/external/ImageMagick/coders/ |
yuv.c | 218 if (image->scene >= (image_info->scene+image_info->number_scenes-1)) 441 if (image->scene >= (image_info->scene+image_info->number_scenes-1)) 577 scene; 646 scene=0; 838 status=SetImageProgress(image,SaveImagesTag,scene++, 571 scene; local
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debug.c | 184 scene; 207 scene=0; 265 status=SetImageProgress(image,SaveImagesTag,scene++, 179 scene; local
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info.c | 173 scene; 187 scene=0; 216 status=SetImageProgress(image,SaveImagesTag,scene++, 168 scene; local
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pix.c | 159 if (image->scene >= (image_info->scene+image_info->number_scenes-1)) 221 if (image->scene >= (image_info->scene+image_info->number_scenes-1))
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
OGLES3ColourGrading.cpp | 45 // POD scene files 202 // Load the scene 225 // Free the memory allocated for the scene 284 // Scene shaders - Used for rendering the mask 337 Load vertex data of all meshes in the scene into VBOs 797 // Draw the left-hand side that shows the scene with the colour grading applied 800 // Draw the right-hande side showing the scene how it looks without
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/frameworks/base/core/java/android/view/ |
Window.java | 44 import android.transition.Scene; [all...] |
/external/ImageMagick/MagickWand/ |
import.c | 172 "-scene value image scene number", 446 scene; 456 for (scene=0; scene < (size_t) MagickMax(snapshots,1); scene++) 466 images->scene=scene; 444 scene; local [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
GameRenderer.java | 31 * queue of renderable objects from the thread and uses that to draw the scene every frame. If 33 * frame, the same scene will be redrawn every frame. 178 /** Draws the scene. Note that the draw queue is locked for the duration of this function. */
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/external/skia/samplecode/ |
SampleSVGPong.cpp | 132 // Build the scene graph. 148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList()); 286 std::unique_ptr<sksg::Scene> fScene;
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/external/skia/tools/viewer/ |
SlideDir.cpp | 139 // Push initial state to the scene graph. 266 // Build a global scene using transformed animation fragments: 320 fScene = sksg::Scene::Make(fRoot, std::move(sceneAnimators));
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/external/skqp/samplecode/ |
SampleSVGPong.cpp | 132 // Build the scene graph. 148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList()); 286 std::unique_ptr<sksg::Scene> fScene;
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/frameworks/base/core/java/android/hardware/camera2/ |
CameraMetadata.java | [all...] |
/cts/apps/CameraITS/tests/inprog/ |
test_burst_sameness_auto.py | 25 Assumes a static scene. Can be used to idenfity if there are sporadic
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test_burst_sameness_fullres_auto.py | 28 Assumes a static scene. Can be used to idenfity if there are sporadic
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/cts/apps/CameraITS/tests/scene1/ |
test_burst_sameness_manual.py | 26 Assumes a static scene. Can be used to idenfity if there are sporadic
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test_ev_compensation_advanced.py | 65 # dark/bright scene could make AF convergence fail and this test
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test_raw_sensitivity.py | 44 # Expose for the scene with min sensitivity
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/developers/build/prebuilts/gradle/ActivitySceneTransitionBasic/ |
README.md | 5 This sample shows how to use scene transitions from one Activity to another in Lollipop.
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/developers/build/prebuilts/gradle/CustomTransition/ |
README.md | 30 [4]: https://developer.android.com/reference/android/transition/TransitionManager.html#go(android.transition.Scene, android.transition.Transition)
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/developers/samples/android/ui/activityscenetransition/ActivitySceneTransitionBasic/ |
README.md | 5 This sample shows how to use scene transitions from one Activity to another in Lollipop.
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/developers/samples/android/ui/transition/CustomTransition/ |
README.md | 30 [4]: https://developer.android.com/reference/android/transition/TransitionManager.html#go(android.transition.Scene, android.transition.Transition)
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/device/generic/goldfish/camera/ |
Android.mk | 74 fake-pipeline2/Scene.cpp \
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/external/ImageMagick/www/Magick++/ |
FormatCharacters.html | 63 <p>scene number</p></td></tr>
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/external/annotation-tools/annotation-file-utilities/ |
README.txt | 52 annotations/scene-lib/src/annotations/io/classfile/ClassFileReader.java
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/external/annotation-tools/annotation-file-utilities/tests/system-test/ |
Makefile | 7 ANNCAT ?= ../../../scene-lib/anncat
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