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  /external/deqp/android/cts/master/src/
gles2-failures.txt     [all...]
  /external/deqp/framework/referencerenderer/
rrRasterizer.cpp 460 * \brief Initialize triangle rasterization
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  /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
rasterizer.cpp 398 static_assert(RT::IsConservativeT::value, "Edge offset assumes conservative rasterization is enabled");
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backend.h 25 * @brief Backend handles rasterization, pixel shading and output merger
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  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderAPI.cpp     [all...]
  /external/mesa3d/docs/relnotes/
10.6.0.html 303 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90749">Bug 90749</a> - [BDW Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide fails</li>
  /external/mesa3d/docs/specs/
MESA_texture_array.spec 159 Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_setup.c 391 * edge functions in rasterization in principle (though we skip these
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_gs_visitor.cpp 449 * and instead sends all primitives down the pipeline for rasterization.
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  /external/mesa3d/src/mesa/swrast/
s_triangle.c 27 * When the device driver doesn't implement triangle rasterization it
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  /external/skia/src/gpu/
GrReducedClip.cpp     [all...]
  /external/skqp/src/gpu/
GrReducedClip.cpp     [all...]
  /frameworks/base/libs/hwui/
BakedOpDispatcher.cpp 272 // When a partial matrix is used to transform glyphs during rasterization,
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  /external/deqp/android/cts/mnc/
gles3-565-no-depth-no-stencil.txt     [all...]
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTessellation.cpp 620 /* We don't need rasterization for this test */
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esextcTessellationShaderTCTE.cpp 204 /* Disable rasterization */
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  /external/mesa3d/src/gallium/drivers/r300/
r300_reg.h 668 /* Specifies the graphics pipeline configuration for rasterization. */
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  /external/mesa3d/src/mesa/program/
ir_to_mesa.cpp     [all...]
  /external/skia/src/ports/
SkFontHost_mac.cpp 825 // FIXME: lcd smoothed un-hinted rasterization unsupported.
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  /external/skqp/src/ports/
SkFontHost_mac.cpp 825 // FIXME: lcd smoothed un-hinted rasterization unsupported.
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  /external/swiftshader/src/D3D9/
Direct3D9.cpp     [all...]
  /external/mesa3d/src/intel/genxml/
gen75.xml     [all...]
  /external/deqp/doc/testspecs/VK/
apitests.adoc 674 Draw command tests verify that all draw parameters are respected (including vertex input state) and various draw call sizes work correctly. The tests won't however validate that all side effects of shader invocations happen as intended (covered by feature-specific tests) nor that primitive rasterization is fully correct (will be covered by separate targeted tests).
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  /external/freetype/include/freetype/
ftdriver.h 716 * `Y-direction ClearType', meaning grayscale rasterization along the
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  /external/mesa3d/src/gallium/drivers/radeonsi/
si_state_draw.c     [all...]

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