opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */
  /external/llvm/include/llvm/Analysis/
ScalarEvolutionNormalization.h 10 // This file defines utilities for working with "normalized" ScalarEvolution
13 // The following example illustrates post-increment uses and how normalized
  /external/mesa3d/src/util/
format_srgb.h 130 * Convert a 8bit normalized value from linear to srgb.
140 * Convert a 8bit normalized value from srgb to linear.
  /external/swiftshader/third_party/LLVM/include/llvm/Analysis/
ScalarEvolutionNormalization.h 10 // This file defines utilities for working with "normalized" ScalarEvolution
13 // The following example illustrates post-increment uses and how normalized
  /external/vulkan-validation-layers/libs/glm/detail/
func_packing.hpp 47 /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
60 /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
73 /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
86 /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
100 /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
113 /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
126 /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
139 /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
isp_isf.c 35 Word16 isf[], /* (o) Q15 : isf[m] normalized (range: 0.0<=val<=0.5) */
62 Word16 isf[], /* (i) Q15 : isf[m] normalized (range: 0.0<=val<=0.5) */
log2.c 41 * normalized, and exp is the normalisation exponent
57 Word32 L_x, /* (i) : input value (normalized) */
  /libcore/ojluni/src/main/java/sun/misc/
DoubleConsts.java 72 * Minimum exponent a normalized <code>double</code> number may
80 * subnormal value would have if it could be normalized. It is
FloatConsts.java 68 * Minimum exponent a normalized <code>float</code> number may
76 * value would have if it could be normalized. It is equal to the
  /packages/apps/Contacts/src/com/android/contacts/util/
PhoneNumberHelper.java 52 * @param phoneNumber The number to be normalized.
53 * @return The normalized number.
  /packages/apps/DevCamera/src/com/android/devcamera/
CameraInterface.java 124 * @param normExposure Exposure value normalized from 0 to 1.
125 * @param normLensPos Lens position value normalized from 0 to 1.
  /packages/apps/Dialer/java/com/android/dialer/phonenumberproto/
dialer_phone_number.proto 25 // consists of a normalized number string and a two-letter country code.
30 // A dialer-normalized version of the number. Here are some general rules:
  /prebuilts/clang/host/darwin-x86/clang-4053586/prebuilt_include/llvm/include/llvm/Analysis/
ScalarEvolutionNormalization.h 10 // This file defines utilities for working with "normalized" ScalarEvolution
13 // The following example illustrates post-increment uses and how normalized

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