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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #include <GLES2/gl2.h>
     17 #include <GLES2/gl2ext.h>
     18 #include <stdio.h>
     19 #include <stdlib.h>
     20 #include "attach_shader_eleven.h"
     21 #include "common.h"
     22 #include "vertex.h"
     23 
     24 #define  LOG_TAG    "attach_shader_eleven"
     25 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
     26 
     27 Data attachShaderEleven(){
     28     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
     29     GLuint program = glCreateProgram();
     30     glAttachShader(program, vertexShader);
     31 
     32     GLsizei maxCount = 10;
     33     GLsizei count;
     34     GLuint shaders[maxCount];
     35 
     36     glGetAttachedShaders(program, maxCount,
     37          &count,
     38          shaders);
     39     LOGI("Attached Shader First element :  %d\n", *shaders);
     40     LOGI("ShaderCount %d\n", count);
     41     GLint error = glGetError();
     42     Data data = {error, count, -1};
     43 
     44     glDeleteProgram(program);
     45     return data;
     46 }
     47