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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkDraw_DEFINED
     11 #define SkDraw_DEFINED
     12 
     13 #include "SkCanvas.h"
     14 #include "SkMask.h"
     15 #include "SkPaint.h"
     16 #include "SkPixmap.h"
     17 #include "SkStrokeRec.h"
     18 #include "SkVertices.h"
     19 #include "SkScalerContext.h"
     20 
     21 class SkBitmap;
     22 class SkClipStack;
     23 class SkBaseDevice;
     24 class SkBlitter;
     25 class SkMatrix;
     26 class SkPath;
     27 class SkRegion;
     28 class SkRasterClip;
     29 struct SkDrawProcs;
     30 struct SkRect;
     31 class SkRRect;
     32 
     33 class SkDraw {
     34 public:
     35     SkDraw();
     36 
     37     void    drawPaint(const SkPaint&) const;
     38     void    drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[],
     39                        const SkPaint&, SkBaseDevice*) const;
     40     void    drawRect(const SkRect& prePaintRect, const SkPaint&, const SkMatrix* paintMatrix,
     41                      const SkRect* postPaintRect) const;
     42     void    drawRect(const SkRect& rect, const SkPaint& paint) const {
     43         this->drawRect(rect, paint, nullptr, nullptr);
     44     }
     45     void    drawRRect(const SkRRect&, const SkPaint&) const;
     46     /**
     47      *  To save on mallocs, we allow a flag that tells us that srcPath is
     48      *  mutable, so that we don't have to make copies of it as we transform it.
     49      *
     50      *  If prePathMatrix is not null, it should logically be applied before any
     51      *  stroking or other effects. If there are no effects on the paint that
     52      *  affect the geometry/rasterization, then the pre matrix can just be
     53      *  pre-concated with the current matrix.
     54      */
     55     void    drawPath(const SkPath& path, const SkPaint& paint,
     56                      const SkMatrix* prePathMatrix = nullptr, bool pathIsMutable = false) const {
     57         this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
     58     }
     59 
     60     /* If dstOrNull is null, computes a dst by mapping the bitmap's bounds through the matrix. */
     61     void    drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull,
     62                        const SkPaint&) const;
     63     void    drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const;
     64     void    drawText(const char text[], size_t byteLength, SkScalar x,
     65                      SkScalar y, const SkPaint& paint, const SkSurfaceProps*) const;
     66     void    drawPosText(const char text[], size_t byteLength,
     67                         const SkScalar pos[], int scalarsPerPosition,
     68                         const SkPoint& offset, const SkPaint&, const SkSurfaceProps*) const;
     69     void    drawVertices(SkVertices::VertexMode mode, int count,
     70                          const SkPoint vertices[], const SkPoint textures[],
     71                          const SkColor colors[], SkBlendMode bmode,
     72                          const uint16_t indices[], int ptCount,
     73                          const SkPaint& paint) const;
     74 
     75     /**
     76      *  Overwrite the target with the path's coverage (i.e. its mask).
     77      *  Will overwrite the entire device, so it need not be zero'd first.
     78      *
     79      *  Only device A8 is supported right now.
     80      */
     81     void drawPathCoverage(const SkPath& src, const SkPaint& paint,
     82                           SkBlitter* customBlitter = nullptr) const {
     83         bool isHairline = paint.getStyle() == SkPaint::kStroke_Style &&
     84                           paint.getStrokeWidth() > 0;
     85         this->drawPath(src, paint, nullptr, false, !isHairline, customBlitter);
     86     }
     87 
     88     /** Helper function that creates a mask from a path and an optional maskfilter.
     89         Note however, that the resulting mask will not have been actually filtered,
     90         that must be done afterwards (by calling filterMask). The maskfilter is provided
     91         solely to assist in computing the mask's bounds (if the mode requests that).
     92     */
     93     static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
     94                            const SkMaskFilter*, const SkMatrix* filterMatrix,
     95                            SkMask* mask, SkMask::CreateMode mode,
     96                            SkStrokeRec::InitStyle style);
     97 
     98     void drawDevMask(const SkMask& mask, const SkPaint&) const;
     99 
    100     enum RectType {
    101         kHair_RectType,
    102         kFill_RectType,
    103         kStroke_RectType,
    104         kPath_RectType
    105     };
    106 
    107     /**
    108      *  Based on the paint's style, strokeWidth, and the matrix, classify how
    109      *  to draw the rect. If no special-case is available, returns
    110      *  kPath_RectType.
    111      *
    112      *  Iff RectType == kStroke_RectType, then strokeSize is set to the device
    113      *  width and height of the stroke.
    114      */
    115     static RectType ComputeRectType(const SkPaint&, const SkMatrix&,
    116                                     SkPoint* strokeSize);
    117 
    118     static bool ShouldDrawTextAsPaths(const SkPaint&, const SkMatrix&, SkScalar sizeLimit = 1024);
    119     void        drawText_asPaths(const char text[], size_t byteLength, SkScalar x, SkScalar y,
    120                                  const SkPaint&) const;
    121     void        drawPosText_asPaths(const char text[], size_t byteLength, const SkScalar pos[],
    122                                     int scalarsPerPosition, const SkPoint& offset,
    123                                     const SkPaint&, const SkSurfaceProps*) const;
    124     static SkScalar ComputeResScaleForStroking(const SkMatrix& );
    125 private:
    126     void    drawBitmapAsMask(const SkBitmap&, const SkPaint&) const;
    127 
    128     void    drawPath(const SkPath&, const SkPaint&, const SkMatrix* preMatrix,
    129                      bool pathIsMutable, bool drawCoverage,
    130                      SkBlitter* customBlitter = nullptr) const;
    131 
    132     void drawLine(const SkPoint[2], const SkPaint&) const;
    133     void drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawCoverage,
    134                      SkBlitter* customBlitter, bool doFill) const;
    135     /**
    136      *  Return the current clip bounds, in local coordinates, with slop to account
    137      *  for antialiasing or hairlines (i.e. device-bounds outset by 1, and then
    138      *  run through the inverse of the matrix).
    139      *
    140      *  If the matrix cannot be inverted, or the current clip is empty, return
    141      *  false and ignore bounds parameter.
    142      */
    143     bool SK_WARN_UNUSED_RESULT
    144     computeConservativeLocalClipBounds(SkRect* bounds) const;
    145 
    146     /** Returns the current setting for using fake gamma and contrast. */
    147     SkScalerContextFlags SK_WARN_UNUSED_RESULT scalerContextFlags() const;
    148 
    149 public:
    150     SkPixmap        fDst;
    151     const SkMatrix* fMatrix;        // required
    152     const SkRasterClip* fRC;        // required
    153 
    154 #ifdef SK_DEBUG
    155     void validate() const;
    156 #else
    157     void validate() const {}
    158 #endif
    159 };
    160 
    161 #endif
    162