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full:rasterization
(Results
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336
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/external/deqp/android/cts/master/src/
gles2-failures.txt
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/external/deqp/framework/referencerenderer/
rrRasterizer.cpp
460
* \brief Initialize triangle
rasterization
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
rasterizer.cpp
398
static_assert(RT::IsConservativeT::value, "Edge offset assumes conservative
rasterization
is enabled");
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backend.h
25
* @brief Backend handles
rasterization
, pixel shading and output merger
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderAPI.cpp
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/external/mesa3d/docs/relnotes/
10.6.0.html
303
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90749">Bug 90749</a> - [BDW Bisected]dEQP-GLES3.functional.
rasterization
.fbo.rbo_multisample_max.primitives.lines_wide fails</li>
/external/mesa3d/docs/specs/
MESA_texture_array.spec
159
Additions to Chapter 3 of the OpenGL 2.0 Specification (
Rasterization
)
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/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_setup.c
391
* edge functions in
rasterization
in principle (though we skip these
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/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_gs_visitor.cpp
449
* and instead sends all primitives down the pipeline for
rasterization
.
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/external/mesa3d/src/mesa/swrast/
s_triangle.c
27
* When the device driver doesn't implement triangle
rasterization
it
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/external/skia/src/gpu/
GrReducedClip.cpp
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/external/skqp/src/gpu/
GrReducedClip.cpp
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/frameworks/base/libs/hwui/
BakedOpDispatcher.cpp
272
// When a partial matrix is used to transform glyphs during
rasterization
,
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/external/deqp/android/cts/mnc/
gles3-565-no-depth-no-stencil.txt
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTessellation.cpp
620
/* We don't need
rasterization
for this test */
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esextcTessellationShaderTCTE.cpp
204
/* Disable
rasterization
*/
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/external/mesa3d/src/gallium/drivers/r300/
r300_reg.h
668
/* Specifies the graphics pipeline configuration for
rasterization
. */
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/external/mesa3d/src/mesa/program/
ir_to_mesa.cpp
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/external/skia/src/ports/
SkFontHost_mac.cpp
825
// FIXME: lcd smoothed un-hinted
rasterization
unsupported.
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/external/skqp/src/ports/
SkFontHost_mac.cpp
825
// FIXME: lcd smoothed un-hinted
rasterization
unsupported.
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/external/swiftshader/src/D3D9/
Direct3D9.cpp
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/external/mesa3d/src/intel/genxml/
gen75.xml
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/external/deqp/doc/testspecs/VK/
apitests.adoc
674
Draw command tests verify that all draw parameters are respected (including vertex input state) and various draw call sizes work correctly. The tests won't however validate that all side effects of shader invocations happen as intended (covered by feature-specific tests) nor that primitive
rasterization
is fully correct (will be covered by separate targeted tests).
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/external/freetype/include/freetype/
ftdriver.h
716
* `Y-direction ClearType', meaning grayscale
rasterization
along the
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/external/mesa3d/src/gallium/drivers/radeonsi/
si_state_draw.c
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