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  /external/icu/icu4c/source/samples/udata/
writer.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
26 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
32 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"
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  /external/icu/icu4c/source/samples/ustring/
ustring.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
26 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
32 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"
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  /external/icu/icu4c/source/tools/icupkg/
icupkg.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
33 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"
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  /external/icu/icu4c/source/tools/icuswap/
icuswap.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
26 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
31 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"
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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/Build/WindowsVC2010/
OGLESBasicTnL.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
33 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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  /external/tensorflow/tensorflow/stream_executor/
multi_platform_manager.h 22 // In your BUILD rule, add a dependency on a platform plugin that you'd like
28 // This will register platform plugins that can be discovered via this
31 // port::StatusOr<Platform*> platform_status =
34 // Platform* platform = platform_status.ValueOrDie();
35 // LOG(INFO) << platform->VisibleDeviceCount() << " devices visible";
36 // if (platform->VisibleDeviceCount() <= 0) { return; }
38 // for (int i = 0; i < platform->VisibleDeviceCount(); ++i) {
40 // platform->ExecutorForDevice(i);
51 // platform. Ideally, a platform will list its registered name in its heade
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  /prebuilts/build-tools/
manifest.xml 6 <project name="platform/build" path="build/make" revision="5c93279fbe9be5c64d409669572be3dd663223c8" upstream="master">
9 <project name="platform/build/blueprint" path="build/blueprint" revision="613013cb824f3464774ebf70367f75e7f83dc0ce" upstream="master" />
10 <project name="platform/build/kati" path="build/kati" revision="ac70a73c816b3a51fe1541ef594f665853662e2f" upstream="master" />
11 <project name="platform/build/soong" path="build/soong" revision="540a78c1ce0519b8085a5f5388474b0a3a4350b1" upstream="master">
15 <project clone-depth="1" name="platform/prebuilts/build-tools" path="prebuilts/build-tools" revision="13db9fd267baf97807d1271121837bd6a882670f" upstream="master" />
17 <project clone-depth="1" groups="linux" name="platform/prebuilts/clang/host/linux-x86" path="prebuilts/clang/host/linux-x86" revision="13c8d4e296fa2badce7d0dcabeafd63ff58774ba" upstream="master" />
18 <project clone-depth="1" name="platform/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8" path="prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8" revision="2ccb38af8c940f1feef62ff5986f4bbc5d899e66" upstream="master" />
19 <project clone-depth="1" groups="linux" name="platform/prebuilts/go/linux-x86" path="prebuilts/go/linux-x86" revision="3c27c3f6c42dbb890c67820f2897812e16f01be1" upstream="master" />
20 <project clone-depth="1" groups="linux" name="platform/prebuilts/ninja/linux-x86" path="prebuilts/ninja/linux-x86" revision="6369b19fc3fbe765636af75d394627e2b92599ed" upstream="master" />
22 <project clone-depth="1" groups="darwin" name="platform/prebuilts/clang/host/darwin-x86" path="prebuilts/clang/host/darwin-x86" revision="a342c52d2e522027 (…)
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  /external/tensorflow/tensorflow/compiler/xla/client/
client_library.cc 22 #include "tensorflow/core/platform/logging.h"
26 LocalClientOptions::LocalClientOptions(perftools::gputools::Platform* platform,
29 : platform_(platform),
34 perftools::gputools::Platform* platform) {
35 platform_ = platform;
39 perftools::gputools::Platform* LocalClientOptions::platform() const { function in class:xla::LocalClientOptions
72 perftools::gputools::Platform* platform)
80 perftools::gputools::Platform* platform = options.platform(); local
    [all...]
  /external/swiftshader/src/D3D8/
D3D8.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>Win32</Platform>
14 <Platform>Win32</Platform>
23 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
29 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
35 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
44 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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  /external/tensorflow/tensorflow/compiler/xla/service/
platform_util.cc 29 #include "tensorflow/core/platform/logging.h"
30 #include "tensorflow/core/platform/stream_executor_no_cuda.h"
42 // The name of the interpreter platform.
62 /* static */ StatusOr<std::vector<se::Platform*>>
71 LOG(WARNING) << "no executor platforms available: platform map is empty";
75 std::vector<se::Platform*> platforms;
77 auto* platform = platform_pair.second; local
78 auto compiler_status = Compiler::GetForPlatform(platform);
80 if (platform->VisibleDeviceCount() > 0) {
81 LOG(INFO) << "platform " << platform->Name() << " present with
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  /device/linaro/bootloader/edk2/Vlv2TbltDevicePkg/Library/PlatformBdsLib/
PlatformData.c 29 Defined the platform specific device path which will be used by
30 platform Bbd to perform the platform policy connect.
