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  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles32-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles31-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles3-multisample.txt 40 dEQP-GLES3.functional.shaders.discard.basic_always
41 dEQP-GLES3.functional.shaders.discard.basic_never
42 dEQP-GLES3.functional.shaders.discard.basic_uniform
43 dEQP-GLES3.functional.shaders.discard.basic_dynamic
44 dEQP-GLES3.functional.shaders.discard.basic_texture
45 dEQP-GLES3.functional.shaders.discard.function_always
46 dEQP-GLES3.functional.shaders.discard.function_never
47 dEQP-GLES3.functional.shaders.discard.function_uniform
48 dEQP-GLES3.functional.shaders.discard.function_dynamic
49 dEQP-GLES3.functional.shaders.discard.function_textur
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles31-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles3-multisample.txt 40 dEQP-GLES3.functional.shaders.discard.basic_always
41 dEQP-GLES3.functional.shaders.discard.basic_never
42 dEQP-GLES3.functional.shaders.discard.basic_uniform
43 dEQP-GLES3.functional.shaders.discard.basic_dynamic
44 dEQP-GLES3.functional.shaders.discard.basic_texture
45 dEQP-GLES3.functional.shaders.discard.function_always
46 dEQP-GLES3.functional.shaders.discard.function_never
47 dEQP-GLES3.functional.shaders.discard.function_uniform
48 dEQP-GLES3.functional.shaders.discard.function_dynamic
49 dEQP-GLES3.functional.shaders.discard.function_textur
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles31-rotate-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-landscape.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles31-rotate-reverse-portrait.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
gles3-multisample.txt 40 dEQP-GLES3.functional.shaders.discard.basic_always
41 dEQP-GLES3.functional.shaders.discard.basic_never
42 dEQP-GLES3.functional.shaders.discard.basic_uniform
43 dEQP-GLES3.functional.shaders.discard.basic_dynamic
44 dEQP-GLES3.functional.shaders.discard.basic_texture
45 dEQP-GLES3.functional.shaders.discard.function_always
46 dEQP-GLES3.functional.shaders.discard.function_never
47 dEQP-GLES3.functional.shaders.discard.function_uniform
48 dEQP-GLES3.functional.shaders.discard.function_dynamic
49 dEQP-GLES3.functional.shaders.discard.function_textur
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-multisample.txt 40 dEQP-GLES3.functional.shaders.discard.basic_always
41 dEQP-GLES3.functional.shaders.discard.basic_never
42 dEQP-GLES3.functional.shaders.discard.basic_uniform
43 dEQP-GLES3.functional.shaders.discard.basic_dynamic
44 dEQP-GLES3.functional.shaders.discard.basic_texture
45 dEQP-GLES3.functional.shaders.discard.function_always
46 dEQP-GLES3.functional.shaders.discard.function_never
47 dEQP-GLES3.functional.shaders.discard.function_uniform
48 dEQP-GLES3.functional.shaders.discard.function_dynamic
49 dEQP-GLES3.functional.shaders.discard.function_textur
    [all...]
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.matrix.txt 22 + dEQP-GLES3.functional.shaders.matrix.*
23 + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.*
24 + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.*
25 + dEQP-GLES3.functional.shaders.conversions.matrix_combine.*
26 + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.*
27 + dEQP-GLES3.functional.shaders.indexing.matrix_subscript.*
functional.shaders.int_op.txt 22 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_int_*
23 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_ivec_*
24 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uint_*
25 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uvec_*
26 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_int_*
27 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_ivec_*
28 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uint_*
29 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uvec_*
67 Integer operator test shaders use floating-point attributes or varyings converted
  /external/deqp/external/openglcts/docs/specs/
CTS_ARB_shader_ballot.txt 48 * Iterate through all supported shaders.
56 * Iterate through all supported shaders.
63 * Iterate through all supported shaders.
77 * Iterate through all supported shaders.
  /external/deqp/scripts/
caselist_diff.py 26 ("dEQP-GLES2.functional.shaders.random.basic_expressions.*", "dEQP-GLES2.functional.shaders.random.basic_expression."),
27 ("dEQP-GLES2.functional.shaders.random.scalar_conversions.*", "dEQP-GLES2.functional.shaders.random.scalar_conversion."),
69 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_vertex"),
70 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_fragment", "dEQP-GLES2.functional.shaders.operator.geometric.refract.mediump_float_float_fragment"),
71 ("dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_float_float_vertex")
    [all...]
  /external/skia/site/user/
index.md 10 * shaders, xfermodes, maskfilters, patheffects
  /external/skia/tools/gpu/gl/debug/
GrProgramObj.cpp 19 // shaders are automatically detached from a deleted program. They will only be
  /external/skqp/site/user/
index.md 10 * shaders, xfermodes, maskfilters, patheffects
  /external/skqp/tools/gpu/gl/debug/
GrProgramObj.cpp 19 // shaders are automatically detached from a deleted program. They will only be

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