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  /external/ImageMagick/coders/
yuv.c 218 if (image->scene >= (image_info->scene+image_info->number_scenes-1))
441 if (image->scene >= (image_info->scene+image_info->number_scenes-1))
577 scene;
646 scene=0;
838 status=SetImageProgress(image,SaveImagesTag,scene++,
571 scene; local
debug.c 184 scene;
207 scene=0;
265 status=SetImageProgress(image,SaveImagesTag,scene++,
179 scene; local
info.c 173 scene;
187 scene=0;
216 status=SetImageProgress(image,SaveImagesTag,scene++,
168 scene; local
pix.c 159 if (image->scene >= (image_info->scene+image_info->number_scenes-1))
221 if (image->scene >= (image_info->scene+image_info->number_scenes-1))
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
OGLES3ColourGrading.cpp 45 // POD scene files
202 // Load the scene
225 // Free the memory allocated for the scene
284 // Scene shaders - Used for rendering the mask
337 Load vertex data of all meshes in the scene into VBOs
797 // Draw the left-hand side that shows the scene with the colour grading applied
800 // Draw the right-hande side showing the scene how it looks without
  /frameworks/base/core/java/android/view/
Window.java 44 import android.transition.Scene;
    [all...]
  /external/ImageMagick/MagickWand/
import.c 172 "-scene value image scene number",
446 scene;
456 for (scene=0; scene < (size_t) MagickMax(snapshots,1); scene++)
466 images->scene=scene;
444 scene; local
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 31 * queue of renderable objects from the thread and uses that to draw the scene every frame. If
33 * frame, the same scene will be redrawn every frame.
178 /** Draws the scene. Note that the draw queue is locked for the duration of this function. */
  /external/skia/samplecode/
SampleSVGPong.cpp 132 // Build the scene graph.
148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList());
286 std::unique_ptr<sksg::Scene> fScene;
  /external/skia/tools/viewer/
SlideDir.cpp 139 // Push initial state to the scene graph.
266 // Build a global scene using transformed animation fragments:
320 fScene = sksg::Scene::Make(fRoot, std::move(sceneAnimators));
  /external/skqp/samplecode/
SampleSVGPong.cpp 132 // Build the scene graph.
148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList());
286 std::unique_ptr<sksg::Scene> fScene;
  /frameworks/base/core/java/android/hardware/camera2/
CameraMetadata.java     [all...]
  /cts/apps/CameraITS/tests/inprog/
test_burst_sameness_auto.py 25 Assumes a static scene. Can be used to idenfity if there are sporadic
test_burst_sameness_fullres_auto.py 28 Assumes a static scene. Can be used to idenfity if there are sporadic
  /cts/apps/CameraITS/tests/scene1/
test_burst_sameness_manual.py 26 Assumes a static scene. Can be used to idenfity if there are sporadic
test_ev_compensation_advanced.py 65 # dark/bright scene could make AF convergence fail and this test
test_raw_sensitivity.py 44 # Expose for the scene with min sensitivity
  /developers/build/prebuilts/gradle/ActivitySceneTransitionBasic/
README.md 5 This sample shows how to use scene transitions from one Activity to another in Lollipop.
  /developers/build/prebuilts/gradle/CustomTransition/
README.md 30 [4]: https://developer.android.com/reference/android/transition/TransitionManager.html#go(android.transition.Scene, android.transition.Transition)
  /developers/samples/android/ui/activityscenetransition/ActivitySceneTransitionBasic/
README.md 5 This sample shows how to use scene transitions from one Activity to another in Lollipop.
  /developers/samples/android/ui/transition/CustomTransition/
README.md 30 [4]: https://developer.android.com/reference/android/transition/TransitionManager.html#go(android.transition.Scene, android.transition.Transition)
  /device/generic/goldfish/camera/
Android.mk 74 fake-pipeline2/Scene.cpp \
  /external/ImageMagick/www/Magick++/
FormatCharacters.html 63 <p>scene number</p></td></tr>
  /external/annotation-tools/annotation-file-utilities/
README.txt 52 annotations/scene-lib/src/annotations/io/classfile/ClassFileReader.java
  /external/annotation-tools/annotation-file-utilities/tests/system-test/
Makefile 7 ANNCAT ?= ../../../scene-lib/anncat

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