/external/deqp/modules/gles3/ |
CMakeLists.txt | 45 add_data_dir(deqp-gles3 ../../data/gles3/shaders gles3/shaders)
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
filters.h | 45 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t 46 unsigned int verts; /* How many are vertex shaders */ 55 /* name inner shaders verts init run free */
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pp_init.c | 72 ppq->shaders = CALLOC(num_filters, sizeof(void *)); 75 if ((ppq->shaders == NULL) || 77 pp_debug("Unable to allocate memory for shaders and filter arrays.\n"); 95 if (pp_filters[i].shaders) { 96 ppq->shaders[curpos] = 97 CALLOC(pp_filters[i].shaders + 1, sizeof(void *)); 98 if (!ppq->shaders[curpos]) { 121 ppq->shaders[i][0] = ppq->p->passvs; 179 if (ppq->p->pipe && ppq->filters && ppq->shaders) { 183 if (ppq->shaders[i] == NULL) [all...] |
/external/mesa3d/src/gallium/drivers/ilo/core/ |
ilo_debug.c | 32 { "vs", ILO_DEBUG_VS, "Dump vertex shaders" }, 33 { "gs", ILO_DEBUG_GS, "Dump geometry shaders" }, 34 { "fs", ILO_DEBUG_FS, "Dump fragment shaders" }, 35 { "cs", ILO_DEBUG_CS, "Dump compute shaders" },
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/external/skia/src/sksl/ |
sksl_geom.inc | 3 // defines built-in interfaces supported by SkiaSL geometry shaders
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/external/skqp/src/sksl/ |
sksl_geom.inc | 3 // defines built-in interfaces supported by SkiaSL geometry shaders
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 24 // Source code for shaders.
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/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 34 GLuint shaders[maxCount]; local 38 shaders); 39 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_five.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_four.cpp | 29 GLuint shaders[maxCount]; local 33 shaders); 34 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_one.cpp | 50 GLuint shaders[maxCount]; local 54 shaders); 55 LOGI("Attached Shader First elemt : %d\n", *shaders);
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attach_shader_ten.cpp | 33 GLuint shaders[maxCount]; local 37 shaders); 38 LOGI("Attached Shader First element : %d\n", *shaders);
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attach_shader_two.cpp | 35 GLuint shaders[maxCount]; local 39 shaders); 40 LOGI("Attached Shader First element : %d\n", *shaders);
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/ |
gles2-test-issues.txt | 70 dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod 73 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2d_bias_in_vertex 74 dEQP-GLES2.functional.shaders.texture_functions.invalid.texturecube_bias_in_vertex 75 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2dlod_in_fragment 78 dEQP-GLES2.functional.shaders.random.texture.vertex.0 79 dEQP-GLES2.functional.shaders.random.texture.vertex.2 80 dEQP-GLES2.functional.shaders.random.texture.vertex.3 81 dEQP-GLES2.functional.shaders.random.texture.vertex.8 82 dEQP-GLES2.functional.shaders.random.texture.vertex.20 83 dEQP-GLES2.functional.shaders.random.texture.vertex.2 [all...] |
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/ |
gles2-test-issues.txt | 70 dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod 73 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2d_bias_in_vertex 74 dEQP-GLES2.functional.shaders.texture_functions.invalid.texturecube_bias_in_vertex 75 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2dlod_in_fragment 78 dEQP-GLES2.functional.shaders.random.texture.vertex.0 79 dEQP-GLES2.functional.shaders.random.texture.vertex.2 80 dEQP-GLES2.functional.shaders.random.texture.vertex.3 81 dEQP-GLES2.functional.shaders.random.texture.vertex.8 82 dEQP-GLES2.functional.shaders.random.texture.vertex.20 83 dEQP-GLES2.functional.shaders.random.texture.vertex.2 [all...] |
/external/deqp/android/cts/master/ |
gles31-rotate-landscape.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
gles31-rotate-portrait.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
gles31-rotate-reverse-landscape.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
gles31-rotate-reverse-portrait.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/deqp/android/cts/mnc/ |
gles31-multisample.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/deqp/android/cts/nyc/ |
gles31-multisample.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/deqp/android/cts/nyc/src/ |
gles31-multisample.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/ |
gles32-rotate-landscape.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
gles32-rotate-portrait.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
gles32-rotate-reverse-landscape.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |