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  /external/deqp/modules/gles3/
CMakeLists.txt 45 add_data_dir(deqp-gles3 ../../data/gles3/shaders gles3/shaders)
  /external/mesa3d/src/gallium/auxiliary/postprocess/
filters.h 45 unsigned int shaders; /* Request how many shaders */ member in struct:pp_filter_t
46 unsigned int verts; /* How many are vertex shaders */
55 /* name inner shaders verts init run free */
pp_init.c 72 ppq->shaders = CALLOC(num_filters, sizeof(void *));
75 if ((ppq->shaders == NULL) ||
77 pp_debug("Unable to allocate memory for shaders and filter arrays.\n");
95 if (pp_filters[i].shaders) {
96 ppq->shaders[curpos] =
97 CALLOC(pp_filters[i].shaders + 1, sizeof(void *));
98 if (!ppq->shaders[curpos]) {
121 ppq->shaders[i][0] = ppq->p->passvs;
179 if (ppq->p->pipe && ppq->filters && ppq->shaders) {
183 if (ppq->shaders[i] == NULL)
    [all...]
  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_debug.c 32 { "vs", ILO_DEBUG_VS, "Dump vertex shaders" },
33 { "gs", ILO_DEBUG_GS, "Dump geometry shaders" },
34 { "fs", ILO_DEBUG_FS, "Dump fragment shaders" },
35 { "cs", ILO_DEBUG_CS, "Dump compute shaders" },
  /external/skia/src/sksl/
sksl_geom.inc 3 // defines built-in interfaces supported by SkiaSL geometry shaders
  /external/skqp/src/sksl/
sksl_geom.inc 3 // defines built-in interfaces supported by SkiaSL geometry shaders
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 24 // Source code for shaders.
  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 34 GLuint shaders[maxCount]; local
38 shaders);
39 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_five.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_four.cpp 29 GLuint shaders[maxCount]; local
33 shaders);
34 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_one.cpp 50 GLuint shaders[maxCount]; local
54 shaders);
55 LOGI("Attached Shader First elemt : %d\n", *shaders);
attach_shader_ten.cpp 33 GLuint shaders[maxCount]; local
37 shaders);
38 LOGI("Attached Shader First element : %d\n", *shaders);
attach_shader_two.cpp 35 GLuint shaders[maxCount]; local
39 shaders);
40 LOGI("Attached Shader First element : %d\n", *shaders);
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles2-test-issues.txt 70 dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod
73 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2d_bias_in_vertex
74 dEQP-GLES2.functional.shaders.texture_functions.invalid.texturecube_bias_in_vertex
75 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2dlod_in_fragment
78 dEQP-GLES2.functional.shaders.random.texture.vertex.0
79 dEQP-GLES2.functional.shaders.random.texture.vertex.2
80 dEQP-GLES2.functional.shaders.random.texture.vertex.3
81 dEQP-GLES2.functional.shaders.random.texture.vertex.8
82 dEQP-GLES2.functional.shaders.random.texture.vertex.20
83 dEQP-GLES2.functional.shaders.random.texture.vertex.2
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
gles2-test-issues.txt 70 dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod
73 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2d_bias_in_vertex
74 dEQP-GLES2.functional.shaders.texture_functions.invalid.texturecube_bias_in_vertex
75 dEQP-GLES2.functional.shaders.texture_functions.invalid.texture2dlod_in_fragment
78 dEQP-GLES2.functional.shaders.random.texture.vertex.0
79 dEQP-GLES2.functional.shaders.random.texture.vertex.2
80 dEQP-GLES2.functional.shaders.random.texture.vertex.3
81 dEQP-GLES2.functional.shaders.random.texture.vertex.8
82 dEQP-GLES2.functional.shaders.random.texture.vertex.20
83 dEQP-GLES2.functional.shaders.random.texture.vertex.2
    [all...]
  /external/deqp/android/cts/master/
gles31-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/android/cts/mnc/
gles31-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/android/cts/nyc/
gles31-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/android/cts/nyc/src/
gles31-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles32-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles32-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles32-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]

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