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  /external/skqp/include/gpu/
GrContextOptions.h 133 * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
  /external/skqp/src/core/
SkBitmapDevice.h 87 * affect the geometry/rasterization, then the pre matrix can just be
SkDraw.h 52 * affect the geometry/rasterization, then the pre matrix can just be
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 67 RASTERIZATION_STATE("Rasterization State"),
  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_state_raster.c 187 * Rasterization Mode is MSRASTMODE_ON_xx."
191 * "Setting a Line Width of 0.0 specifies the rasterization of the
200 * when multisampling rasterization is enabled."
206 * line rasterization."
604 * "Setting Multisample Rasterization Mode to MSRASTMODE_xxx_PATTERN
    [all...]
  /external/deqp/external/openglcts/modules/gl/
gl3cTransformFeedbackTests.hpp 341 * - inspect contents of frame-buffer to check if rasterization was done
369 * Number of components that can be passed to rasterization must not exceed
812 * Verifies if rasterization is discarded when geometry is captured from vertex
819 * - disable rasterization before draw call;
835 * Verifies if rasterization is discarded when geometry is captured from
842 * - disable rasterization before draw call;
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles3-multisample.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-multisample.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles3-multisample.txt     [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles3-multisample.txt     [all...]
  /external/mesa3d/docs/
envvars.html 265 <li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
273 <li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
sourcetree.html 74 <li><b>swrast</b> - Software rasterization module. For drawing points,
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_tri_tmp.h 29 * Rasterization for binned triangles within a tile
240 * just calculate this and avoid _all_ 64bit math in rasterization
lp_setup_tri.c 263 * Do basic setup for triangle rasterization and determine which
470 * rasterization.
570 * rasterization:
681 * scissor edge this is, so rasterization would treat them differently
    [all...]
lp_state_derived.c 44 * rasterization.
  /external/skia/tests/
PDFPrimitivesTest.cpp 398 // CPU rasterization.
419 // CPU rasterization.
  /external/skqp/tests/
PDFPrimitivesTest.cpp 398 // CPU rasterization.
419 // CPU rasterization.
  /external/deqp/doc/
gles3-test-case-resolutions.txt 72 dEQP-GLES3.functional.rasterization.* 256x256 256x256
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderPrimitiveCounter.hpp 72 * primitive that can be passed to rasterization stage
  /external/deqp/framework/opengl/
gluStateReset.cpp 109 // Rasterization state
121 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed");
710 // Rasterization state
727 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed");
    [all...]
  /external/deqp/modules/gles2/functional/
es2fNegativeFragmentApiTests.cpp 179 // Rasterization API functions
  /external/mesa3d/docs/specs/
MESA_texture_signed_rgba.spec 197 Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization):
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c 244 * the rasterization algorithm and the arithmetic performed on Z
245 * values between vertex shading and rasterization.
301 * Register new primitive rasterization/rendering state.
345 * Plug in the primitive rendering/rasterization stage (which is the last
  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
clip.cpp 168 // we opt to clip to viewport frustum to produce smaller triangles for rasterization precision
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip.c 128 /* Calculate interpolants for triangle and line rasterization.

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