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Searched
full:rasterization
(Results
126 - 150
of
336
) sorted by null
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/external/skqp/include/gpu/
GrContextOptions.h
133
* allocating stencil buffers and use alternate
rasterization
paths, avoiding the leak.
/external/skqp/src/core/
SkBitmapDevice.h
87
* affect the geometry/
rasterization
, then the pre matrix can just be
SkDraw.h
52
* affect the geometry/
rasterization
, then the pre matrix can just be
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java
67
RASTERIZATION_STATE("
Rasterization
State"),
/external/mesa3d/src/gallium/drivers/ilo/core/
ilo_state_raster.c
187
*
Rasterization
Mode is MSRASTMODE_ON_xx."
191
* "Setting a Line Width of 0.0 specifies the
rasterization
of the
200
* when multisampling
rasterization
is enabled."
206
* line
rasterization
."
604
* "Setting Multisample
Rasterization
Mode to MSRASTMODE_xxx_PATTERN
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/external/deqp/external/openglcts/modules/gl/
gl3cTransformFeedbackTests.hpp
341
* - inspect contents of frame-buffer to check if
rasterization
was done
369
* Number of components that can be passed to
rasterization
must not exceed
812
* Verifies if
rasterization
is discarded when geometry is captured from vertex
819
* - disable
rasterization
before draw call;
835
* Verifies if
rasterization
is discarded when geometry is captured from
842
* - disable
rasterization
before draw call;
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles3-multisample.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-multisample.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles3-multisample.txt
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-multisample.txt
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/external/mesa3d/docs/
envvars.html
265
<li>SOFTPIPE_NO_RAST - if set,
rasterization
is no-op'd. For profiling purposes.
273
<li>LP_NO_RAST - if set LLVMpipe will no-op
rasterization
sourcetree.html
74
<li><b>swrast</b> - Software
rasterization
module. For drawing points,
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_tri_tmp.h
29
*
Rasterization
for binned triangles within a tile
240
* just calculate this and avoid _all_ 64bit math in
rasterization
lp_setup_tri.c
263
* Do basic setup for triangle
rasterization
and determine which
470
*
rasterization
.
570
*
rasterization
:
681
* scissor edge this is, so
rasterization
would treat them differently
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lp_state_derived.c
44
*
rasterization
.
/external/skia/tests/
PDFPrimitivesTest.cpp
398
// CPU
rasterization
.
419
// CPU
rasterization
.
/external/skqp/tests/
PDFPrimitivesTest.cpp
398
// CPU
rasterization
.
419
// CPU
rasterization
.
/external/deqp/doc/
gles3-test-case-resolutions.txt
72
dEQP-GLES3.functional.
rasterization
.* 256x256 256x256
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderPrimitiveCounter.hpp
72
* primitive that can be passed to
rasterization
stage
/external/deqp/framework/opengl/
gluStateReset.cpp
109
//
Rasterization
state
121
GLU_EXPECT_NO_ERROR(gl.getError(), "
Rasterization
state reset failed");
710
//
Rasterization
state
727
GLU_EXPECT_NO_ERROR(gl.getError(), "
Rasterization
state reset failed");
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/external/deqp/modules/gles2/functional/
es2fNegativeFragmentApiTests.cpp
179
//
Rasterization
API functions
/external/mesa3d/docs/specs/
MESA_texture_signed_rgba.spec
197
Additions to Chapter 3 of the OpenGL 2.0 Specification (
Rasterization
):
/external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c
244
* the
rasterization
algorithm and the arithmetic performed on Z
245
* values between vertex shading and
rasterization
.
301
* Register new primitive
rasterization
/rendering state.
345
* Plug in the primitive rendering/
rasterization
stage (which is the last
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
clip.cpp
168
// we opt to clip to viewport frustum to produce smaller triangles for
rasterization
precision
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip.c
128
/* Calculate interpolants for triangle and line
rasterization
.
Completed in 233 milliseconds
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