| /external/skia/tests/ |
| PathOpsTestCommon.cpp | 16 static double calc_t_div(const SkDCubic& cubic, double precision, double start) { 31 double tDiv3 = precision / (adjust * dist); 39 static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) { 40 double tDiv = calc_t_div(cubic, precision, 0); 51 static void addTs(const SkDCubic& cubic, double precision, double start, double end, 53 double tDiv = calc_t_div(cubic, precision, 0); 63 static void toQuadraticTs(const SkDCubic* cubic, double precision, SkTArray<double, true>* ts) { 109 if (inflections == 0 && add_simple_ts(*cubic, precision, ts)) { 114 addTs(pair.first(), precision, 0, inflectT[0], ts); 115 addTs(pair.second(), precision, inflectT[0], 1, ts) [all...] |
| /external/skqp/src/gpu/glsl/ |
| GrGLSL.cpp | 123 out->append("precision highp float;\n"); 126 out->append("precision mediump float;\n"); 129 out->append("precision lowp float;\n"); 132 SK_ABORT("Unknown precision value.");
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| /external/skqp/tests/ |
| PathOpsTestCommon.cpp | 16 static double calc_t_div(const SkDCubic& cubic, double precision, double start) { 31 double tDiv3 = precision / (adjust * dist); 39 static bool add_simple_ts(const SkDCubic& cubic, double precision, SkTArray<double, true>* ts) { 40 double tDiv = calc_t_div(cubic, precision, 0); 51 static void addTs(const SkDCubic& cubic, double precision, double start, double end, 53 double tDiv = calc_t_div(cubic, precision, 0); 63 static void toQuadraticTs(const SkDCubic* cubic, double precision, SkTArray<double, true>* ts) { 109 if (inflections == 0 && add_simple_ts(*cubic, precision, ts)) { 114 addTs(pair.first(), precision, 0, inflectT[0], ts); 115 addTs(pair.second(), precision, inflectT[0], 1, ts) [all...] |
| /external/vulkan-validation-layers/libs/glm/ |
| glm.hpp | 34 /// @ref core_precision "a set of precision-based types" that can be used in the appropriate 53 /// @defgroup core_precision Precision types 55 /// @brief Non-GLSL types that are used to define precision-based types. 57 /// The GLSL language allows the user to define the precision of a particular variable. 58 /// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility 59 /// with OpenGL ES's precision qualifiers, where they @em do have an effect. 61 /// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: 62 /// a number of typedefs of the @ref core_template that use a particular precision. 64 /// None of these types make any guarantees about the actual precision used.
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| /external/vulkan-validation-layers/libs/glm/gtx/ |
| color_space_YCoCg.inl | 12 template <typename T, precision P> 25 template <typename T, precision P> 38 template <typename T, precision P> 51 template <typename T, precision P>
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| mixed_product.inl | 12 template <typename T, precision P>
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| normal.inl | 12 template <typename T, precision P>
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| transform2.hpp | 57 template <typename T, precision P> 64 template <typename T, precision P> 71 template <typename T, precision P> 79 template <typename T, precision P> 87 template <typename T, precision P> 103 template <typename T, precision P> 110 template <typename T, precision P> 117 template <typename valType, precision P> 124 template <typename valType, precision P>
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| vector_angle.inl | 31 template <typename T, precision P, template <typename, precision> class vecType> 51 template <typename T, precision P> 75 template <typename T, precision P>
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| /libcore/harmony-tests/src/test/java/org/apache/harmony/tests/java/math/ |
| MathContextTest.java | 33 MathContext mcStr6hd = new MathContext("precision=6 roundingMode=HALF_DOWN"); 52 "precision=6 roundingMode=HALF_DOWN", mcIntRm6hd.toString() ); 54 "precision=6 roundingMode=HALF_UP", mcInt6.toString() ); 74 assertEquals("MathContext Constructor with int precision failed",
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| /packages/apps/Camera2/src/com/android/camera/util/ |
| ExifUtil.java | 134 final Long FOCAL_LENGTH_PRECISION = 1000L; // micrometer precision 194 private Rational rational(Float value, Long precision) { 195 if (value != null && precision != null) { 196 return new Rational((long) (value * precision), precision); 201 private Rational rational(Double value, Long precision) { 202 if (value != null && precision != null) { 203 return new Rational((long) (value * precision), precision);
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| /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
| icrsint.h | 39 #define ADO_NUMERIC_ENTRY(Ordinal,DataType,Buffer,Precision,Scale,Status,Modify) {Ordinal,DataType,Precision,Scale,0,offsetof(ADORowClass,Buffer),offsetof(ADORowClass,Status),0,classoffset(CADORecordBinding,ADORowClass),Modify}, 40 #define ADO_NUMERIC_ENTRY2(Ordinal,DataType,Buffer,Precision,Scale,Modify) {Ordinal,DataType,Precision,Scale,0,offsetof(ADORowClass,Buffer),0,0,classoffset(CADORecordBinding,ADORowClass),Modify},
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| /prebuilts/go/darwin-x86/test/fixedbugs/ |
| bug154.go | 19 x := float64(float32(f)); // appears to change the precision of f
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| /prebuilts/go/linux-x86/test/fixedbugs/ |
| bug154.go | 19 x := float64(float32(f)); // appears to change the precision of f
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| /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/ |
| glm.hpp | 34 /// @ref core_precision "a set of precision-based types" that can be used in the appropriate 53 /// @defgroup core_precision Precision types 55 /// @brief Non-GLSL types that are used to define precision-based types. 57 /// The GLSL language allows the user to define the precision of a particular variable. 58 /// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility 59 /// with OpenGL ES's precision qualifiers, where they @em do have an effect. 61 /// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: 62 /// a number of typedefs of the @ref core_template that use a particular precision. 64 /// None of these types make any guarantees about the actual precision used.
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| /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtx/ |
| color_space_YCoCg.inl | 12 template <typename T, precision P> 25 template <typename T, precision P> 38 template <typename T, precision P> 51 template <typename T, precision P>
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| mixed_product.inl | 12 template <typename T, precision P>
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| normal.inl | 12 template <typename T, precision P>
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| transform2.hpp | 57 template <typename T, precision P> 64 template <typename T, precision P> 71 template <typename T, precision P> 79 template <typename T, precision P> 87 template <typename T, precision P> 103 template <typename T, precision P> 110 template <typename T, precision P> 117 template <typename valType, precision P> 124 template <typename valType, precision P>
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| vector_angle.inl | 31 template <typename T, precision P, template <typename, precision> class vecType> 51 template <typename T, precision P> 75 template <typename T, precision P>
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| /toolchain/binutils/binutils-2.27/gas/testsuite/gas/mips/ |
| call-nonpic-1.d | 13 FP ABI: Hard float \(double precision\)
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| elf_arch_mips2.d | 15 FP ABI: Hard float \(double precision\)
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| elf_arch_mips3.d | 15 FP ABI: Hard float \(double precision\)
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| elf_arch_mips32.d | 15 FP ABI: Hard float \(double precision\)
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| elf_arch_mips32r2.d | 15 FP ABI: Hard float \(double precision\)
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