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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SampleCode.h"
      9 #include "SkAnimTimer.h"
     10 #include "SkColor.h"
     11 #include "SkRandom.h"
     12 #include "SkRRect.h"
     13 
     14 #include "SkSGColor.h"
     15 #include "SkSGDraw.h"
     16 #include "SkSGGroup.h"
     17 #include "SkSGPath.h"
     18 #include "SkSGRect.h"
     19 #include "SkSGScene.h"
     20 #include "SkSGTransform.h"
     21 
     22 namespace {
     23 
     24 static const SkRect kBounds     = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f);
     25 static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f);
     26 static const SkScalar kBallSize = 0.04f;
     27 static const SkScalar kShadowOpacity       = 0.40f;
     28 static const SkScalar kShadowParallax      = 0.04f;
     29 static const SkScalar kBackgroundStroke    = 0.01f;
     30 static const uint32_t kBackgroundDashCount = 20;
     31 
     32 static const SkScalar kBallSpeedMax  = 0.0020f;
     33 static const SkScalar kBallSpeedMin  = 0.0005f;
     34 static const SkScalar kBallSpeedFuzz = 0.0002f;
     35 
     36 static const SkScalar kTimeScaleMin = 0.0f;
     37 static const SkScalar kTimeScaleMax = 5.0f;
     38 
     39 // Box the value within [min, max), by applying infinite reflection on the interval endpoints.
     40 SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) {
     41     const SkScalar intervalLen = max - min;
     42     SkASSERT(intervalLen > 0);
     43 
     44     // f(v) is periodic in 2 * intervalLen: one normal progression + one reflection
     45     const SkScalar P = intervalLen * 2;
     46     // relative to P origin
     47     const SkScalar vP = v - min;
     48     // map to [0, P)
     49     const SkScalar vMod = (vP < 0) ? P - SkScalarMod(-vP, P) : SkScalarMod(vP, P);
     50     // reflect if needed, to map to [0, intervalLen)
     51     const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod;
     52     // finally, reposition relative to min
     53     return vInterval + min;
     54 }
     55 
     56 // Compute <t, y> for the trajectory intersection with the next vertical edge.
     57 std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVector& spd,
     58                                                const SkRect& box) {
     59     const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft;
     60     const SkScalar    t = (edge - pos.fX) / spd.fX;
     61     SkASSERT(t >= 0);
     62     const SkScalar   dY = t * spd.fY;
     63 
     64     return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom));
     65 }
     66 
     67 void update_pos(const sk_sp<sksg::RRect>& rr, const SkPoint& pos) {
     68     // TODO: position setters on RRect?
     69 
     70     const auto r = rr->getRRect().rect();
     71     const auto offsetX = pos.x() - r.x(),
     72                offsetY = pos.y() - r.y();
     73     rr->setRRect(rr->getRRect().makeOffset(offsetX, offsetY));
     74 }
     75 
     76 } // anonymous ns
     77 
     78 class PongView final : public SampleView {
     79 public:
     80     PongView() = default;
     81 
     82 protected:
     83     void onOnceBeforeDraw() override {
     84         const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2);
     85         const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSize));
     86         const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.width(),
     87                                                                   kPaddleSize.height()),
     88                                                    kPaddleSize.width() / 2,
     89                                                    kPaddleSize.width() / 2);
     90         fBall.initialize(ball,
     91                          SkPoint::Make(kBounds.centerX(), kBounds.centerY()),
     92                          SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax),
     93                                         fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax)));
     94         fPaddle0.initialize(paddle,
     95                             SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2,
     96                                           fieldBounds.centerY()),
     97                             SkVector::Make(0, 0));
     98         fPaddle1.initialize(paddle,
     99                             SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2,
    100                                           fieldBounds.centerY()),
    101                             SkVector::Make(0, 0));
    102 
    103         // Background decoration.
    104         SkPath bgPath;
    105         bgPath.moveTo(kBounds.left() , fieldBounds.top());
    106         bgPath.lineTo(kBounds.right(), fieldBounds.top());
    107         bgPath.moveTo(kBounds.left() , fieldBounds.bottom());
    108         bgPath.lineTo(kBounds.right(), fieldBounds.bottom());
    109         // TODO: stroke-dash support would come in handy right about now.
    110         for (uint32_t i = 0; i < kBackgroundDashCount; ++i) {
    111             bgPath.moveTo(kBounds.centerX(),
    112                           kBounds.top() + (i + 0.25f) * kBounds.height() / kBackgroundDashCount);
    113             bgPath.lineTo(kBounds.centerX(),
    114                           kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount);
    115         }
    116 
    117         auto bg_path  = sksg::Path::Make(bgPath);
    118         auto bg_paint = sksg::Color::Make(SK_ColorBLACK);
    119         bg_paint->setStyle(SkPaint::kStroke_Style);
    120         bg_paint->setStrokeWidth(kBackgroundStroke);
    121 
    122         auto ball_paint    = sksg::Color::Make(SK_ColorGREEN),
    123              paddle0_paint = sksg::Color::Make(SK_ColorBLUE),
    124              paddle1_paint = sksg::Color::Make(SK_ColorRED),
    125              shadow_paint  = sksg::Color::Make(SK_ColorBLACK);
    126         ball_paint->setAntiAlias(true);
    127         paddle0_paint->setAntiAlias(true);
    128         paddle1_paint->setAntiAlias(true);
    129         shadow_paint->setAntiAlias(true);
    130         shadow_paint->setOpacity(kShadowOpacity);
    131 
    132         // Build the scene graph.
