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  /external/skia/tests/
PathOpsTestCommon.cpp 16 static double calc_t_div(const SkDCubic& cubic, double precision, double start) {
31 double tDiv3 = precision / (adjust * dist);
39 static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) {
40 double tDiv = calc_t_div(cubic, precision, 0);
51 static void addTs(const SkDCubic& cubic, double precision, double start, double end,
53 double tDiv = calc_t_div(cubic, precision, 0);
63 static void toQuadraticTs(const SkDCubic* cubic, double precision, SkTArray<double, true>* ts) {
109 if (inflections == 0 && add_simple_ts(*cubic, precision, ts)) {
114 addTs(pair.first(), precision, 0, inflectT[0], ts);
115 addTs(pair.second(), precision, inflectT[0], 1, ts)
    [all...]
  /external/skqp/src/gpu/glsl/
GrGLSL.cpp 123 out->append("precision highp float;\n");
126 out->append("precision mediump float;\n");
129 out->append("precision lowp float;\n");
132 SK_ABORT("Unknown precision value.");
  /external/skqp/tests/
PathOpsTestCommon.cpp 16 static double calc_t_div(const SkDCubic& cubic, double precision, double start) {
31 double tDiv3 = precision / (adjust * dist);
39 static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) {
40 double tDiv = calc_t_div(cubic, precision, 0);
51 static void addTs(const SkDCubic& cubic, double precision, double start, double end,
53 double tDiv = calc_t_div(cubic, precision, 0);
63 static void toQuadraticTs(const SkDCubic* cubic, double precision, SkTArray<double, true>* ts) {
109 if (inflections == 0 && add_simple_ts(*cubic, precision, ts)) {
114 addTs(pair.first(), precision, 0, inflectT[0], ts);
115 addTs(pair.second(), precision, inflectT[0], 1, ts)
    [all...]
  /external/vulkan-validation-layers/libs/glm/
glm.hpp 34 /// @ref core_precision "a set of precision-based types" that can be used in the appropriate
53 /// @defgroup core_precision Precision types
55 /// @brief Non-GLSL types that are used to define precision-based types.
57 /// The GLSL language allows the user to define the precision of a particular variable.
58 /// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
59 /// with OpenGL ES's precision qualifiers, where they @em do have an effect.
61 /// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
62 /// a number of typedefs of the @ref core_template that use a particular precision.
64 /// None of these types make any guarantees about the actual precision used.
  /external/vulkan-validation-layers/libs/glm/gtx/
color_space_YCoCg.inl 12 template <typename T, precision P>
25 template <typename T, precision P>
38 template <typename T, precision P>
51 template <typename T, precision P>
mixed_product.inl 12 template <typename T, precision P>
normal.inl 12 template <typename T, precision P>
transform2.hpp 57 template <typename T, precision P>
64 template <typename T, precision P>
71 template <typename T, precision P>
79 template <typename T, precision P>
87 template <typename T, precision P>
103 template <typename T, precision P>
110 template <typename T, precision P>
117 template <typename valType, precision P>
124 template <typename valType, precision P>
vector_angle.inl 31 template <typename T, precision P, template <typename, precision> class vecType>
51 template <typename T, precision P>
75 template <typename T, precision P>
  /libcore/harmony-tests/src/test/java/org/apache/harmony/tests/java/math/
MathContextTest.java 33 MathContext mcStr6hd = new MathContext("precision=6 roundingMode=HALF_DOWN");
52 "precision=6 roundingMode=HALF_DOWN", mcIntRm6hd.toString() );
54 "precision=6 roundingMode=HALF_UP", mcInt6.toString() );
74 assertEquals("MathContext Constructor with int precision failed",
  /packages/apps/Camera2/src/com/android/camera/util/
ExifUtil.java 134 final Long FOCAL_LENGTH_PRECISION = 1000L; // micrometer precision
194 private Rational rational(Float value, Long precision) {
195 if (value != null && precision != null) {
196 return new Rational((long) (value * precision), precision);
201 private Rational rational(Double value, Long precision) {
202 if (value != null && precision != null) {
203 return new Rational((long) (value * precision), precision);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
icrsint.h 39 #define ADO_NUMERIC_ENTRY(Ordinal,DataType,Buffer,Precision,Scale,Status,Modify) {Ordinal,DataType,Precision,Scale,0,offsetof(ADORowClass,Buffer),offsetof(ADORowClass,Status),0,classoffset(CADORecordBinding,ADORowClass),Modify},
40 #define ADO_NUMERIC_ENTRY2(Ordinal,DataType,Buffer,Precision,Scale,Modify) {Ordinal,DataType,Precision,Scale,0,offsetof(ADORowClass,Buffer),0,0,classoffset(CADORecordBinding,ADORowClass),Modify},
  /prebuilts/go/darwin-x86/test/fixedbugs/
bug154.go 19 x := float64(float32(f)); // appears to change the precision of f
  /prebuilts/go/linux-x86/test/fixedbugs/
bug154.go 19 x := float64(float32(f)); // appears to change the precision of f
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/
glm.hpp 34 /// @ref core_precision "a set of precision-based types" that can be used in the appropriate
53 /// @defgroup core_precision Precision types
55 /// @brief Non-GLSL types that are used to define precision-based types.
57 /// The GLSL language allows the user to define the precision of a particular variable.
58 /// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
59 /// with OpenGL ES's precision qualifiers, where they @em do have an effect.
61 /// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
62 /// a number of typedefs of the @ref core_template that use a particular precision.
64 /// None of these types make any guarantees about the actual precision used.
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/
color_space_YCoCg.inl 12 template <typename T, precision P>
25 template <typename T, precision P>
38 template <typename T, precision P>
51 template <typename T, precision P>
mixed_product.inl 12 template <typename T, precision P>
normal.inl 12 template <typename T, precision P>
transform2.hpp 57 template <typename T, precision P>
64 template <typename T, precision P>
71 template <typename T, precision P>
79 template <typename T, precision P>
87 template <typename T, precision P>
103 template <typename T, precision P>
110 template <typename T, precision P>
117 template <typename valType, precision P>
124 template <typename valType, precision P>
vector_angle.inl 31 template <typename T, precision P, template <typename, precision> class vecType>
51 template <typename T, precision P>
75 template <typename T, precision P>
  /toolchain/binutils/binutils-2.27/gas/testsuite/gas/mips/
call-nonpic-1.d 13 FP ABI: Hard float \(double precision\)
elf_arch_mips2.d 15 FP ABI: Hard float \(double precision\)
elf_arch_mips3.d 15 FP ABI: Hard float \(double precision\)
elf_arch_mips32.d 15 FP ABI: Hard float \(double precision\)
elf_arch_mips32r2.d 15 FP ABI: Hard float \(double precision\)

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