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Searched
full:shaders
(Results
201 - 225
of
1490
) sorted by null
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/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles32-rotate-reverse-portrait.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles31-rotate-landscape.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-portrait.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-reverse-landscape.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-reverse-portrait.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles3-multisample.txt
40
dEQP-GLES3.functional.
shaders
.discard.basic_always
41
dEQP-GLES3.functional.
shaders
.discard.basic_never
42
dEQP-GLES3.functional.
shaders
.discard.basic_uniform
43
dEQP-GLES3.functional.
shaders
.discard.basic_dynamic
44
dEQP-GLES3.functional.
shaders
.discard.basic_texture
45
dEQP-GLES3.functional.
shaders
.discard.function_always
46
dEQP-GLES3.functional.
shaders
.discard.function_never
47
dEQP-GLES3.functional.
shaders
.discard.function_uniform
48
dEQP-GLES3.functional.
shaders
.discard.function_dynamic
49
dEQP-GLES3.functional.
shaders
.discard.function_textur
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
gles31-rotate-landscape.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-portrait.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-reverse-landscape.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-reverse-portrait.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles3-multisample.txt
40
dEQP-GLES3.functional.
shaders
.discard.basic_always
41
dEQP-GLES3.functional.
shaders
.discard.basic_never
42
dEQP-GLES3.functional.
shaders
.discard.basic_uniform
43
dEQP-GLES3.functional.
shaders
.discard.basic_dynamic
44
dEQP-GLES3.functional.
shaders
.discard.basic_texture
45
dEQP-GLES3.functional.
shaders
.discard.function_always
46
dEQP-GLES3.functional.
shaders
.discard.function_never
47
dEQP-GLES3.functional.
shaders
.discard.function_uniform
48
dEQP-GLES3.functional.
shaders
.discard.function_dynamic
49
dEQP-GLES3.functional.
shaders
.discard.function_textur
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles31-rotate-landscape.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-portrait.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-reverse-landscape.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles31-rotate-reverse-portrait.txt
7
dEQP-GLES31.functional.
shaders
.sample_variables.num_samples.default_framebuffer
8
dEQP-GLES31.functional.
shaders
.sample_variables.max_samples.default_framebuffer
9
dEQP-GLES31.functional.
shaders
.sample_variables.sample_id.default_framebuffer
10
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.correctness.default_framebuffer
11
dEQP-GLES31.functional.
shaders
.sample_variables.sample_pos.distribution.default_framebuffer
12
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16
dEQP-GLES31.functional.
shaders
.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
[
all
...]
gles3-multisample.txt
40
dEQP-GLES3.functional.
shaders
.discard.basic_always
41
dEQP-GLES3.functional.
shaders
.discard.basic_never
42
dEQP-GLES3.functional.
shaders
.discard.basic_uniform
43
dEQP-GLES3.functional.
shaders
.discard.basic_dynamic
44
dEQP-GLES3.functional.
shaders
.discard.basic_texture
45
dEQP-GLES3.functional.
shaders
.discard.function_always
46
dEQP-GLES3.functional.
shaders
.discard.function_never
47
dEQP-GLES3.functional.
shaders
.discard.function_uniform
48
dEQP-GLES3.functional.
shaders
.discard.function_dynamic
49
dEQP-GLES3.functional.
shaders
.discard.function_textur
[
all
...]
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles3-multisample.txt
40
dEQP-GLES3.functional.
shaders
.discard.basic_always
41
dEQP-GLES3.functional.
shaders
.discard.basic_never
42
dEQP-GLES3.functional.
shaders
.discard.basic_uniform
43
dEQP-GLES3.functional.
shaders
.discard.basic_dynamic
44
dEQP-GLES3.functional.
shaders
.discard.basic_texture
45
dEQP-GLES3.functional.
shaders
.discard.function_always
46
dEQP-GLES3.functional.
shaders
.discard.function_never
47
dEQP-GLES3.functional.
shaders
.discard.function_uniform
48
dEQP-GLES3.functional.
shaders
.discard.function_dynamic
49
dEQP-GLES3.functional.
shaders
.discard.function_textur
[
all
...]
/external/deqp/doc/testspecs/GLES3/
functional.shaders.matrix.txt
22
+ dEQP-GLES3.functional.
shaders
.matrix.*
23
+ dEQP-GLES3.functional.
shaders
.conversions.scalar_to_matrix.*
24
+ dEQP-GLES3.functional.
shaders
.conversions.matrix_to_matrix.*
25
+ dEQP-GLES3.functional.
shaders
.conversions.matrix_combine.*
26
+ dEQP-GLES3.functional.
shaders
.conversions.matrix_illegal.*
27
+ dEQP-GLES3.functional.
shaders
.indexing.matrix_subscript.*
functional.shaders.int_op.txt
22
+ dEQP-GLES3.functional.
shaders
.operator.unary_operator.*.*_int_*
23
+ dEQP-GLES3.functional.
shaders
.operator.unary_operator.*.*_ivec_*
24
+ dEQP-GLES3.functional.
shaders
.operator.unary_operator.*.*_uint_*
25
+ dEQP-GLES3.functional.
shaders
.operator.unary_operator.*.*_uvec_*
26
+ dEQP-GLES3.functional.
shaders
.operator.binary_operator.*.*_int_*
27
+ dEQP-GLES3.functional.
shaders
.operator.binary_operator.*.*_ivec_*
28
+ dEQP-GLES3.functional.
shaders
.operator.binary_operator.*.*_uint_*
29
+ dEQP-GLES3.functional.
shaders
.operator.binary_operator.*.*_uvec_*
67
Integer operator test
shaders
use floating-point attributes or varyings converted
/external/deqp/external/openglcts/docs/specs/
CTS_ARB_shader_ballot.txt
48
* Iterate through all supported
shaders
.
56
* Iterate through all supported
shaders
.
63
* Iterate through all supported
shaders
.
77
* Iterate through all supported
shaders
.
/external/deqp/scripts/
caselist_diff.py
26
("dEQP-GLES2.functional.
shaders
.random.basic_expressions.*", "dEQP-GLES2.functional.
shaders
.random.basic_expression."),
27
("dEQP-GLES2.functional.
shaders
.random.scalar_conversions.*", "dEQP-GLES2.functional.
shaders
.random.scalar_conversion."),
69
("dEQP-GLES2.functional.
shaders
.operator.geometric.refract.mediump_float_vertex", "dEQP-GLES2.functional.
shaders
.operator.geometric.refract.mediump_float_float_vertex"),
70
("dEQP-GLES2.functional.
shaders
.operator.geometric.refract.mediump_float_fragment", "dEQP-GLES2.functional.
shaders
.operator.geometric.refract.mediump_float_float_fragment"),
71
("dEQP-GLES2.functional.
shaders
.operator.geometric.refract.highp_float_vertex", "dEQP-GLES2.functional.
shaders
.operator.geometric.refract.highp_float_float_vertex")
[
all
...]
/external/skia/site/user/
index.md
10
*
shaders
, xfermodes, maskfilters, patheffects
/external/skia/tools/gpu/gl/debug/
GrProgramObj.cpp
19
//
shaders
are automatically detached from a deleted program. They will only be
/external/skqp/site/user/
index.md
10
*
shaders
, xfermodes, maskfilters, patheffects
/external/skqp/tools/gpu/gl/debug/
GrProgramObj.cpp
19
//
shaders
are automatically detached from a deleted program. They will only be
Completed in 288 milliseconds
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9
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>>