    133         auto group = sksg::Group::Make();
    134         group->addChild(sksg::Draw::Make(std::move(bg_path), std::move(bg_paint)));
    135         group->addChild(sksg::Draw::Make(fPaddle0.shadowNode, shadow_paint));
    136         group->addChild(sksg::Draw::Make(fPaddle1.shadowNode, shadow_paint));
    137         group->addChild(sksg::Draw::Make(fBall.shadowNode, shadow_paint));
    138         group->addChild(sksg::Draw::Make(fPaddle0.objectNode, paddle0_paint));
    139         group->addChild(sksg::Draw::Make(fPaddle1.objectNode, paddle1_paint));
    140         group->addChild(sksg::Draw::Make(fBall.objectNode, ball_paint));
    141 
    142         // Handle everything in a normalized 1x1 space.
    143         fContentMatrix = sksg::Matrix::Make(
    144             SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1),
    145                                      SkRect::MakeIWH(this->width(), this->height()),
    146                                      SkMatrix::kFill_ScaleToFit));
    147         auto root = sksg::Transform::Make(std::move(group), fContentMatrix);
    148         fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList());
    149 
    150         // Off we go.
    151         this->updatePaddleStrategy();
    152     }
    153 
    154     bool onQuery(SkEvent* evt) override {
    155         if (SampleCode::TitleQ(*evt)) {
    156             SampleCode::TitleR(evt, "SGPong");
    157             return true;
    158         }
    159 
    160         SkUnichar uni;
    161         if (SampleCode::CharQ(*evt, &uni)) {
    162             switch (uni) {
    163                 case '[':
    164                     fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeScaleMax);
    165                     return true;
    166                 case ']':
    167                     fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax);
    168                     return true;
    169                 case 'I':
    170                     fShowInval = !fShowInval;
    171                     fScene->setShowInval(fShowInval);
    172                     return true;
    173                 default:
    174                     break;
    175             }
    176         }
    177         return this->INHERITED::onQuery(evt);
    178     }
    179 
    180     void onSizeChange() override {
    181         if (fContentMatrix) {
    182             fContentMatrix->setMatrix(SkMatrix::MakeRectToRect(SkRect::MakeWH(1, 1),
    183                                                                SkRect::MakeIWH(this->width(),
    184                                                                                this->height()),
    185                                                                SkMatrix::kFill_ScaleToFit));
    186         }
    187 
    188         this->INHERITED::onSizeChange();
    189     }
    190 
    191     void onDrawContent(SkCanvas* canvas) override {
    192         fScene->render(canvas);
    193     }
    194 
    195     bool onAnimate(const SkAnimTimer& timer) override {
    196         // onAnimate may fire before the first draw.
    197         if (fScene) {
    198             SkScalar dt = (timer.msec() - fLastTick) * fTimeScale;
    199             fLastTick = timer.msec();
    200 
    201             fPaddle0.posTick(dt);
    202             fPaddle1.posTick(dt);
    203             fBall.posTick(dt);
    204 
    205             this->enforceConstraints();
    206 
    207             fPaddle0.updateDom();
    208             fPaddle1.updateDom();
    209             fBall.updateDom();
    210         }
    211         return true;
    212     }
    213 
    214 private:
    215     struct Object {
    216         void initialize(const SkRRect& rrect, const SkPoint& p, const SkVector& s) {
    217             objectNode = sksg::RRect::Make(rrect);
    218             shadowNode = sksg::RRect::Make(rrect);
    219 
    220             pos = p;
    221             spd = s;
    222             size = SkSize::Make(rrect.width(), rrect.height());
    223         }
    224 
    225         void posTick(SkScalar dt) {
    226             pos += spd * dt;
    227         }
    228 
    229         void updateDom() {
    230             const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2);
    231             update_pos(objectNode, corner);
    232 
    233             // Simulate parallax shadow for a centered light source.
    234             SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY());
    235             shadowOffset.scale(kShadowParallax);
    236             const SkPoint shadowCorner = corner + shadowOffset;
    237 
    238             update_pos(shadowNode, shadowCorner);
    239         }
    240 
    241         sk_sp<sksg::RRect> objectNode,
    242                            shadowNode;
    243         SkPoint            pos;
    244         SkVector           spd;
    245         SkSize             size;
    246     };
    247 
    248     void enforceConstraints() {
    249         // Perfect vertical reflection.
    250         if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) {
    251             fBall.spd.fY = -fBall.spd.fY;
    252             fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom);
    253         }
    254 
    255         // Horizontal bounce - introduces a speed fuzz.
    256         if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) {
    257             fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX);
    258             fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY);
    259             fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRight);
    260             this->updatePaddleStrategy();
    261         }
    262     }
    263 
    264     SkScalar fuzzBallSpeed(SkScalar spd) {
    265         // The speed limits are absolute values.
    266         const SkScalar   sign = spd >= 0 ? 1.0f : -1.0f;
    267         const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuzz, kBallSpeedFuzz);
    268 
    269         return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax);
    270     }
    271 
    272     void updatePaddleStrategy() {
    273         Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1;
    274         Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0;
    275 
    276         SkScalar t, yIntercept;
    277         std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds);
    278 
    279         // The pitcher aims for a neutral/centered position.
    280         pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t;
    281 
    282         // The catcher goes for the ball.  Duh.
    283         catcher->spd.fY = (yIntercept - catcher->pos.fY) / t;
    284     }
    285 
    286     std::unique_ptr<sksg::Scene> fScene;
    287     sk_sp<sksg::Matrix>          fContentMatrix;
    288     Object                       fPaddle0, fPaddle1, fBall;
    289     SkRandom                     fRand;
    290 
    291     SkMSec                       fLastTick  = 0;
    292     SkScalar                     fTimeScale = 1.0f;
    293     bool                         fShowInval = false;
    294 
    295     typedef SampleView INHERITED;
    296 };
    297 
    298 static SkView* PongFactory() { return new PongView; }
    299 static SkViewRegister reg(PongFactory);
    300