37 // Predefined platform default time out value
42 // Predefined platform root bridge
55 // Platform specific ISA keyboard device path
65 // Platform specific on chip PCI VGA device path
74 // Platform specific plug in PCI VGA device path
84 // Platform specific ISA serial device path
97 // Platform specific Button Array device path
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  /external/icu/icu4c/source/samples/dtptngsample/
dtptngsample.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>Win32</Platform>
20 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
26 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
36 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
37 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
39 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"
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  /external/python/cpython2/PC/bdist_wininst/
bdist_wininst.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
22 <Platform>Win32</Platform>
    [all...]
  /external/python/cpython2/PCbuild/
python.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
22 <Platform>Win32</Platform>
    [all...]
  /external/python/cpython3/PC/bdist_wininst/
bdist_wininst.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
22 <Platform>Win32</Platform>
    [all...]
  /external/python/cpython3/PCbuild/
python.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
22 <Platform>Win32</Platform>
    [all...]
  /external/icu/icu4c/source/samples/ugrep/
ugrep.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
26 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
32 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/Build/WindowsVC2010/
OGLES2ChameleonMan.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
33 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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  /external/libpng/projects/vstudio/libpng/
libpng.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>Win32</Platform>
14 <Platform>Win32</Platform>
18 <Platform>Win32</Platform>
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
33 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'" Label="Configuration"
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  /external/lz4/visual/VS2010/fullbench-dll/
fullbench-dll.vcxproj 6 <Platform>Win32</Platform>
10 <Platform>x64</Platform>
14 <Platform>Win32</Platform>
18 <Platform>x64</Platform>
25 <OutDir>$(SolutionDir)bin\$(Platform)_$(Configuration)\</OutDir>
26 <IntDir>$(SolutionDir)bin\obj\$(RootNamespace)_$(Platform)_$(Configuration)\</IntDir>
    [all...]
  /external/libffi/
generate-darwin-source-and-headers.py 9 class Platform(object):
12 class simulator_platform(Platform):
25 class simulator64_platform(Platform):
38 class device_platform(Platform):
51 class device64_platform(Platform):
64 class desktop32_platform(Platform):
77 class desktop64_platform(Platform):
130 def copy_src_platform_files(platform):
131 src_dir = os.path.join('src', platform.src_dir)
132 dst_dir = os.path.join(platform.directory, 'src', platform.src_dir
    [all...]
  /external/python/cpython2/Modules/_ctypes/libffi/
generate-darwin-source-and-headers.py 9 class Platform(object):
12 class simulator_platform(Platform):
25 class simulator64_platform(Platform):
38 class device_platform(Platform):
51 class device64_platform(Platform):
64 class desktop32_platform(Platform):
77 class desktop64_platform(Platform):
130 def copy_src_platform_files(platform):
131 src_dir = os.path.join('src', platform.src_dir)
132 dst_dir = os.path.join(platform.directory, 'src', platform.src_dir
    [all...]
  /external/python/cpython3/Modules/_ctypes/libffi/
generate-darwin-source-and-headers.py 9 class Platform(object):
12 class simulator_platform(Platform):
25 class simulator64_platform(Platform):
38 class device_platform(Platform):
51 class device64_platform(Platform):
64 class desktop32_platform(Platform):
77 class desktop64_platform(Platform):
130 def copy_src_platform_files(platform):
131 src_dir = os.path.join('src', platform.src_dir)
132 dst_dir = os.path.join(platform.directory, 'src', platform.src_dir
    [all...]
  /prebuilts/misc/common/robolectric/3.1.1/
Android.mk 9 platform-robolectric-annotations \
10 platform-robolectric-multidex \
11 platform-robolectric-resources \
12 platform-robolectric-shadows-core \
13 platform-robolectric-shadows-core-v16 \
14 platform-robolectric-shadows-core-v17 \
15 platform-robolectric-shadows-core-v18 \
16 platform-robolectric-shadows-core-v19 \
17 platform-robolectric-shadows-core-v21 \
18 platform-robolectric-shadows-core-v22
    [all...]
  /external/zlib/src/contrib/vstudio/vc11/
zlibvc.vcxproj 6 <Platform>Itanium</Platform>
10 <Platform>Win32</Platform>
14 <Platform>x64</Platform>
18 <Platform>Itanium</Platform>
22 <Platform>Win32</Platform>
    [all...]

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